Portal 2

Portal 2

Portal Prologue | Part 4
16 Comments
StrixCZ 28 Jun @ 2:19pm 
Decent map but a bit confusing. I died multiple times at the very beginning before realizing I need to just stand still after reaching for the cube to drop one the platform that opens below. Still enjoyable.
joe98 7 Jul, 2020 @ 7:33pm 
I got to the fling and gave up.
the simpson  [author] 7 Jul, 2020 @ 5:00pm 
yeah this part is kinda of a let-down. I intend to remake it so it won't be like this for long.
joe98 7 Jul, 2020 @ 4:57pm 
No indication of what is about to happen, Save, get killed, continue, save, get killed, continue, save, get killed etc etc
meme_man_53 4 Jul, 2020 @ 11:27pm 
what the fuck do i do at the boss battle
кс 2 ронин 20 Jun, 2020 @ 7:00am 
gooooooooood
AThing 30 May, 2020 @ 2:05pm 
THIS IS AMAZING
henpitts 28 May, 2020 @ 8:08am 
very strange
Winnie Wheatley 23 May, 2020 @ 9:16pm 
Cool map! Thanks for fun adventure! :) :47_thumb_up:
Skairul 21 May, 2020 @ 3:48pm 
EDIT: Just realised I'm stupid and bad at formatting :p
Skairul 21 May, 2020 @ 3:48pm 
Part II: Second chamber
High spoilers so most of it will be blacked out
Interesting boss battle, but very unclear as to what to do:
- There is minimal indication of what one has to do during the fight. It took me some time to realise I had to press specific buttons to progress. Use blinking sprites or some indicator to catch the player's attention.
- The turret part is what I disliked the most: it's highly dependent on your location in the room. No indication of the redirection cube, and when I do see it, I realise it's across the chamber and before I can get to it, I get shot to death.
- The detour from the main chamber seems very out of place.
- Jumping into the center pit doesn't kill you, only fades your screen.
- Even after defeating the boss, there is no indication that a faithplate opened up.

Still, it was still enjoyable. Portal Prologue so far is good, but underdeveloped and has the potential to be more. Good job, I look forward to more maps from you!
A05Polzar 21 May, 2020 @ 3:33pm 
This was a pretty good map.
the simpson  [author] 21 May, 2020 @ 11:46am 
Map should be updated now!
the simpson  [author] 21 May, 2020 @ 10:58am 
I see there are some problems with the map, I will fix those as of today for the better of everyone. Also because of some bugs I didn't see prior to its release. Sorry for the inconivence!
Skairul 21 May, 2020 @ 6:58am 
Nice continuation of the series, I have some pointers that I picked up as I played:
Part I: First Chamber
- Your cube dropper doesn't close.
- Don't stretch the 128 fizzler texture, use the left, right and center textures for fizzlers wider than 128 units.
- The BTS area lacks detail, it's more than just catwalks and tubes. Some vac tube items would also make the place more active.
- In my opinion, I'd prefer if the platform I fall onto was one I wouldn't be able to jump off from, as its tracks are below it. To me, I assume that I can just drop down on these tracks and run on it, which is of course not the case. If you don't want that, I can also recommend "electrifying" the rails.
- As dcook says, some prior indication of turrets and the need for the laser (it's behind some thick grating, making it look like it's unimportant) would be good.
- Your BTS lights, while technically working, they look visually dead. Use some point_spotlights and env_sprites.
dcook 20 May, 2020 @ 10:31pm 
yeah.. the turret thing at the beginning kinda blows... no indication of what's going on until too late.