Total War: WARHAMMER II

Total War: WARHAMMER II

Chaos Invasion - 150 Armies
43 Comments
WΛRMΩNGΞR 11 Dec, 2022 @ 12:49am 
Can we get this for Warhammer 3?
Allcraft 8 Mar, 2022 @ 8:50pm 
Nice mod. Now I'll be overrun in the next few turns xD
steelwarrior77 2 Mar, 2022 @ 9:20pm 
Works with sfo?
President Jyrgunkarrd 25 Jan, 2022 @ 10:51pm 
Hi reader; I am writing this in case you were in the same position as me, hunting through the Workshop for an ideal End Times Worthy Chaos Invasion mod.

This is it. This is The One Mod. Just get it and forget all of the other garbage on the Workshop, most of which does not work at all. This is highly compatible, trouble-free and simply works.

The Turn 50 variant also works flawlessly, but I don't personally recommend it because - while kind of novel - the Chaos stacks just raze the whole map. Nobody can even remotely resist them except you, which very quickly makes the experience devolve into lightning strikes on a barren, desolate waste. Thematically fitting but IMHO pretty boring.

This one hits the right sweet spot.
shalalaby94 19 Jan, 2022 @ 3:44pm 
does this work in multiplayer?
Ptfx 21 Sep, 2021 @ 8:07am 
Hi, I dont use any overhaul, to make sure this mod work do I need to place it first ?
Ajusticiador de Maricos 17 Sep, 2021 @ 6:35am 
Hi, I tried this mod but the invasion never happened.
AngrySheep 3 Sep, 2021 @ 3:38am 
Quick question - sorry if its a bit lame, is this save compatible?

I am having a really wasted campaign and nearing turn 100 so would love to turn this on to create that "Kick" Chaos needs to overcome the dwarf tide in front of me!
Gadsden 26 Aug, 2021 @ 5:16pm 
Thanks for taking the time to make this work again Fifty, I really appreciate your hard work.
FiftyTifty  [author] 18 Aug, 2021 @ 12:26pm 
There we go. Sorry about that, for some reason, the chaos invasion script won't run my debug messages nor the second of my functions.

Turns out, after the update, my Beastmen fix is no longer necessary, so I commented it out.

Invasions work again.
Yurie 13 Aug, 2021 @ 2:33pm 
Still broken. No Chaos Armies spawned at all.
Kyle Draconicus 26 Jul, 2021 @ 5:52am 
Same here with this mod too. No chaos spawns
Gadsden 25 Jul, 2021 @ 7:22pm 
I'm now not getting any Chaos spawns. I get all the proper messages through the Events Messenger and the Chaos spawn will trigger, but no armies appear.
I really enjoy this mod and would appreciate any of your thoughts on this FiftyTifty.
OnePunchGay 20 Jul, 2021 @ 12:55am 
do i need to turn this on if im using the 50 turn spawn version?
Yurie 5 Jul, 2021 @ 10:25am 
@Gadsden In my experience the turn 200 spawn is more like a turn 250 spawn.
Gadsden 5 Jul, 2021 @ 6:33am 
@FiftyTifty, just a heads up, I didn't get a turn 200 spawn.
jrj1033 4 Jul, 2021 @ 11:12am 
Hi, can you make a version of this where the invasion triggers at turn 150?
FiftyTifty  [author] 17 Jun, 2021 @ 10:07pm 
Updated again. There were still some stragglers, nowhere near as much as before, but still. So I added support for a couple more chaos factions.
FiftyTifty  [author] 12 Jun, 2021 @ 6:59am 
Yayaya. I just failed my Crone Hellebron campaign, using my other version of this script but with the invasion happening at turn 50. Everyone got destroyed, my start in the Badlands was eviscerated with all my goblin vassals. Had to migrate to where Eshin starts, but Chaos had sleepers waiting for me there.
Yurie 12 Jun, 2021 @ 12:54am 
Well that fixed that... holy hell did that fix it. I started a new game as Itza to see how it would work. Now I'm fighting like hell against two massive invasions. :haruchin:
Yurie 10 Jun, 2021 @ 2:49am 
Meaning... all of those Chaos armies attack rather than just sitting at sea until their numbers have been thinned?

Fun fun! :beatriceemo:
FiftyTifty  [author] 9 Jun, 2021 @ 7:34pm 
Fixed it, by using a workaround. It happens when one faction has too many armies. The game just fails to process any more past a certain threshold.

The workaround is to make use of the old chaos invasion factions, which were removed from the script when CA rewrote it. Now it works properly.
Yurie 26 May, 2021 @ 1:20pm 
Ok, having gone further along in campaigns, I'm now thinking it might be a game limitation rather than anything to do with this mod. As things progressed the other Chaos Armies started to move. My guess is that there are simply too many army stacks (How many is it really? 300+?) for the AI to do moves for. Perhaps the other armies start to move as Chaos thins out its strength a bit?

Still those unmoving fleets make for some good XP farming between lightning strike and armies that are easy wins even with auto-resolve. :haruchin:
Gadsden 17 May, 2021 @ 10:29am 
@Yureina, I'm experiencing the exact same thing. The Chaos Armies that spawned as fleets are not moving at all. They just sit there and do nothing.

Yurie 13 May, 2021 @ 3:07am 
...

I even sent a solo army out into the sea with the specific intention of trying to see if it would get mauled. I'm on VH so if it did I could just reload the save. Nothing. Since then I've been chipping away at the Chaos fleets offshore with Lightning Strike and the meanest stacks I can get. The only movement those Chaos stacks are doing is fleeing when badly outmatched or in the aftermath of a Lightning Strike.

Is this as expected? Are all these massive amounts of Chaos stacks not meant to move until some later point?
Yurie 13 May, 2021 @ 3:07am 
...

...Except they weren't. Nothing happened. The massive fleets Chaos had didn't move at all. Eventually I scouted out the oceans and the two vanilla Chaos invasion points at the Chaos Wastes and Naggaroth. I found more "fleets" of 30+ stacks: two at the bottom of the map between Lustria and the Land of Assassins, and two more around the Dragon Spine on Ulthuan's southwestern coast. There were also the large groups of armies north of Naggaroth as expected. But... only the forces coming out of the Chaos Wastes actually had moved at all. The others seem like they are 100% passive.

...
Yurie 13 May, 2021 @ 3:07am 
So I think i've ran into a different sort of bug. I had the Chaos invasion hit at Turn 100 and was immediately floored by seeing not only 75 stacks (yes, I counted) in the Chaos Wastes, but two massive groups of 30+ stacks located offshore of the Southlands with another two in the sea around Lahmia and the Dragon Isles. I have been playing as Khemri, so this freaked me out because I wasn't expecting anything to show up down here and my armies had just taken Lahmia. I had only one stack near Khemri to face the 60+ offshore. I felt like my home territories were about to get absolutely rolled.

...
FiftyTifty  [author] 12 May, 2021 @ 12:18am 
Alas, you're bugged.
Yurie 12 May, 2021 @ 12:00am 
Something broke my ongoing save... or rather the Chaos invasion hasn't happened yet at turn 229. I had been at Turn 102 when I installed this and a few other related mods, so the first wave had already appeared. :komari:
FiftyTifty  [author] 11 May, 2021 @ 3:18pm 
Don't worry, it still works. I checked out the script and everything, it's fine.
Yurie 11 May, 2021 @ 2:39pm 
The mod I found for the triple gold chevrons says it's been discontinued. :(
Yurie 11 May, 2021 @ 1:55pm 
Awesome. I'm gonna try that. :D
FiftyTifty  [author] 11 May, 2021 @ 8:30am 
As long as the invasion hasn't already occurred, it will work with existing saves. IIRC, The lower difficulties have a minor impact on the number of armies. For reference, I play with the Chaos Invasion set to legendary, and I've seen the entire game map in ruins, every time I've managed to get past turn 150.

Which is when I lead a last-ditch resistance, by reviving factions from ruins and making them my vassals. It's glorious.

Make sure to get the mod that grants all chaos armies triple gold chevrons for every unit.
Yurie 11 May, 2021 @ 5:02am 
This sounds fun. Does it work on existing save files or do I need to start a new campaign? Also does the difficulty setting of the chaos invasion factor into this at all? Could that make this even crazier? I'm hoping for something that's actually world-threatening rather than just the Naggarond-killing i've experienced.
FiftyTifty  [author] 19 Nov, 2020 @ 9:30am 
No idea. If the invasion didn't happen at turn 100, then it's not compatible.
Crimson ReapeR 19 Nov, 2020 @ 8:52am 
does this work with Radious/Radious slaves to darkness submod, because i played a game and had no chaos invasion happen after waiting for over 100turns.
FiftyTifty  [author] 2 Oct, 2020 @ 6:17pm 
That's a vanilla bug, unfortunately.
Zzz 2 Oct, 2020 @ 6:14pm 
@Curlé Winner Hey, I think I found a bug. Seems like the chaos hordes have a tendency of just sitting out in the open sea. They all congregate in clumps and don't move or attack or anything else. Right now they are just dying off to attrition. Is this by design? Was there a missed event trigger or something?
Zzz 27 Sep, 2020 @ 4:02pm 
@Curlé Winner Yeah, I basically had to abandon my ME Imrik campaign. I didn't see the giant horde that spawned near the Dragon Isles until it was too late. Also, WTF, how the hell did they get that fleet there when it's closed off? But yeah, definitely no surviving that, not even Legend of Total War could salvage that campaign.
FiftyTifty  [author] 27 Sep, 2020 @ 3:58pm 
Yeah I've been thinking of lowering it back down to 30, as all the chaos invasion factions now spawn at turn 100, unlike vanilla where only a few spawn in the first invasion event.

It's pretty damn fun leading a resistance against Chaos, but only Horde factions will have any chance at surviving it all.
Zzz 27 Sep, 2020 @ 12:57pm 
BTW, given the number of armies you have to face, be aware that you will most likely lose your campaign. I recommend this if you really want to experience the fate of the Warhammer world
Zzz 18 Sep, 2020 @ 10:35pm 
Nice, thanks for keeping this mod up to date
dizzy 4 Aug, 2020 @ 1:51am 
This is a Chaos Invasion script mod.