STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Submod: Empire at War Remake - Overhaul
166 Comments
'Jin 外国人 7 Jun, 2024 @ 4:38pm 
Just play the Remake 3.5 standalone without this mod, seems to be outdated
TwizzieKae 24 Mar, 2024 @ 10:48pm 
how do you even get the mod to work
SlyWolf 22 Feb, 2024 @ 3:56pm 
Am I doing something wrong here? By the time I've built 3 stations the Rebels have conquered half the map and have more firepower then I could ever hope to match. Even if I just run my starter fleet around and try to panic capture as much as possible, I don't have enough income to build any ships to fight off the massive fleet the Rebels manage to build in the same time.
Yeshua 27 Dec, 2023 @ 9:25am 
Anything to disable those d***ed invasions
Hackfleisch Hassender Zerhacker 10 Jul, 2023 @ 6:25am 
this is good mod
T'erissk 10 Feb, 2022 @ 3:11pm 
Will this make the Rebels suck less?
They barely survive long enough (ai wise) to do anything -the Criminal Underworld just eats them- and its honestly a load of crap, that the Empire ai just spams Super ships, allegiances, torpedo spheres and Admiral Zarrin (or whatever that dude's name is) every few moments.

They literally do nothing else. Rebels are unplayable.

Will this fix that?
Asae Atez Ampan 24 Jan, 2022 @ 4:36pm 
Hey I just wanted to note that if tarken dies in a battle, the next time he warps in he's in a simple lambda class shuttle.
Wrath 7 Jan, 2022 @ 9:09pm 
Conquer Dromund Kaas and build Level 5 Space Station
sgtnicklandry 1 Jan, 2022 @ 9:36am 
Okay, I know you'll all think I'm totally inept for asking this, but how in the heck do I get access to the Harrower destroyer?
vadimaleks 16 Dec, 2021 @ 12:13pm 
Great mod. Without it, playing in EAW Remake is absolutely uninteresting. A map where my Executioner can't even turn around (because it takes 2/3 of the map) is nonsense. But there is a bug - in the script that changes the Tech level, there is no check for the existence of a faction. If I destroy the Alliance before 28-32 weeks (on medium difficulty, around this time they get the last heroes, Luke, admiral "It's a trap!" Ackbar), then when the script is triggered, the CTD occurs.
DarkSabre88 17 Oct, 2021 @ 5:01am 
Yes, great mod however i feel that the battle-groups needs work, brilliant idea but needs work. As i had huge battle against 3 battlegroups of Venator class ship from the Rebels. i did win but because my FPS rate was only 10 lol it took along time. Could be just my PC needs a upgrade tho.

But i will say that this mod is 10/10 Tactic and Strategy is needed in this mod. Keep up the grand work.:steamthumbsup:
Darth Nick 16 Oct, 2021 @ 2:14pm 
just from reading the description I can tell this will be a great mod, long live the empire and I wish your team the best.
Homuya 9 Oct, 2021 @ 6:40pm 
@EndangeredPootisBird

Imagine being unable to read the description.
Yeshua 8 Oct, 2021 @ 10:26am 
After it took me an embarrassing amount of time to realize that the reason my custom unit values (which I re-edited after adding this mod) and campaign starting unit changes that I made in the original mod's XMLs weren't showing up were because you overrode them in your mod, I discovered something...

Your XML files, naming conventions, and file structure are SOOOO much easier to tweak than the main mod's. What a breath of fresh air. I'm kicking myself that I have to remake all of my changes (thank goodness I kept a spreadsheet), but at least it is much quicker to do now that your XML files seem to be so much easier to parse through.
Ismawell 29 Sep, 2021 @ 3:27pm 
once 4.0 is released could you please make ground recruitment like in vanilla game for this submod? (so you purchase every unit or battle group indepently) instead of that regiment recruitment that they are making
Diamondhero253 26 Sep, 2021 @ 1:23pm 
the x-wing is still bugged. for some reason they are the size of ants and impossible to hit...
TommyVD 27 Jul, 2021 @ 4:41pm 
is there any way to plan a GC multiplayer
EndangeredPootisBird 27 Jul, 2021 @ 4:45am 
Theres no tech levels, so im stuck at tech level 1
Muralha 144hz 4 Jul, 2021 @ 6:18pm 
What Overhaul do?
dAjOsh42069 22 Jun, 2021 @ 9:13pm 
Truthfully, I haven't playing this Overhaul mod for quite some time... But, the reason for that is pretty simple.
Pop Cap.
I find i'm almost ALWAYS at my pop cap ceiling.. and making it so that defensive stations take pop cap just compounded the problem. Additionally, while entire "purchasable" battle-groups/fleets sounds really cool on paper.. in practice, it seems only to result in giant AI fleets that they employ the same way they would a single ship. I'd suspect that's because the AI was never meant to buy "whole fleets" at once, and use them in that same contextual role.
In the end, I found that it just didn't have the changes and upgrades for Remake mod that I was looking for.
I shall, perhaps, give this mod another go... It seems to have had a handful of updates since I last partook, and I'm interested to see if any of the above aforementioned issues have changed or improved upon. :)
ScootaCross 18 Jun, 2021 @ 9:45am 
I'm having the same problem with the Rebels. They completely dominate a quarter of the galaxy within a few days without a single lose of a ship. In the same time I managed to take maybe half the core while having to spend all my credits on replacing lost ships.
coolasianinja 15 Jun, 2021 @ 7:04pm 
for some reason i cant upgrade vader, thrawn, etc at Kuat and i have max level starbase
Brashugon 7 Jun, 2021 @ 1:23am 
part 2
On one play through as the consortium I had a Lucrehulk and two cruisers, I was able to destroy the rebel fleet with only the loss of my cruisers and all they had left was four x-wing squads....those four x-wings went on to destroy two waves of fighters by themselves without a scratch. On another play through as the empire I was defending a rank three station against the rebellion my fleet was destroyed but so was theirs I had a completely untouched rank three station (with all upgrades) and all they had left was three x-wings and two a-wings...guess who won. I don't know if its only the x-wings that have this sudo-invincibility but like I said even on recruit difficulty the rebellion just completely dominates the galaxy. Bottom line if you want to give this mod a try just play as the rebellion because until they get re-balanced they are just going to slaughter you.
Brashugon 7 Jun, 2021 @ 1:23am 
part 1
I really love the primary mod and when I saw this sub-mod and read what it was I was very exited to give it a try, unfortunately after several hours of attempting to play it I can only say it is in desperate need of re-balancing and have no idea why this isn't being talked about more as its absolutely game breaking. I don't know why this is as the main mod doesn't have this problem and nowhere in the change-log does it mention changing unit stats but regardless the rebellion is entirely to OP. I always play full galaxy total war and I have tried surviving as both the Empire and the consortium and have lost to the rebellion badly, by week eleven they begin their major offensive and less than fifteen weeks later they control the majority of the galaxy with no sign of slowing down with the popups declaring nonstop victory after victory for the rebellion.
Sonique 16 May, 2021 @ 9:06pm 
Oh one last thing as well. The Corona-Class armed frigate for the Consortium is unusable. It doesn't have any shields, nor it can't move when order or hunting.
Sonique 16 May, 2021 @ 8:53pm 
Just little notes on some Issues I've been having. After playing I noticed that I can't sell Battle Groups Command Stations. Expanding my consortium, I noticed I had a lot of them where they're aren't needed causing population issues. Secondly, one of the Consortium Heroes (Forgot his name) He can't upgrade his Unit at Mandalore. I maxed out the Battle Station there and there's no upgrade option. Besides that I'm really like this Overhaul. I love the Fleets and Battlegroups.
Imperial Officer 13 May, 2021 @ 9:55am 
How about TIE/rb Brute from Solo?
Dude 9 May, 2021 @ 5:09am 
for some reason most of the comments reveal that many people who install this are too stupid to read the description... amazing
ZicXox 6 May, 2021 @ 11:28pm 
for some reason, planets seem to have more units than what a scout originally shows, sometimes theres multiple munificents or just a dozen corvettes that suddenly come out of nowhere. is this a bug?
Diamondhero253 16 Apr, 2021 @ 10:58am 
@shmaripo
If you are playing consortium you cant make MC cruisers even if u have the planet. This bug has existed for like two years and has never been fixed.
StarfleetPups 11 Apr, 2021 @ 1:05pm 
hey what happen to the better maps like the 3.1 maps?
archwolfgamer 5 Apr, 2021 @ 12:56am 
The consortium level 4 station cant build anything
Shockblast9191 4 Apr, 2021 @ 2:18pm 
i have a issue the game don't launch
Dude 4 Apr, 2021 @ 4:12am 
CTD when trying to launch the mod.
StarfleetPups 1 Apr, 2021 @ 8:40pm 
hey i have a issue with this mod for some reason it taking me to the original mod where the other version of the maps not there leaving the original planning like some ships will be gone when you upgrade to level 5.your version help separate the new republic and the republic from the rebels
Diamondhero253 23 Mar, 2021 @ 6:21am 
also, many systems have captials and other ships that simply dont show up on the map, even when you send a scout to look. i went up against a planet that had 12 pop of forces, and it actually had two recusants and two providences that werent there before and didnt even show up on the kill list when i destroyed them.
Diamondhero253 22 Mar, 2021 @ 2:43pm 
ok, Muunilist was a pushover before, but now it is absurdly pushed in the other direction. Three lucrehulk battleships, two providence, two recusant, and muunificents? absolutely mental.
i pee in the sinks 14 Mar, 2021 @ 5:43am 
i cant build ISD and fish's cruisers, my tech level is 4, i can build subjugator, but not ISD, so whats problem??????
habilon 4 Mar, 2021 @ 9:20pm 
Love this mod, only beef I have is how dark everything is, half the time the only reasons I know where the ship is is due to:

- their icon
- the engines
- shots being fired from it

while dark ships are cool it makes for an empty looking battle field.

it looks like the lighting is on the side instead of above, not sure if it is just me with this issue
Wolfyclaws 25 Feb, 2021 @ 9:49am 
You should think about lowering the number of planets conquered to advance in a new tech level. I have 75% of the galactic map conquered and its only now I can build star destroyers, dreadgnouht, MC-80 Mon calamari... Etc but the IA only have ~10 planets so they can't do anything anymore. There is no more challenge even in Hard in the end game. You can't enjoy the max tech level because your Galactic conquest game is almost finished. Please, lower the number of planets required or let the old tech level system as an option.

EDIT : Okay I just saw your submods about the Tech passive system. The IA will have a chance now, but now its still boring for the player to wait some times to progress in Tech level. (My point of view ofc). Still a great Overhaul for the Remake mod. Great job.
RedDeath 25 Feb, 2021 @ 7:23am 
Really dig the changes, always love playing the remake. But my lord do those X-Wings need to get nerfed, they are indestructible. Three squadrons of X-wings took out my entire garrison of fighters on a level 4 station with not but a scratch upon them.
Warhalo 23 Feb, 2021 @ 4:28pm 
Your mod is honestly 10x better. I love your changes.
Wolfyclaws 23 Feb, 2021 @ 10:56am 
13 planets conquered and still no new ships with this "new tech level system". How many planets do I have to conquer before being allowed to build my Mon calamari ships ? And yes, I have the required Mon Camalari planet.
Claude Wooster 23 Feb, 2021 @ 9:16am 
I also have the crash problem. As soon as I get onto the main menu and click, the game crashes.
TheDoctor 22 Feb, 2021 @ 2:46pm 
hey could anyone offer me support?
when i try to start the game it gets past the opening then crashes
Mazule 22 Feb, 2021 @ 1:04pm 
also I think the AI capture aggression should be based around their difficulty with the neutral planets as well so you don't have a huge planet disadvantage so fast
Mazule 22 Feb, 2021 @ 1:00pm 
instead of removing the tech research why not have it to where you can choose what kind of tech progress you want in the Advance setting either research or planet based
Burninalways  [author] 22 Feb, 2021 @ 10:24am 
Overhaul has been updated for version 3.5 of Remake.
MANPAD 6 Feb, 2021 @ 8:46pm 
I found a game-breaking bug. When playing as the Criminal Underworld faction on a Normal north side 1 planet start galactic conquest, I am unable to move any ship or fleet away from the starting planet. I tried with both heroes and non-heroes, but was unable to attack any of the planets near me.
Gecko 2.6 2 Feb, 2021 @ 7:02am 
Hey nice work, does your submod help with the desync-problem of the newest version of the remakemod when playing MP-Skirmish?