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<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationRemove">
<xpath>/Defs/ThingDef[@Name="MealBaseIngredientless"]/comps/li[@Class="CompProperties_FoodPoisonable"]</xpath>
</Operation>
</Patch>
Thanks @Mr Happy Penguin for your continued version! Feel free to keep your version up just in case.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2814519826
RimWorld 1.3.3200 rev726
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimWorld.VersionControl:LogVersionNumber ()
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()
[Meals Never Cause Food Poisoning] Patch operation Verse.PatchOperationRemove(/Defs/ThingDef[@Name="MealBase"]/comps/li[@Class="CompProperties_FoodPoisonable"]) failed
There is more in the verbose log but I can't fit it in here.
Also @kissykaede, yes. In game, under CUSTOM difficulty storyteller settings, you can edit food poisoning chance to make it just never happen. It sucks because I'd like to have food poisoning but absolutely NOT as it has been implemented. It is worse than any other disease or ailment in the game imo.
Food poisoning in Rimworld is just horribly implemented. Great concept, absolute horrid implementation.
Am I missing something?
Thanks for the mod!
It's completely sick when you have frost ingridients, sterile tiles, and 15+ cooking skill, but get people poisoned over and over again :\
Still might use.