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Is there any way to make kill missions not spawn a dino? The not spawn option is grayed out,
What I mean is that I want for a mission to "kill a raptor" To be able to kill any wild raptor in the world to progress it. So I can just kill creatures as I go traveling instead of hunting a specific individual.
The mod does not need any API or plugins
Is there a setting for a gold gain per tick, meaning i would gain gold coins slowly passivly just by being in the game?
Adding any Fertilized Eggs wont work, because every spawned fertilized egg will vanish when it hatches.
Use the following INI settings to configure the Goldcoins overtime
Goldcoinsovertime= ( the amount of Goldcoins players get every 30 min )
GoldcoinInterval= ( With this you can change the interval at which players get Goldcoins overtime put it in as secounds )
I dont realy understand what you want but I think you are serching this setting.
UseBigDataForAdmins=false ( set to true to get a full list of all item and dinos to choose from as an admin when creating entries )
Use these settings to enable Hexagon/Goldcoin exchange
AllowCurrencyExchange=false ( If true player can exchange Goldcoins and Hexagons in the trade menu )
HexagonToGoldcoinRate=1.0 ( the rate at with you exchange )
GoldcoinToHexagonRate=1.0 ( the rate at with you exchange )
Does this work for singleplayer?
went on a goose chase, got annoyed, whole ass story
hoping adding the settings for said table enables it allowing me to use it
but just in case is there anything i could be theoretically be missing or can't find easily that'd allow me to enable it that isn't just this file
So items purchased with points on the website, is delivered in players inventory?
'Craft a Stone Pickand
Hatchet.
Reward: Better QualityStone Pick.Hatchet and
250 Goldcoins.'
what is this used for? I can't gain any coins by finishing it.It seems it's not provided by admin.Can admin close it?