Cities: Skylines

Cities: Skylines

Waving Wheat - Lite
9 Comments
ツPatrick. 16 Feb, 2023 @ 3:42am 
it loads long
me22ca 17 Mar, 2021 @ 11:55am 
@iamthepeaceman Perhaps you want the full version of the map, rather than this LITE one?
iamthepeaceman 3 Aug, 2020 @ 5:11pm 
I have tried both maps and keep getting the same results. When I load and get into the game I start looking around and all the rock props are floating above the ground. Also I dont see all the props you put in to detail the riverbanks or the light props you placed around the intersections. Nor do I find any barrel barricades that are around the highway. I watched the What Map video by Bon Bon to see if he had the same issue and his map was fine. Any idea why this could be happening. If you have any suggestions I will certainly try them as I would love to try this map. Thank You
assumedrisk  [author] 14 Jul, 2020 @ 10:55am 
bythunder99: that looks like a mod conflict between Harmony, CSU, and Traffic Manager President Edition. Those mods don't factor in when creating, saving, and sharing a map from the map editor.
bythunder99 14 Jul, 2020 @ 10:50am 
By the way, here is the error message that popped up when first starting a game with the map:

The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\1806963141 [0Harmony.dll, CSUtil.CameraControl.dll, CSUtil.Commons.dll, TMPE.GenericGameBridge.dll, TMPE.API.dll, TMPE.CitiesGameBridge.dll, TrafficManager.dll] has caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at NetSegment.CalculateCorner (.NetInfo info, Vector3 startPos, Vector3 endPos, Vector3 startDir, Vector3 endDir, .NetInfo extraInfo1, Vector3 extraEndPos1, Vector3 extraStartDir1, Vector3 extraEndDir1, .NetInfo extraInfo2, Vector3 extraEndPos2, Vector3 extraStartDir2, Vector3 extraEndDir2, UInt16 ignoreSegmentID, UInt16 startNodeID, Boolean heightOffset, Boolean leftSide, UnityEngine.Vector3
bythunder99 14 Jul, 2020 @ 10:49am 
Has anyone else had a problem with this map? I had an error message appear when the map first started, and then, after building the city and gaining about 1,000 people (with numerous vehicles coming into the town and going to the houses), I suddenly realized when building my first park some time afterward, that no citizens were walking on any streets, no cars were using any roads, only trucks and service vehicles were moving about, but all the citizens seem to have completely vanished. Yet, my park is getting visitors -- the number keeps going up -- yet the graphic shows no citizens entering or moving along paths. Again, everyone disappeared "graphic-wise." Weird.
CoolantCorrie 3 Jun, 2020 @ 2:08pm 
Big thanks for doing a Lite version.
assumedrisk  [author] 29 May, 2020 @ 12:16pm 
@me22ca, You're welcome! My next map challenge is to do something highly detailed with no more than 12 assets. But if I can't do that, I think I'll just always to a highly detailed and lite map release for everything.
me22ca 29 May, 2020 @ 10:59am 
Thanks for making a lite version! I much prefer maps that don't require that I subscribe to a whole bunch of networks, since I tend to unsubscribe them later and forget to re-sub before playing.

(Trees and props and such I don't mind, since not having them doesn't break the map.)