Europa Universalis IV

Europa Universalis IV

Missions Expanded Idea Variation Compatibility Patch (Idea Variation Governments)
44 Comments
Arne Jacob  [author] 2 Apr, 2022 @ 1:10pm 
See previous comment, unfortunately not.
Evold_Nepsy 2 Apr, 2022 @ 3:06am 
Is it possible to get an update for this mod?
Arne Jacob  [author] 20 Jan, 2022 @ 9:02am 
Yeah, the mod currently includes some old mission trees since it overwrites certain mission requirements which would otherwise be impossible (certain missions requiring specific government reforms). However, I don't really have the time to keep this mod updated due to university, so if you want a quick "fix", delete the ME_<country>_missions.txt files in Steamlibrary/steamapps/workshop/content/236850/2100928072/missions, and if you wish, either copy over the new missions from ME and change the requirements yourself, or use the mission console command to complete missions that otherwise would be impossible to complete.

Also, due to the launcher being garbage, I literally cannot update the mod even if I had the time and energy to. Very sorry about that. If anyone wants to take over development, just shoot me a comment here and I'll happily hand it over.
Lightheart27 20 Jan, 2022 @ 12:07am 
I have encountered a bug for Poland/PLC with this mod. It seems that the mission tree isn't properly being loaded. It is giving very coded language instead of the ME tree, and the tree is very bare.

Here is a link to what it looks like (Imgur reorganized the pictures for some reason, sorry if it confuses you.) https://imgur.com/a/IWkkNbZ
Lightheart27 18 Sep, 2021 @ 5:13pm 
Okay, that's odd but thanks for the quick reply!
Arne Jacob  [author] 17 Sep, 2021 @ 4:50pm 
I've owned all DLCs since before I made this, so that shouldn't be the issue. As for backwards compatibility, there's no reason why it shouldn't work...
Lightheart27 17 Sep, 2021 @ 3:05pm 
For some reason I think this mod stopped working for 1.30.6. I do have other mods, but they never made it so the government reforms from vanilla, which is my problem, override this mod. As in, even with this mod I am still getting vanilla government reforms. The only thing I changed was I bought the pre-patch for Purple Pheonix, cause I love Byzantium but hate its vanilla missions. Is this mode made for that dlc?
Arne Jacob  [author] 31 Jul, 2021 @ 4:59pm 
@HDreaper No, this mod only requires Idea Variation and Missions Expanded.
HDreaper 29 Jul, 2021 @ 6:03am 
dose this patch require the other one two work?
Arne Jacob  [author] 18 Apr, 2021 @ 4:30pm 
@Ch4os3lite I am aware and have tried to fix it. No idea what it's caused by, and no idea how to fix it, sorry about that.
Ch4os3lite 18 Apr, 2021 @ 2:20pm 
Just letting you know the Oda mission tree is broken
Arne Jacob  [author] 10 Mar, 2021 @ 12:18pm 
@Panster Are you using any other mods that add buildings? Sounds like you're having a conflict with tech and buildings, which can only be caused by other mods changing those files.
Panster 10 Mar, 2021 @ 10:03am 
The mod works perfectly fine expect one parts i can't build any of the start default building. It writes: Market Place requires (0). Also i am on tech 23 and i get this issue
TauXv9 18 Feb, 2021 @ 10:25am 
you have to delete your mods verify and resubscribe to get them to play nice
Ilija 16 Feb, 2021 @ 5:40pm 
Will do
Arne Jacob  [author] 16 Feb, 2021 @ 4:03pm 
@Ilija Yeah, ME hasn't updated to 1.30.5 yet. Just be patient and tell me if it still doesn't work when the mod is updated.
Ilija 16 Feb, 2021 @ 12:25pm 
Either this or missions expanded itself crashes to desktop when the estates menu is opened, likely something to do with scrollbars being added to the privileges?
Arne Jacob  [author] 21 Jan, 2021 @ 3:58am 
@skybix That's not an issue with this patch, as it doesn't modify ideas or advisors at all. For me, the morale advisor gives +7.5% morale, and Constant Drills gives 2.5% yearly army professionalism.

Are you using any other mods, or missing any DLCs? Specifically Cradle of Civilization, as that's the DLC that introduced the professionalism mechanic.
skybix 20 Jan, 2021 @ 11:45pm 
There seems to be a couple of miss placed decimals: one of the advisers gives 50% land moral and the general staff idea constant drills also give 50%. Shouldn't those be 5%?
Arne Jacob  [author] 19 Jan, 2021 @ 7:29am 
@Zabujca Ortografjii Fixed both things.
Zabujca Ortografjii 19 Jan, 2021 @ 12:51am 
Well.. It turned out that reward for this mission is in a triggered modifier. Could you fix that too? Also wouldn't it be easier to use "has parliament = yes"?
Arne Jacob  [author] 15 Jan, 2021 @ 8:03am 
@Zabujca Ortografjii Fixed.
Zabujca Ortografjii 15 Jan, 2021 @ 6:36am 
Small bug - Norway mission "Constitutional Monarchy" can't be completed, even with Idea Variation reform enabling parliament.
Arne Jacob  [author] 8 Jan, 2021 @ 4:48pm 
@Xero Gotta admit, I have no idea what could be causing that. Managed to reproduce the crash and tried fiddling with it, but couldn't get anything to work.
Arne Jacob  [author] 8 Jan, 2021 @ 4:46pm 
@MagicznePodlasie Probably a conflict with another mod, try running just ME, IV and this
Xero 8 Jan, 2021 @ 3:45pm 
Papal State mission kingdom of god is crashing game, when you get cursor on it.
Pepe Pan Dziobak 7 Jan, 2021 @ 2:10am 
It's not working for me, everytime i start a game i don't have any missions at all :/
Arne Jacob  [author] 2 Dec, 2020 @ 3:41pm 
That's very weird, because it works just fine for me... Try unsubscribing, restarting steam and resubscribing to make sure you downloaded the updated version.
Imperator Augustus 2 Dec, 2020 @ 2:37pm 
By the looks you need to update the reform and I'm guessing idea file names
Imperator Augustus 2 Dec, 2020 @ 2:36pm 
@Arne Jacob it breaks the idea groups and government reforms. Tried every nation only running Idea variation this mod and missions expanded
Arne Jacob  [author] 2 Dec, 2020 @ 2:05pm 
@Imperator Augustus Pushed a new update, it should be working now (at least it works for me). If it doesn't work, make sure you're using both ME and IV, and check the load order (make sure this patch is furthest down on the list). If that doesn't work either, tell me what nation you tried and I'll see what I can do.
Imperator Augustus 2 Dec, 2020 @ 10:10am 
not working
Arne Jacob  [author] 26 Aug, 2020 @ 5:53am 
Fixed the localization, not quite sure how to fix the positioning though...
skybix 23 Aug, 2020 @ 10:24pm 
Some thing is bugged with the Oda missions. They aren't localized properly or positioned properly.
Arne Jacob  [author] 7 Aug, 2020 @ 7:34am 
@Zabujca Ortografjii Removed the idea requirements, now it only needs 20 merchantilism.
Zabujca Ortografjii 6 Aug, 2020 @ 3:17am 
Found a bug :/ Mission "CN_mercantilism" from file "ME_Generic_CN_Missions" crashes game because of non-existing ideas. Anyway great job.
Arne Jacob  [author] 13 Jul, 2020 @ 4:38am 
Fixed that, mod should still work fine though.
blackk100 13 Jul, 2020 @ 2:13am 
Arne Jacob  [author] 25 Jun, 2020 @ 4:18am 
@cat Are you sure you're not using a conflicting mod? Try using only Missions Expanded, Idea Variation and this patch, and remember to move the patch all the way to the bottom in the mod list, so it loads last.
chronque 24 Jun, 2020 @ 4:36pm 
I believe there's an issue wherein certain buildings can't be built as they require technology level 0.
Arne Jacob  [author] 15 Jun, 2020 @ 7:12am 
Yeah, it seems to be working fine. Have only done a cursory test of what works, so if you run into any errors tell me and I'll see what I can do.
noob4ever 15 Jun, 2020 @ 6:35am 
Ditto. Is this mod still viable?
MaestroMe 15 Jun, 2020 @ 4:23am 
Hi :) Is this mod still viable?
Inverted 2 Jun, 2020 @ 5:57am 
You're a hero