Tabletop Simulator

Tabletop Simulator

Bullet♥ by Level 99 Games (with Bullet🍊 & Bullet⭐Expansion) (Official)
37 Comments
crashing_alien_hominid51 7 Jul, 2023 @ 1:41am 
Hey! Are there any plans to add Anne-Claire/Kewpitrix?
Kalisto 24 Nov, 2021 @ 2:22am 
Thans for the mod, i have been trying to find a copy of this game for a month now. Great solo play, great game. One of the best real time games ever with space alert permission.
twinburner 7 Aug, 2021 @ 7:31pm 
so the mod seems to be broken in a couple ways? me and friends of mine are getting 'unsupported format' errors trying to use some of the new stuff like the sora and trying to load the other new bosses than forest witch.
IceCreamScoop 4 May, 2021 @ 5:25pm 
so i was looking through and it seems the boss decks are mixed up? like mecha mary doesn't have any of her cards in her deck.
mnmkami  [author] 23 Mar, 2021 @ 4:58pm 
Updated the module with the new Bullet🍊expansion coming soon! Enjoy and keep on shooting!
NisaNisaNii 11 Mar, 2021 @ 3:12pm 
Just tried it out with a friend for the first time earlier, we had a great time with it.
Great concept and design, danmaku is all about powah da ze! :scWitch::reimu4:
mnmkami  [author] 17 Sep, 2020 @ 5:40am 
Enjoy!
Habanero 10 Sep, 2020 @ 9:55am 
A Tabletop Sim mod + Kickstarter was a good idea. Congrats on the funding! Now to find someone to play with.
mnmkami  [author] 24 Aug, 2020 @ 7:36pm 
@Jason it should say top in the rulebook. This was fixed before press.
Jason 31 Jul, 2020 @ 4:46am 
Hi I noticed the number of bullets required to break a boss' shield is written above the shield slot rather than the bottom like the rulebook said. Is this intentional?
mnmkami  [author] 1 Jul, 2020 @ 12:10am 
Hello, everyone! I've updated the mod. I've added the updated graphic design and art for everyone! I hope you enjoy!
mnmkami  [author] 19 Jun, 2020 @ 8:27pm 
@LeiGai this really depends on Berzerk games since they're usually the ones who approach publishers/developers about it.
LeiGai 18 Jun, 2020 @ 12:06pm 
Speaking of buying. @mnmkami can we expect the final Bullet♥ to show up in the DLC section?
mnmkami  [author] 17 Jun, 2020 @ 11:12pm 
This is actually the fully-playable game (sans the final graphic design). We like to let our fans try before they buy.
tanning korosu 16 Jun, 2020 @ 8:00pm 
@Sam think of this as a demo the game that will come out will have more content
Sam Snowman 16 Jun, 2020 @ 5:17pm 
...So I really dont understand this. Why are is there an official free version before the kickstarter is even finished. Will this not cause lost sales?
mnmkami  [author] 8 Jun, 2020 @ 2:47am 
I'll get on this and try to fix the tables by tomorrow.

As for the Score Attack stuff, I need to double check with the designer with regards to intent.
Svenn Ethir 7 Jun, 2020 @ 8:18pm 
Looks like it's actually happening to basically everything I try to open. I'm not sure what's going on now.
Nyxation 7 Jun, 2020 @ 8:41am 
@Svenn Ethir Based on your picture, it seems like its having an error loading the resources for the table extensions. The urls for those are external from steam, so it's possible it was a network hiccup on the hosting sites, or you were / are having issues connecting to those sites. You could try copying our those URLs in the object to see if you can manually browse to them and see if you have issues that way. If you do it might be a restriction to your country, ISP, or firewall. I'd recommend to @mnmkami to download the resources and then host them via the steam cloud to get a more consistent availability to players.
tanning korosu 7 Jun, 2020 @ 12:33am 
uninstall reinstall probably uninstall some other mods
Svenn Ethir 6 Jun, 2020 @ 10:19pm 
I get a ton of errors on loading this? I get spammed with "WWW Image Error: Unknown Error" and a prompt to import a custom model. This repeats for quite a while before I can even attempt to play. Anyone know how to fix this?

This is what it looks like: https://imgur.com/Vw6z5QU
Nyxation 5 Jun, 2020 @ 10:49pm 
From the current rules, #1 under Score Attack: "Players can play this mode solo or compete
with each other for the highest score." Same section, #4, rule in question: "Bullets cleared go to Intensity and increase the number of bullets you draw from Intensity by 1 for each bullet cleared (the intensity marker does not increase by this amount). Once you check this number at the end of the round, place these bullets back into the Center after drawing Intensity." On the KS page, the graphic does show Score Attack with 1 player icon. If that's the intent, my assumption is that each player "competing" in Score Attack have their own cleared + intensity calculation.
tanning korosu 5 Jun, 2020 @ 10:28pm 
isnt score attack only single player?
Nyxation 5 Jun, 2020 @ 7:24pm 
Rule Question: For score attack, cleared bullets are stated to go to the intensity track, and add to that current round's intensity when drawing during the End Phase of a players round. Afterwards, those cleared bullets are put back into the Center collection. This makes sense for single player, but for multi, when does one count the cleared bullets and clear them? Could see a few ways:
1. Each player keeps a count of their own cleared to add and then reset. This seems to make those that clear more simply harder for them and nobody else.
2. Each player counts the total at the moment of their end, and only clear after all are done. This would encourage ending sooner to take less cleared bullets.
3. Intensity isn't calculated until all are done and total is same for all.
Nyxation 24 May, 2020 @ 10:12pm 
@de_geso This can be achieved by adding scripting on the onObjectLeaveContainer event, either on the global and scoping the container_obj argument, or on the bag object as nested scripting. In either case, doing a .setRotation(0, 180, 180) on the leaving object will ensure that the bullet tokens always leave face down.
de geso 24 May, 2020 @ 3:28pm 
Oh, I guess I forgot you could do that. Thanks Giodyne and Cornflakes (who commented on my profile).

Still, it would be nice if you could have a "give X" option that would go straight into your current bag. And maybe a way to make sure tokens that you put back into the center bag are flipped up/down properly. Sometimes when I shuffle the bag and pull out more bullet tokens, they're flipped the opposite way than they're supposed to be. (I assume that's because I flip star tokens to keep track of them and Adelheid has you flip them over too.)
Nyxation 24 May, 2020 @ 7:45am 
Working on a scripted version that will add some setup to automate populating Current bags at start, select heroine decks, and other game prep. Long term will look into adding QoL automation when able.
Giodyne 23 May, 2020 @ 10:45pm 
you can drag a token then right click on the bag for how many you need.
de geso 23 May, 2020 @ 8:41pm 
This is a pretty interesting game, although I've only tried it solo. I don't know how difficult it would be to implement, but if bullet tokens drawn could either go into your hand flipped upside down / hidden so you don't know what they are or if they could go straight to your current bag, I think that would improve things.

Oh, I just realized that the bullet tokens will come out upside down if you click and drag away from the center bag quickly instead of using the deal action. That's still kind of inconvenient though, especially as the rounds go on and you have to draw more and more tokens.
tanning korosu 22 May, 2020 @ 3:13pm 
says its like a bullet hell but i think its more like tetris
LeiGai 22 May, 2020 @ 1:09pm 
You can make the bullet bags auto shuffle when a token goes in with this script.

https://steamhost.cn/steamcommunity_com/app/286160/discussions/0/135507855755894140/
SoulMaestro 20 May, 2020 @ 3:05pm 
Can recommend. Very fun solo, no doubt an interesting time with more players.
Giodyne 19 May, 2020 @ 2:39pm 
best game
CarpeGuitarrem 19 May, 2020 @ 1:43pm 
Fun game, and really great mod--automatically-aligned bullets, nicely-organized bags, good character selection, things go clicky-clack.
Beerke 19 May, 2020 @ 9:50am 
If you like it, make sure to check the game on kickstarter! It promises a great game :)
Arde 19 May, 2020 @ 12:39am 
Surprisingly fun! I downloaded it on a whim, and I've been playing it solo a bit. All my other friends are busy with Terraria right now, or i'd try non-solitaire gamemodes.