Call to Arms

Call to Arms

Neverending Maps
167 Comments
Your$ Trüly 14 May @ 10:08pm 
@MrThirtyOddSix Add Vanila Map Name:Evacuation (From the U.S Campaign)
General Gruber 16 Mar @ 10:42am 
enemies stop spawning after the first wave
Your$ Trüly 10 Mar @ 11:30pm 
Please add a Map Map Name:Evacuation (Vanilla Map Only)
Just Trash 20 Nov, 2023 @ 4:46pm 
how to i add maps? please bro i need more
Jatßkan 26 Jun, 2023 @ 6:36pm 
does this have coop play?
Tatara 1 Jun, 2023 @ 1:03pm 
?
Tatara 30 May, 2023 @ 8:34am 
how i can add this on custom map?
limtu 30 Mar, 2023 @ 4:53am 
Is there a way to add custom factions e.g. from the reworked factions mod. Great mod, thank you.
blackhawkdown48 19 Feb, 2023 @ 11:50am 
I doubt it, but is there any way to do this without cheat menu, and instead more like a normal MP match, where you have SP you need to call in vehicles, it just feels wrong being able to call anything you want onto the map at any time
Jatßkan 4 Jan, 2023 @ 6:53pm 
is there a chance you could make a mod like these for goh? i would be willing to pay to get a mod like this for it! please consider it!
MrThirtyOddSix  [author] 8 Nov, 2022 @ 2:03pm 
@MIKEYTNR Can you link maps you would like to get added? There is a link in previous comments I can use to see if map can be added. And yes, not a chance, now it can be certainty. I'm glad you found value in one of my creations :)
MikeyTNR 8 Nov, 2022 @ 11:26am 
@MrThirdOddSix Any chance on this mod getting an update with a few more maps in the future at all? i have read it takes a while for you to make a map suitable for this mod but it would go a long way as this is the only mod ive managed to get months of fun out of atm without getting bored
GrimReaperHUN 12 Oct, 2022 @ 11:16am 
Also, a wave counter could be nice.
MrThirtyOddSix  [author] 11 Oct, 2022 @ 6:40pm 
@AnusPounder How often would you need a wave of enemies? and how much units such a wave can be?
Redmond 11 Oct, 2022 @ 5:10pm 
This mod is an amazing idea but could you please make an option for bigger waves, maybe they get harder after a while (i realize they do a bit) or multiple waves at once. I can go at a map for a couple hours and its not much of a challenge at that point. The potential here is huge tho just wish waves were bigger and more of a threat.
GrimReaperHUN 23 Sep, 2022 @ 6:22am 
Foudn anything about those two map?
GrimReaperHUN 19 Sep, 2022 @ 4:14am 
Kingpin Sortie, White Death.
MrThirtyOddSix  [author] 18 Sep, 2022 @ 9:04pm 
@GrimReaperHUN Which map did you play when it happened?
GrimReaperHUN 18 Sep, 2022 @ 2:36pm 
After the 3rd or 4th wave, the AI just not appear, meaning I'm stuck in a neverending quiet. Seems like a bug.
MrThirtyOddSix  [author] 9 Aug, 2022 @ 11:53am 
@MrHotBunz No easy way. Each map needs to be modified to add approximately 30 waypoints so that scripted AI waves can be randomly generated and sent to a new location (and ensure that previous location was not used). Can it be done? Yes. Does it require understanding how Neverending Maps mod work? Yes. Do any maps qualify? No. Specifically small maps introduce a problem of hiding player units from incoming enemy.
MrHotBunz 9 Aug, 2022 @ 10:02am 
Is there any way to add more maps to this mod?
centyrion69 3 Aug, 2022 @ 11:25pm 
3. improve both types of reinforcement and types of attacks on your positions. you have 5 of them:
1) infantry- here it is clear only infantry and sometimes supply trucks.
2) light - here, too, it is clear light equipment plus infantry plus supply trucks.
3) medium - medium equipment appears here, infantry trucks, but light equipment would also be added here.
4) heavy-tanks, infantry and trucks are coming here, but both light and medium equipment would fit well here.
5) all types of armored vehicles in the game session are what
will turn out ideally. although there is a wish to reduce the frequency of the appearance of tanks,
4. some cards are very empty to make a base on the bottom and protect it (I have already written about this)
centyrion69 3 Aug, 2022 @ 11:25pm 
Neverending Maps
I liked this mod, but in my opinion there are shortcomings.:
1. this is the randomness of the composition of reinforcements
, sometimes it turns out that there are a lot of unnecessary units (I had several platoons of engineers at the beginning) which is not good. make something like a reinforcement menu.
2. please, make a point that needs to be protected (highlight how to either put up a tent, or a tower, or a flag,), plus somehow highlight if possible the point of appearance of the enemy.
Kingdark 27 Jun, 2022 @ 3:16am 
@MrThirtyOddSix: Sorry about the delay, I got caught up in other things. Anyway, I've managed to get it to work.
dolphin 27 Jun, 2022 @ 3:04am 
why is it everytime i click on any of the maps it says program terminated
Kingdark 14 Jun, 2022 @ 12:36am 
got it, I'll let you know if it works or not, when I play the game later today.
MrThirtyOddSix  [author] 13 Jun, 2022 @ 5:20pm 
@Kingdark Pick one of the mods that have campaigns. These should show up in same selection where USA or Russia campaigns would. At least it would be faster to see when mod is indeed working.
Kingdark 13 Jun, 2022 @ 2:42pm 
Yes, I did that, I enabled it and saved it for sure. I honestly have no idea what it is I'm missing. I'm going to try again tomorrow, because I'm really annoyed right now. Just as a way to test things, is there a mod that I can subsribe to, that lets me know immediately if it is active or not? Say, a map or something similar? That way, I can at least make sure if it is something with your mod, or if it is a local problem.
Thanks for your reply.
MrThirtyOddSix  [author] 13 Jun, 2022 @ 2:00pm 
@Kingdark You need to enable mod within game. Go to workshop tab, click on mod to enable and then also to click "apply" at the bottom to finally "save" changes to game. At that point all mods that you chose to enable will start working.
Kingdark 13 Jun, 2022 @ 7:28am 
Hey,
I followed instructions to the T. Downloaded & subscribed it, enabled it in the workshop menu, but none of the mods I've tried, in various combinations seem to activate or be active. Even if I 'only' enable this mod, it does not show up, even with exiting and rebooting the game.

Am I missing the obvious here?
KampfTomate007 14 May, 2022 @ 4:31am 
I found a "bug", although idk if it really fits for this case.
The minimap for the map called "Bloody Ravine" is oriented wrong, it's like the minimap is rotated by 90 degrees to the side, i forgot which way though, but i think the minimap needs to be rotated 90 degrees to the left, eg anti-clockwise.
KampfTomate007 12 May, 2022 @ 9:19am 
Btw, have you figured out what caused the memory leak yet?
KampfTomate007 12 May, 2022 @ 6:56am 
I see, then i will try it out later and hopefully we get atleast most of the overhauled units, although they did add a ton of breed files for additional infantry units, like even a Javelin AT unit.
MrThirtyOddSix  [author] 12 May, 2022 @ 6:30am 
@KampfTomate007 I have not tried Warfighter mod. However, I don't see why it would conflict. The only difference would be cheat menu might give you slightly different units, or not all units will be available for spawning with Warfighter mod.
KampfTomate007 12 May, 2022 @ 5:09am 
Hey Mentos i got a quick question:

Do you know if Neverending Maps/ Cheat Menu is compatible with the Warfighter mod?
I would really like to play Neverending Maps again, but i recently tried out the Warfighter mod, and can't go back to vanilla CtA.

But i also don't know any campaigns, maps, mods, or whatever else that allows you to play skirmish with somewhat decent customization while also being campaign, so that you can use time speed, and save/load games.
Willy Foo Foo 7 Apr, 2022 @ 12:38pm 
I get stuck in the introduction mode..
MrThirtyOddSix  [author] 7 Mar, 2022 @ 8:42pm 
@Rogal_Dorn40K You are welcome to check latest version of mod. You will find 'All Vehicle Types' option. Be warned though that heroic will have close to three times more units for you to exterminate :)
New option has following difficulty curve:
- easy, three units of all types
- normal, six units of all types
- hard, nine units of all types
- heroic, twelve units of all types

Heroic was intentionally made extra difficult to allow very specific gameplay without invoking CheatMenu enemy spawns.
MrThirtyOddSix  [author] 7 Mar, 2022 @ 6:38pm 
@Rogal_Dorn40K Great idea. So basically all units mixed in from all vehicle categories?
Rogal_Dorn40K 7 Mar, 2022 @ 5:16pm 
@MrThirtyOddSix Hey man I know it's been a while since you've heard from me, but I have an idea for this. In your next update for this map, can you make it so that one of the options for starting a round is for all the different types of vehicles (light,medium, and heavy so that players don't have to add in the random stuff waves on their own? Just a thought, but I still love this mod and appreciate all your hard work :)
MrThirtyOddSix  [author] 4 Mar, 2022 @ 7:12am 
@๖ζ͜͡tиtsla78 I started work on Cheat Menu for CTA: GOH and its work has been rather delayed due to other things I'm also doing. I do not have estimation when it would be fully available.
Lezard The Only One 4 Mar, 2022 @ 6:58am 
Can you do a Neverending mod and cheat mod but for Call To Arms Gate Of Hell ?
Lezard The Only One 4 Mar, 2022 @ 6:13am 
^^
MrThirtyOddSix  [author] 3 Mar, 2022 @ 8:38pm 
๖ζ͜͡tиtsla78 You are welcome to do it.
Lezard The Only One 3 Mar, 2022 @ 5:57pm 
I would put credit and link of your mod
Lezard The Only One 3 Mar, 2022 @ 5:44pm 
Can i take your mod and add it to mine (USA Winning Pack) because i would want player with a low pc to play with less lag
MrThirtyOddSix  [author] 16 Feb, 2022 @ 12:43pm 
@MeiLudex | ライト I'll try. Biggest concern about adding maps is actually playable space, since you would need to have enough distance not to get caught in enemy fire at start of wave.
MrThirtyOddSix  [author] 28 Dec, 2021 @ 6:58am 
@Aoxly124 Yes, I would like to continue adding maps to this mod.
Aoxly 28 Dec, 2021 @ 3:31am 
hello i have a question. in the future will you be adding new maps for NeverEnding?
apart from that loving this mod and thank you for making it