Total War: WARHAMMER II

Total War: WARHAMMER II

Warden Supply Tweaks
58 Comments
IfThenOrElse  [author] 26 Aug, 2022 @ 2:12pm 
This Mod has been ported to game 3 :)
Mononc 18 May, 2022 @ 9:53am 
Theires a typo in the text of the Remain Absent choice.
"You turn on your heal"
Heal should be heel.
Mononc 18 May, 2022 @ 9:42am 
Very good idea, its balanced and I like your lore reasoning.
Wolfie 25 Nov, 2021 @ 11:02am 
Just wanted to thankyou for this, i had been too focused on fighting dark elves and orcs and had wiped them out and with over 100 hours put into a campaign and had conquered most of the ME map before checking my objectives and kinda screwed myself, i tried farming treasure site lords and rebellion leaders but they dont get included so was just roaming around nosca trying to find the odd lord and was about to give up. Really appreciated!
Entirety of the European Union 21 Oct, 2021 @ 1:32am 
The icon had disappeared entirely and even after changing the resolution it did not came back and I am also not gaining any supplies by capturing lord. So I am now stuck with just 2 supplies, I am at turn 50 if that is some helpful info...
adsumarkus 20 Oct, 2021 @ 3:33am 
You don't plan on making something to spend them on, do you?
zane's mod isn't working...
Gas Town War Boy 3 Aug, 2021 @ 5:10pm 
@aleksander and @bigmufu ,l ya I Im using it same, didnt know changing your resolution fixed it though so thanks :3
Velrix 21 Jul, 2021 @ 11:23pm 
Bugged: you need to change the resolution of the screen after each reload, extremely borring.
And it corrupt your saves if you no longer use it... Enjoy.
PostalRock 13 Jul, 2021 @ 12:39pm 
Thanks for the mod, had the same issue as Nega Druid and the icon would relocate to the center of the screen after loading the campaign up a second time. bigmufu's fix worked perfectly, changing the game resolution and changing it back.
IfThenOrElse  [author] 6 Jul, 2021 @ 12:50am 
Seems fine to me. how is it not working for you?
Jetpotz 6 Jul, 2021 @ 12:16am 
not working?
MuFu 16 Feb, 2021 @ 9:32am 
( Nega Druid ) Hey bro ! Sounds like a graphics card problem. Try changing your resolution "in game" using the menu. Should pop it back in place.
-Hope this helps, ~Big
The Nega Druid 24 Jan, 2021 @ 9:41am 
Small issue: When you load the game with this mod installed, the icon to activate this moves off of the top bar and down to the center of the screen. Not sure if its a mod conflict causing this or not, but it works fine even with the new positioning. Excellent mod as ever though.
Deviant 20 Dec, 2020 @ 2:36pm 
Wow. I didn't know that people signed up for a mod that: "Firstly, In Vortex, most of the early missions no longer grant supplies as a reward. It's a bit harder, but pacing wise, it should make your campaign flow well up until Grom arrives . " - Will strongly oppose the idea of reducing the surplus of "Warden Supply", which will only increase the value of the new mechanic "Secondly. You have a new button on the campaign screen showing supplies, with a nice tooltip (credit to Vandy for helping me there). You can click that at any point to trigger a dilemma that allows you to secure supplies or not. " I am also delighted with your hard work! After all, not every person can interview 1200 people in less than 9 min.
Xeonzs 18 Dec, 2020 @ 2:26pm 
Instead of nerfing everyone else's income that uses the mod, if it's so easy to gain supplies with this mod for you, perhaps you don't need the mod then and should just unsubscribe, that way the other 1200+ subscribers can use the mod for what they want: increased supply income.
Deviant 18 Dec, 2020 @ 2:17pm 
Even with this mod, you learn all athel tamarha technologies by turn 30 (vortex) ... Maybe you should remove the Warden Supply from the prisoners?
IfThenOrElse  [author] 9 Dec, 2020 @ 1:30pm 
I didn't deploy the fix properly. it should work now.
Deviant 7 Dec, 2020 @ 6:22am 
It stopped working for me. Although it worked fine before the update.
Xeonzs 4 Dec, 2020 @ 1:46am 
Yep, that worked, just find and replace that string in your tp_supplies_dilemma.lua and then your mod will be compatible with the current patch/dlc.
Xeonzs 4 Dec, 2020 @ 1:43am 
I think I found the fix for you, as per CA's script changes and Cataph instructions the call in tp_supplies_dilemma.lua "UITriggerScriptEvent" should be changed to "UITrigger", testing this now with a local copy.
Xeonzs 3 Dec, 2020 @ 7:23pm 
Yea no worries, just letting you know :)
IfThenOrElse  [author] 3 Dec, 2020 @ 3:27pm 
I'll look into this tomorrow! its late and I must sleep!
Xeonzs 3 Dec, 2020 @ 2:27pm 
Hmm this doesn't seem to do anything anymore in the new patch, the button still appears, but clicking it doesn't show the pop-up as before.
Xeonzs 19 Nov, 2020 @ 1:09pm 
Oh that's pretty hot, thanks for helping me feed my warden supply addiction.
IfThenOrElse  [author] 19 Nov, 2020 @ 12:40pm 
This mod adds a button that lets you choose when to fire this dilemma. It should work on an existing save.
Xeonzs 19 Nov, 2020 @ 12:06pm 
Will these pop up (and how regurarly do they appear) on an existing save?
IfThenOrElse  [author] 15 Nov, 2020 @ 3:34am 
Ah feel free to re-upload the mod yourself :) please link back to mine with some credit - but otherwise, own your work dude :)
zane0 15 Nov, 2020 @ 3:20am 
Hey, I got the changes working. Added two more options to exchange supplies for either money or influence. Want me to send it to you?
IfThenOrElse  [author] 9 Nov, 2020 @ 4:26am 
Go for it :)
best of luck!
Avlaen 17 Sep, 2020 @ 4:20pm 
i may be an idiot but i cant find the button
zane0 3 Sep, 2020 @ 6:05am 
Hey man, I've been playing an Eltharion campaign and have been wondering if you thought about adding or making another mod that lets players trade in supplies for influence. I've maxed out Athel Tamarha and have no use for supplies anymore. Considering your mod, seems like the spare supplies would be useful for trading for influence as that would also make sense. Trading military and building supplies for favors and relationship? Seems logical. And to keep it from being broken, I'm thinking 1 supply = 5 influence. Half the value of what your mod makes them at 10 influence = 1 supply.
Zerg 4 Aug, 2020 @ 6:23am 
Is there any possibility of updating the autoresolve chances on giving a capture for warden supplies? This dilemma is great, but I'm on turn 120 and I haven't captured a single lord via autoresolve ( i think the games lying ) and spending all my influence on resources gets old fast.

I appreciate the mod, it made his campaign wayyyyyy less painful. Fighting every battle? UGH Haters gonna mention " playing battles, herp derp " well, when you gotta murder like 5 20 stacks of greenskins in a row and its a 90% chance, why would I bother? I play out all the epic battles not the pointless ones.

In short, is there a way to tweak his autoresolve chance of capturing a lord? Thanks!

10/10 mod.
IfThenOrElse  [author] 21 Jun, 2020 @ 12:09pm 
OK, I think I have a MP fix in now. The last attempt at a fix just broke the mod entirely!
Haniel 20 Jun, 2020 @ 6:21am 
I wish the devs had implemented a similar mechanic to the Vortex campaign for Mortal Empires, where I could hold specific cities for dedicated supply per turn.
Haniel 20 Jun, 2020 @ 6:19am 
Thanks for trying to update for MP! I just tried it (in multiplayer) and clicking the button gave no response (no dialogue window), waited a bit then clicked it more which caused my game to freeze then crash to desktop :(
IfThenOrElse  [author] 19 Jun, 2020 @ 1:44pm 
Ok - did some Friday night fixin. MP desyncs should be fixed!
IfThenOrElse  [author] 19 Jun, 2020 @ 12:17pm 
I believe the MP issues have always been there. I've yet to have a chance to debug that. :/
Haniel 19 Jun, 2020 @ 8:13am 
This mod is encountering issues with 1.9.2; clicking the supply button still brings up the dialogue, and still allows the influence to supply conversion, AND still allows you to spend said supply.. but as of the next turn the purchased upgrades, supply amount, and influence amount reverts to the pre-trade state. (In multiplayer co-op, Mortal Empires)
gongoozler 8 Jun, 2020 @ 9:44pm 
I wish the supply can have some more use, since Empire's authority can have some good use now.
Taste of Capitalism 3 Jun, 2020 @ 2:58am 
could you make mistwalker purchase through supply? In late game, supply remain without any use
Warpspider 1 Jun, 2020 @ 8:38am 
Just passing by to say (for anyone wondering) that it is save game compatible (as in, you can start an old save with it), and works with Radious overhaul.

Thanks a lot for this mod! Was quite boring to keep farming AIs in ambush stance so they would spawn outside a city and get them with lightning strike then go back and repeat...
IfThenOrElse  [author] 29 May, 2020 @ 1:19am 
my plan was to have it increase with each time like with Malus's potion - but unfortunately influence is not a pooled resource that can be toyed with within script :(
Shatilov 28 May, 2020 @ 5:19pm 
never mind i found it ! thank you. at 50 i found acquiring supplies very easy. probably gonna raise it to 200.
Shatilov 28 May, 2020 @ 4:51pm 
how can i increase the supply traded,

I want it to be 100 influence per 5 supplies.
Realhollow 27 May, 2020 @ 12:50pm 
Awesome mod i hate the way this was implemented it forces you to fight battles you would AR cba wasteing time on easy to win battles as you cant capture people in AR
Karnak 27 May, 2020 @ 2:59am 
Very good mod ! In late game it's not very fun to just focus everything on that when you have much more to do. (Expecially in 4v4 armies battles !)
IfThenOrElse  [author] 26 May, 2020 @ 1:22pm 
I think so, it looks like they are rituals.. but in terms of the UI - it will be super janky. Also its a temporary solution, after the other upgrades you still have the same problem. I need to think on this further!
gongzh10 26 May, 2020 @ 1:13pm 
@thesniperdevil that's very true. Is it technically difficult to add more upgrades to the dungeon?
IfThenOrElse  [author] 26 May, 2020 @ 12:56pm 
Ahh, I am thinking of finding a use for them, but perhaps something a bit different. End game infleunce is easy to come by too after all!
gongzh10 26 May, 2020 @ 12:28pm 
@thesniperdevil, what Nicotine says is that maybe you want to consider to sell warden's supplies for influences. The warden's supplies in the middle/late game will become totally useless and it would be great to make them useful.