Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Maybe horse riding gives one amenity to a city with horses. Or excess horses turn into food (sad, but better than nothing). Horses might even help production earlier than Renaissance.
units require 3 times the resources to be produced or upgraded, and these resources don't accumulate any faster because it's a marathon game. That would defeat the purpose of it being a marathon game. So the boost shouldn't be any more effective due to game speed.
why does one need the dlc for this one? I'd love to use it in base game, too...
Simple UI just dont appear on game when detect this mod.
URL Simple UI: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=939149009&searchtext=simple+UI
Thanks for your comment, ill have a look at this!
Yes
Thanks for the feedback, not though about game-length yet, very good hint, ill have a look at that, thanks!
Hey!
The threshold to be allowed for boosting, is for the player 25 while its 35 for the AI.
Whenever the AI hits the required era and has 35 of resource around, it will use it for boosting, which results in an empty resource stockpile, so the AI cannot boost anmore until the stockpile has been refreshed when it will boost again.
This is beta, so iam learning how this effect gameplay and will adjust, every comment on sdjusting is a welcome addition!
Right now iam thing of leaving the AI with 10 after the boost, this way it will always have some resources at hand, wich helps the AI on decisions regarding its production.
Please clarify this
thanks for the feedback, ill have a look at that!
Update, found the issue, fix is on the way :)