Space Engineers

Space Engineers

Extra Metal Blocks (custom components)
9 Comments
TK_Over50 10 Oct, 2024 @ 1:33am 
That is definitely NOT a valid path. Is there a fix for this? How do i fix it?

MOD_ERROR: Extra Metal Blocks (custom components)
in file: C:\Program Files\Steam\steamapps\workshop\content\244850\2105855524\Data\Pertam_OreAdditions.sbc
[BuildInfo] Planet 'Pertam' at CloudLayer #1: Invalid path: 'C:\Program Files\Steam\steamapps\workshop\content\244850\2105855524\C:\Program Files\Steam\steamapps\workshop\content\244850\2105855524\Textures/Models/Environment/Sky/EarthFarClouds.dds'
> If the mod path is added twice then the problem is that the texture exists AND using a new planet generator definition style (compare EarthLike and Pertram start/end tags).
> Either modify definition to use the old style (recommended) or make it so the <Texture> tag doesn't point to an existing file while also having _cm and _alphamask prefixed ones with same name nearby.
Tech Priest 31 Jan, 2022 @ 6:41pm 
Gotcha, Will look into doing this. Thanks for the info
jonn19  [author] 31 Jan, 2022 @ 6:39pm 
Hi TP. Have a dig into the mod folder and look at the PlanetGeneratorDefinitions.sbc file, it details what resources are found where on specific planets. If you have a modded planet its version of the sbc will need to have my custom ores listed. On singleplayer worlds you should be able to just edit the file in your workshop mods folder, for DS the ores are allocated server-side so editing just the file on the DS should work. Enjoy the adventure!
Tech Priest 31 Dec, 2021 @ 8:00am 
Would you happen to know how I could go about adding these custom ores to the modded worlds?
jonn19  [author] 31 Dec, 2021 @ 12:27am 
Hi Antiquus, generally I doubt it... unless for example the planet uses custom terrain (height) maps but still pulls "materials" data from the vanilla world files. There are "planet type" files which determine which resources are found in which biomes, and I would imagine most modded planets have customised files which won't have these custom ores listed.
Tech Priest 20 Dec, 2021 @ 10:04pm 
Hi will these ores spawn on modded worlds?
jonn19  [author] 23 Aug, 2020 @ 4:11am 
Hi Itchybit. Those factors ares based on the sum of the components, which I think it a fantastic design feature. Feel free to republish with adjusted component costs, but be aware that weight and strength always have a direct relationship... the stronger the block is, the heavier it is.
Lord Itchybit 21 Aug, 2020 @ 10:19pm 
Is there any way for me to adjust the strength and weight values of the new armour blocks? If so, how would I do that?
Malkavian407[RU] 5 Aug, 2020 @ 6:40am 
I think aluminum is too undervalued.
And it would be cool if the material could be used not only for armor (but for the game, alas)