Cities: Skylines

Cities: Skylines

Terraforming Network Extended (pack)
100 Comments
Sp3ctre18  [author] 9 Mar @ 12:20am 
@jas1kk & Sleeper___: No, it's real. I didn't know Mass Transit added new canals so that one I used as a template ended up bring from Mass Transit. :( If I manage to get back to regular CS1 content like YT and streaming, I may make another that doesn't need Mass Transit.
Sleeper____ 8 Mar @ 6:06pm 
I'm going to say that mass transit as a requirement is probably an error, but only one way to find out!
jas1kk 12 Dec, 2024 @ 10:04pm 
this mod working without mass transit?
rexthesecond 18 Sep, 2024 @ 5:42am 
2024 still working
Sp3ctre18  [author] 18 Apr, 2024 @ 6:50am 
@OlexX, thanks! Naturally I didn't really get to look hard at it, but it was cool to check out. Thanks again!

@mikef4, Sorry I only saw this now. Any luck? Have you tried with Find it? Yeah, I'm definitely afraid it's the same problem I myself had. If you're still having problems, I'll try to take a look myself soon and see if anything changed!
mikef4 8 Apr, 2024 @ 1:42pm 
Am I missing something? When I first subscribed to this asset I do remember seeing them in the menu. When I finally got to the point where I needed them, they had disappeared from menu. I unsubscribed and subscribed again but still don't see them. I did notice a post from Sp3ctre18 from 2/18/2022 asking about a similar situation. Has anyone had this happen to them? How can I fix this problem? Thanks
OlexX 7 Sep, 2023 @ 9:05am 
@Sp3ctre18 I wish you good luck with your move and that everything works out, fingers crossed.

In the meantime, there are already several videos in which BonBonB explains how we can participate. The most important ones are probably the first video with the call: https://youtu.be/fAai96VzQ44?si=JRqNCNDKhLgwWhbP and the last one for now with the hint how we should share our SaveGames: https://youtu.be/pXbAcp673MY?si=9bL6piDICmXd7bqf .
I guess BonBonB will make an overall video at the end. But at the moment there are still a few people missing. So everyone can still grab a tile to join in. :steamhappy:

And btw, it's true what qstar.inc said: with Skyve you can turn off the DLC completely - as if you didn't have it at all.
qstar.inc 7 Sep, 2023 @ 6:48am 
@Sp3ctre18 That's not the case anymore if using Skyve to disable mods/DLCs; they are not even accessed by the game launcher so it's like they don't even exist.
Sp3ctre18  [author] 7 Sep, 2023 @ 3:59am 
@OlexX: I don't know, haha. I was alerted to the requirement by a user who couldn't use it without the DLC, so as you said, I guess there's a small possibility that something changed. But I also dob't really know how disabling DLCs work. Disabled mods can still have some of its code run, so maybe DLCs are the same? The code that relates to the MT canals was accessible by this network? *shrugs*

I'll try to look into it in time, but right now I'm undergoing a big move to another country so it'll be a while.

Out of curiosity, do share if there's a video of that collab thing!
OlexX 23 Aug, 2023 @ 12:46am 
Hi, I participated in the Collab 81 of BonBonB and also used these networks. I turned off the Mass Transit DLC and was able to use the networks without any problems. Are you sure that the DLC is still needed? Has something been changed in a game update? Unfortunately, the content management no longer shows whether an asset requires DLC.
Sp3ctre18  [author] 20 Jun, 2023 @ 9:50am 
@Jav-aniceday: You're welcome. Glad that did it!

@qstar.inc: Right, of course! Thanks very much. Done! :steamhappy:
qstar.inc 17 Jun, 2023 @ 4:01am 
@Sp3ctre18 Create a discussion and add the remaining FAQ there!
Jav-aniceday 19 Apr, 2023 @ 5:30pm 
thank you @Spectre18!
Sp3ctre18  [author] 17 Apr, 2023 @ 1:12pm 
@Jav-aniceday, I'm not quite sure why it looks different in those two pictures, but this mod should help or even solve it: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2474567113
Jav-aniceday 17 Apr, 2023 @ 11:38am 
i have a problem with the shadows it creates. Due to the "grid" nature of the terrain. Is there a way this can be mitigated? The shadow issue is there in the 2nd to last image in the previews, but it's gone in the last image.... help?
Fufu 9 Feb, 2023 @ 2:41am 
@Peanut Butter Jelly, You should be able to use it with the mod Find it!, at least i'm able to.
Sp3ctre18  [author] 1 Feb, 2023 @ 10:27pm 
@Peanut Butter Jelly, I accidentally used a Mass Transit canal as a base because I didn't know that DLC brought new canal options! :( So no, you can't use it without the DLC, and someday I hope to remake this with a vanilla canal.

But don't worry, although it's a bit more work, you can always use the old asset and make it as wide as necessary with a Node Controller mod! That didn't exist when I made this. Just be aware you'll get flooding icons if used underwater.
Sp3ctre18  [author] 1 Feb, 2023 @ 10:25pm 
@Aerospark: In Japanese, this sort of thing is called a Za Warudo Fuomin Netuwouku. True facts.

(I've never seen JoJo)
Peanut Butter Jelly 28 Jan, 2023 @ 10:04am 
i dont have the dlc can i still use this? This looks amazing
Aerospark 16 Jan, 2023 @ 1:34pm 
Is this a JoJo Reference?

(I've never seen JoJo)
Sp3ctre18  [author] 13 Jan, 2023 @ 11:56pm 
@The Kingfish: I've reached the length limit in the description, will try to think of an alternative so for now, I'll start answering here:

I read OG, so of course. All noble gases from Helium to Oganesson are great for flowy, luscious, voluminous invisible networks.

As for zero-G, only with care, as they may spin in zero-G. DO. NOT. CROSS THE EDGES. If you make a mobius strip, they could grow into a Klein Bottle, at which point, boundaries between worlds would have been breached and … God help us all.

@Larry Skylines: The first could be a legit question for some people, so I'll answer, no bc it's based on a canal, and even if it was based on a road, I would have turned off snow accumulation.

For the 2nd question: aeroforming planned in a future asset. :)
Larry Skylines 11 Jan, 2023 @ 11:16am 
If I use this on a Snowfall map, will the snowplows plow them?
Is there an elevated/bridge version?
LemonsterOG 26 Nov, 2022 @ 2:34pm 
@Blind -- This isn't a mod...it's a network (road).
OptimusAutismus 26 Nov, 2022 @ 12:08pm 
Why is the mod not showing up in my content manager menu?
Gunnery Sergeant Harrah Sees 17 Nov, 2022 @ 3:52pm 
Can I use these networks in a 0G environment?
Buck Futter 1 Nov, 2022 @ 7:08am 
I'm having some issues with terraforming for my airlines, there's too much turbulence in my map, does this flatten air? :crossout_craft:
Sp3ctre18  [author] 1 Jun, 2022 @ 5:16am 
@Erke, all the reasons you said are why it's only "slightly." :steammocking:

But OK, I understand the possible reaction or misunderstanding, so I've edited that out. I still want to be open and honest about what's possible with the original because as implied before, I know people who DID use the old one with node controller - I just don't know which one, or if things have changed. I've moved the two notes to the differences section. Thanks for the feedback, and I'm glad you appreciate and enjoy the asset. :steamhappy:
Erke 27 May, 2022 @ 8:49pm 
I think you should remove the "Slightly Obsolete" warning, it is very misleading.

When I first needed a terraforming network I saw that and went with the original. Only to find out that if you unsub from that without removing every network your map gets broken.

I'm glad your asset supports being placed underwater. Toggle it option is not a replacement for that. Personally I like to keep the flooding notifications citywide, ust not for my terraforming networks...

Also as @Sprout pointed node controller doesn't work on the original mod.... So the whole paragraph of "Slightly Obsolete" is unnecesseary and scares pushes people away IMHO.

Aside from all that, thank you for this mod/asset it is very usefull and works as intended... upvoting.
Sp3ctre18  [author] 4 Apr, 2022 @ 4:01am 
@SAVERS. That's an ancient mod I've never use so I don't really know - plus, it's listed as dead and broken in the Broken & Incompatible Mods list, even though I see the creator thinks the mod is working fine as of last year. Regardless, you can see in the list that Extra Landscaping Tools is considered the successor / replacement.

I happened to see a comment requesting a rectangular brush, so if that's your main reason for using Terraform Tool, then, yes, maybe this is an alternative - if you're ok with drawing stuff at the scale of networks.

But make sure you've read my description to understand that the intended use of this pack is for cases that really need it. It should never be your main terraforming option.

So beyond that, I don't know! Up to you to try it out!
=SAVERS=#1 4 Apr, 2022 @ 2:04am 
Is this mod also alternative for terraform tool 0.9?
Sp3ctre18  [author] 26 Feb, 2022 @ 11:53pm 
nice idea then, good work! And thanks for the info. :)
Sprout 26 Feb, 2022 @ 10:27pm 
Yeah, I started with a basic 90 curve on a flat surface, and then used a combination of Move It, Node Controller (i'm using Node Controller Renewal 3.1.3, so it seems that we're using different versions), and Network Multitool to move it into position and then add additional networks and fine-tune the way they're sloped and banked and such. Most of the ten minutes was honestly spent trying to pick which rocks I liked best.

Feel free to use the image if you'd like to! I don't really have a better one because I made it on the spot while working on a weird rail interchange in order to test out how well the networks worked with the aformentioned mods.
Sp3ctre18  [author] 26 Feb, 2022 @ 9:56pm 
Oh, that's pretty cool! Thanks! So you used the nets to make the rough dome / arch shape, and then added details, right?

I know NC can be used with the original because that's what Akruas does and why he doesn't use my set - but there are 2 NC's out there so maybe it depends on that? Which one do you use?

Ok, so just like Move It, I guess you mean NM's features to automatically draw or manipulate bypasses the restriction, which makes sense.

I'll change to "slightly" obsolete :steammocking:

Let me know if I can include your pic here or if you have a better one. :)
Sprout 26 Feb, 2022 @ 8:10pm 
Here's a rock formation I made in about ten minutes using only your networks and some of the rocks in Avanya's rock collections.

As it turns out, the original terraforming networks can't be node controlled, while yours can. So that alone is a pretty major advantage to using these. Network Multitool does indeed allow me to bypass the canal restriction, and Move It can also be used to get around it, as well as make needed fine adjustments.

Strictly speaking, in my opinion, these networks are a direct improvement over the original, in ease of use, flexibility in usage, and even just being able to place the larger ones to save on net nodes for the limit.

I wouldn't want to pressure you to keep updating it (though I don't feel it really needs to be updated in the first place), but I would say that calling these ones obsolete is not true at all!
Sp3ctre18  [author] 26 Feb, 2022 @ 1:48am 
Thanks for letting me know. I actually have barely used Node Controller (same with Network Multitool. Sorry, I stream a highly vertical, future city; I barely have visible roads :steammocking: ) so I don't really know enough about what the experience. I guess instead of "promising" a future update, I should say that I plan do so if the experience makes sense. If the NC settings isn't super fast and easy to copy over, I guess a pack of networks still make sense.

Even cooler if Network Multitool helps too . That sounds awesome. Got any pics to share?

Let me know if something there does get around the canal closeness limitation!
Sprout 25 Feb, 2022 @ 6:49pm 
I actually find that with Network Multitool, it's a lot easier to quickly place these networks in the exact size you need with the elevation offset you want, and while I haven't actually tested this, it should be able to get around the canal limitation as well. Was able to replace about six circular flooded original networks with a single (I forget the exact width) of this with a parallel road creation + a quick create curve to complete the circle for a (circular) decorative pool much faster than if I had had to find and expand each of the nodes manually.

As for the flooding notification, it's something i'd rather leave on for those times when terraforming a riverside floods the commercial district downstream. As is inevitable.
Sp3ctre18  [author] 25 Feb, 2022 @ 3:03am 
Well, I guess my pack does have a few extra benefits if you look at the pros and cons list I made. I had forgotten about them. XD
Sp3ctre18  [author] 25 Feb, 2022 @ 2:58am 
@Sprout, yup, it's based on the canal so that you don't get the flooded notification. :)

However, the mod Toggle It! by Keallu can disable the flooding notification. Obviously the net still works even if flooded, so if you don't mind toggling off the notification for the whole city, you can just use the original net by Ronyx.

Similarly, if you use Node Controller, you can adjust the widths of any net, so again, you can just use the old one and don't need a pack.

Just letting you know to be fair and so you don't sub to more than you need! Mods have made this a bit obsolete. For anyone who wouldn't want to remove all flooding notifications, I hope to make a version 3 which will be a single asset to use with Node Controller. So, pick what serves you best!
Sprout 24 Feb, 2022 @ 1:43pm 
I'm going to guess the reason they can't be drawn close to each other is because of the same limitation with canals? Either way, I have some flooded original terraforming networks to replace- thanks for this!
Sp3ctre18  [author] 18 Feb, 2022 @ 6:43am 
Anyone else have the 4U or other network disappear from the map? Or can't find some or most of them under water structures? LSM's assets report doesn't even show the 4U anywhere for me. Seems to only happen in one of my cities, though. Started around October 23rd and I hadn't noticed. Let me know if anyone has problems.
Sp3ctre18  [author] 16 Oct, 2021 @ 8:21am 
@Asgeir, sorry I didn't catch this. Did you figure it out already? Should have no problems if you just draw this network next to it, then elevate it to the same height, manually or with Move It.
Asgeir 3 Oct, 2021 @ 5:03pm 
how can i make it work when i want to elevate terrain next to a road. when it try to do this, it doesnt work
Sp3ctre18  [author] 23 Jul, 2021 @ 4:44am 
@MisterHamstring: Great to hear it! That's its main use, after all! :steamhappy:

@FooPhoenix: I didn't consider looking into it appearing in any editors since I didn't think there was a point. I'm not sure I understand how it can be useful, even temporarily. Do you think you can try to explain that again? If it would be too long to type here and especially if pictures are best to help understand, feel free to add me to discuss, and I could consider looking into making it possible in the next version.

@VecchioCristo: Awesome to hear it! Hope that makes it worth the hassle of not being able to draw them close to each other. If you're willing to get rid of the limitation at a cost of a visually annoying but harmless "flooded" icon, you can just use the original one by ronyx.
VecchioChristo 1 Jul, 2021 @ 2:47am 
Thank you so much for making these, for those of us working with quays and struggling with the ugly ground spikes on the water side of quays this is brilliant. A game changer for me!
FooPhoenix 26 Jun, 2021 @ 2:44am 
I don't see it in the map editor, I don't know if it's normal. But it can be very useful in the map editor as temporariy help to terraform some slope terrain (with moveit) or some riverside.
MisterHamstring 30 May, 2021 @ 1:08am 
This beautiful.
I use this to lay down under water next to a quay, so that the ground doesnt’t stick out if there is a road against the quay. Really helpfull. Just place it against the quay over the water and sink it with Move It. 😏👍🏼
Sp3ctre18  [author] 13 May, 2021 @ 8:32pm 
Verenikin, because I was stupid and accidentally clicked a DLC canal as a base instead of a vanilla one. :steamfacepalm: The next version won't need a DLC.
Verenikin 9 May, 2021 @ 12:52pm 
Why does it require a DLC in order to function?
Sp3ctre18  [author] 6 May, 2021 @ 8:51am 
@indapni, hey, thanks! But not in 2021, lol. Wouldn't take long to make the new version, just have to get around to it. Making the new images and icons would probably take longer than the actual asset update, haha.
indapni 2 May, 2021 @ 3:57am 
Clever!