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For example, Dark paladins would be disabled if you have a temple to Dauros or visaversa.
Some of these should also be Palace Level 3 only.
As it stands, you can build every single one of these temples and it causes a bit of an OP situation where you have every power possible on the field. :P It'd be nice if some of these would be incompatible with each other, the way normal guilds work.
Even more interesting if these would unlock certain spells. Such as giving the lightning strike capability at infinite range due to the lightning guys.
I played and tested new heroes and the dark paladins are cool - I missed that, the fire mage is also cool, the rest somehow I did not like, but the paladin is great - he has armor and spells and poisoned weapons - everything that can be used - even more resistance it was a character would be OP.
One complaint: at higher levels Mystics absolutely spam Horrify, that move that the Abomination did and made that horrible, long noise. it's fucking awful. take it off entirely.
Also as others have noted, dragoncallers are just OP. the monster ai of 'continuously go and destroy' combined with dragon's high speed makes them way better at "progressing quests" than anything else. which is fine, i guess.
Interesting take on the Dragoncaller - I initially thought they were a bit underpowered so I gave them their Dragon Rage spell. I'm not really a fan of doing constant balance changes but if others agree I can look into making some adjustments.
Also, the dragoncaller hero seems rather powerful compared to most others, since the lore describes them as rare you could probably lower their count per guild to 2 or even 1 and they would still be useful.
All in all, great mod. Its amazing to see what can be done with this old game I used to play as a kid.
Cheers
The Mystic sometimes rolls empty for their spells. Is that meant to be the case, or have they just got something without a name?
The berserker could also have a fury/bloodlust spell that makes him attack even faster than usually for a small amount of time. He would also be bash/battle brothers with barbarians and warriors of discord, eventually grouping up with them.
Magic Mirror reflects Dragon attacks. It's odd because I always thought they were Ranged, thus why Skeletons are so resistant.
I'm not sure what it needs-maybe something or things to screw with enemies?
Marksman: A green tinted ranger (with green tinted home). Who has a few different "spells" for using their bow which are cast randomly with cooldowns
- Multi-shot: Every so often can fire multiple arrows from the same shot which all fire into different monsters that surround the hero (if they are nearby)
- Rapid shot: Every so often can fire arrows at a much higher speed for like a second or 2.
(Maybe these could be compatible with any debuffs the hero has, such as poison or fire balm)
It's AI behaviour could be more like Solarii or Paladins instead of the usual Ranger AI to make it different to a ranger. And perhaps its ranged projectiles base stat could be higher than a ranger
@All - Please report any bugs with the new hero - Shapeshifter. This one was very tricky to code and took me several days; I expect there to be some bugs with it (and the other custom heroes).
Shapeshifter - It would use a grey gnome sprite as its base and have different forms it can change into based on the situation with a shapeshifting spell or something? It would have more HP than a gnome and won't be able to build anymore.
- If it's fighting something that is doing melee damage, it can become something that has a high melee resistance etc. Or if its fighting something magic based it transforms into a Medusa which is magic resistant.
-If it's fleeing it could transform into something fast like a Roc.
-When it levels up to like level 10 and the sprite becomes a gnome champion it could unlock more powerful transformations like Serpents instead of Medusa etc
if only the game was a bit more mod friendly, right?