Europa Universalis IV

Europa Universalis IV

LiT + TIV + ME Compatibility Patch
47 Comments
Coobie 10 May, 2021 @ 10:53am 
Oh okay. Well thanks for your work and good luck with what you do next!
Insane Keiser Niklaus Carrotcake  [author] 10 May, 2021 @ 8:18am 
No beacuse I have left Lux stuff... and working on my own projects that isn't comp patches for other work don't have the time in my life to allocate time to making patches I will be closeing this mod soon
Coobie 8 May, 2021 @ 5:02am 
This isn't going to be updated, right?
Insane Keiser Niklaus Carrotcake  [author] 4 Feb, 2021 @ 12:39pm 
and no as I am working on my own projects + Greater Earth Mod
Insane Keiser Niklaus Carrotcake  [author] 4 Feb, 2021 @ 12:38pm 
@saganmaineiac common folder, as they are files which can not be in some cases in thier own file.
TheLandTraveller 24 Jan, 2021 @ 7:37am 
Any update on sight?
Chaplain Silas Drake 6 Dec, 2020 @ 5:40pm 
Will you be updating this soon?
saganmaineiac 27 Oct, 2020 @ 9:33am 
So what files do you combine or replace to make this compatch?
Insane Keiser Niklaus Carrotcake  [author] 10 Oct, 2020 @ 10:49am 
I can't do much just yet, but I should have more free time on a weekly bases soon when I start my new job, However as it stands I was going to focus on my own mod for EU4 which was going to be my own take on a expanded EU4 with a BT expansion and support for most of the most popular mods which tend to conflict...which as it stands takes on mods like LiT I am unsure if I will continue some of these Lit Patches as of yet as I also want to work on my CK3 mod in the future, however all my LiT patches are open to the public to take over if they so wish if anything chanages I will post here
Cerberus 10 Oct, 2020 @ 12:00am 
Pls update 7u7
Acute Back Pain 8 Oct, 2020 @ 1:14pm 
Hey, LIT just got updated. Thought id let you know if you were going to update the patch
Maumau 22 Jul, 2020 @ 7:04pm 
You most likely have to postpone the update of anyting LIT related. Due to the province-highlighting bug the LIT team does not release on 1.30 until this is fixed (which wont be before the end of the summer pause of Paradox). They do however update everything they do into their GitHub, but last I heard they still work on fixing province id references which could make ME problematic to work on.
Insane Keiser Niklaus Carrotcake  [author] 22 Jul, 2020 @ 5:58am 
Right: as a Update I am back at work now and with covid I have little time off as we have half the staff so when it comes to modding I will try to work on my mods as much as I can, as far as comp patches go I will get them updated within 2 weeks. that said most of my time modding will be spent on my own personal mod... and bug fixs pacthes will be once or twice a month unless said bug is major.
Minas Tirith Defender 5 Jun, 2020 @ 3:49pm 
form spain diplomatically decision didn't integrate aragon, some missions do not give the claims they're supposed to give in spanish and morroccon mission tree. the moroccon claims were over granada's state. I don't remember the spanish one. While forming Andulus, whether qurtuba is a core or not is not checked a capital that is not my core, in my religion nor in my culture group occurred :p.
Minas Tirith Defender 2 Jun, 2020 @ 11:16am 
damn it's so underrated, it's perfect mixing me lit and tiv. Loved it
dmeyster 29 May, 2020 @ 10:36am 
as mamluk, mission yemen bay broken (ME)
Qamr bay:
Mamluks is the strongest Trade Power in Null
Null should be guld of aden? (closed game cant check atm)
Insane Keiser Niklaus Carrotcake  [author] 27 May, 2020 @ 4:15am 
@Aeth I need nation tags to help I don't know every nation in games so truth be told I have no clue who u mean give me a tag I can look in to it.

@Lewa thanks, yeah I could fix it I will fix minor things like that when I get the chance later this week
Aeth 26 May, 2020 @ 7:59am 
At the last parts of the Incan mission tree, the mission "The Eastern Coast" spawns ships in Santa Catarina. This should not happen, as Santa Catarina is an inland province without ports. Upon selecting the ships spawned, the game crashes.
Lewa263 26 May, 2020 @ 6:43am 
There's a problem where both Missions Expanded and Lux in Tenebris use the tag TRN for different countries: Tatarstan and Trent respectively. So at game start, the province of Trent is held by Tatarstan, which is a Catholic bishopric with Tatar ideas. It's funny, but obviously not intended. If you know how to fix that, it's probably worth checking whether there are any other tag overlaps like this.
sk¡t 26 May, 2020 @ 5:40am 
Aight ty very much
Insane Keiser Niklaus Carrotcake  [author] 26 May, 2020 @ 5:10am 
Yes it will @Stiventema tested myself in a MP game
sk¡t 25 May, 2020 @ 5:32pm 
Would this work with the LiT simplified mod along with these mods?
Insane Keiser Niklaus Carrotcake  [author] 23 May, 2020 @ 8:03pm 
@miguelIW97 I could I could tbh I do it when I get the chance to do so sometime tomorrow or day after
Bella~❤ 23 May, 2020 @ 5:51pm 
This is the hero we all needed
MiguelW97 23 May, 2020 @ 3:29pm 
Can you make a compatibility Patch for ME + TIV? :)
Insane Keiser Niklaus Carrotcake  [author] 22 May, 2020 @ 6:02pm 
@TheSaltyWagon I plan to make one seeing as you asked I will see about doing it now before I go bed as long as it wont take to long as I already have like 80% of the files
TheSaltyWagon 22 May, 2020 @ 5:04pm 
Is there a version without Idea Variation?
Insane Keiser Niklaus Carrotcake  [author] 21 May, 2020 @ 5:36am 
If you are not sure if I patched a bug u have told me the patch notes keep track of all things I fix..trade goods have been added to the list now for manufactories! @AgentA
Insane Keiser Niklaus Carrotcake  [author] 21 May, 2020 @ 5:26am 
ahhh sorry I seemed to have forgot to add those I shall do that now @Agent A
Ainoyu Yunomi 21 May, 2020 @ 3:11am 
Is it possible for the manufactories to not be disabled on LiT resources?
Because in LiT only, I was able to build manufactories on LiT resources, which was useful due to certain LiT resources (pearls, etc.) having pretty good value.

Other than that, it's working pretty well so far.
Insane Keiser Niklaus Carrotcake  [author] 20 May, 2020 @ 1:52pm 
Okay I can fix it it's a temp fix it will use ME file for now as I need to get it to let you choose I have uploaded the fix: please take not this is the kind of "bugs" we we looking for in beta as there is so much misson wise and nation wise it is much easier for people to let me know yo this nation missons have a misson glitch then I can find the problem also if you give me the tag (command debug_mode will allow you to see tags) I can much quicker without having to open the game to see
Insane Keiser Niklaus Carrotcake  [author] 20 May, 2020 @ 1:09pm 
Any misson bugs is what I am trying to fix they are not graphical but the way ME does things is let u say hey I want to play with ME or with base game and as such it can cause this to happen if potentials are missed and in which case I looked for the conflicts but form what I can tell there was no use to Cambodia within ME thus it has nothing to do with Cambodia files unless ME has another name fro the file that is all useing LiT.. now with Khmer this is a ME tree I look in to it and see if I can fix it
Spacepup 20 May, 2020 @ 12:19pm 
Also, as Khmer, I just realized that the TIV ideas don't show up. I started with defensive ideas, and the idea screen shows slots for all TIV extra ideas, but the actual idea selection screen only shows the vanilla Ideas.
Spacepup 20 May, 2020 @ 11:38am 
I think it's a bug with the merged files, and not just a graphical glitches, but with the Cambodia/Khmer tree, I think the generic "Build to Force Limit" part of the mission tree is being included alongside what a Khmer tree that I think is supposed to override it. The Flowchart is broken, with the "End the Decline" - "Break the Chinese Chains" part of the tree pushed to the bottom of the Mission screen, breaking the flowchart arrows.

I think the merging added the part of the Default tree to the Cambodia tree, and messed up the flowcharting. I don't know if it's a more widespread issue or not.
Insane Keiser Niklaus Carrotcake  [author] 20 May, 2020 @ 10:50am 
@deserk might be better to join the discord it make seeing what is up better... It works fine for me a new game maybe needed... and need to make sure you have the correct 3 mods on and to note this is not made to work with TIV LITE when does it crash
deserk 20 May, 2020 @ 10:34am 
The version you released yesterday worked fine for me. Unfortunately, this latest version crashes upon starting the game
Insane Keiser Niklaus Carrotcake  [author] 20 May, 2020 @ 9:24am 
Yeah in my wisdom there was one file I never properly merged I will fix this now... I know there is one more file I think I need to make sure is done as well but thanks should be fixed within 10 mins
Insane Keiser Niklaus Carrotcake  [author] 20 May, 2020 @ 9:19am 
@Sharkrat Looking in to it now...not sure why..but I have never modded units.. but I have some idea what it could be I fix it now
Sharkrat 20 May, 2020 @ 9:04am 
I loaded up the game as Korea and noticed that my units were deleted and that I couldn't build new ones. The same happened when I loaded up Japan, I think there is some error with the new unit types in LIT when trying to work with ME
Insane Keiser Niklaus Carrotcake  [author] 20 May, 2020 @ 7:41am 
@TheAlphaPredator I will make a discord link to where peopel can get a run down easily how things work, things that are often big seem convoluted but sometimes they are more simple than we think TIV is one of them it seems like it rushes new systems at you that is "convoluted" but it can be quick to understand.. I created a temp post in discussions on how it works but when I post my own discord here people can join to get a easy to follow on how the mods work:
Insane Keiser Niklaus Carrotcake  [author] 20 May, 2020 @ 7:33am 
@TheAlphaPredator It was rather I forgot to fix Byz.. I did not have time when I uploaded that version of the beta to sought the missions so did a bandage fix till I will look at it today, I will fix the mission stuff now, also on the gov thing I will make a post id Discussions cheek there:
Insane Keiser Niklaus Carrotcake  [author] 20 May, 2020 @ 6:52am 
@TheAlphaPredator as it stands ME is the part this beta is seeking to work on once done I could look in to doing so, and as for the misson dups I had thought I temp stopped that I will look in to it now..might me I forgot something
TheRGB 19 May, 2020 @ 9:03pm 
Any chance you'd consider making a version of this that just patches ME and LiT? I'm not a huge fan of Idea Variation, it's rather convoluted to me. That's obviously not a bug report, just something I figured I'd mention.
TheRGB 19 May, 2020 @ 9:03pm 
A couple things right of the bat, One: Missions Expanded and LiT both modify Byzantium's missions. As a result this mod seems to merge the Vanilla and LiT versions of Byzantium's missions into one tree, with the player having the option to play with that tree or the one from ME. This means that there are a great deal of duplicated missions. I'm not sure how it effects functionality, if at all, but it does break it a little, and would likely make them a tad... overpowered.

Two: Something else I noticed is that the rather... extensive and confusing changes The Idea Variation makes to the governments seems to remove the unique reforms Byzantium has access to in LiT. I'm not sure of other unique governments, but I'd imagine any unique reforms not present in vanilla would see much the same thing.
Insane Keiser Niklaus Carrotcake  [author] 19 May, 2020 @ 12:14pm 
No worries just please note doing the final file atm and recommend wating for that as this file has not yet been fully oppend to public
MaiBESTGIRL 19 May, 2020 @ 11:52am 
thanks for doing gods work soldier