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"Hello, and thank you for this mod and others. I just used it for an entire playthrough with no issues. Mods like these add so much replay value and fun. :)"
(I can build the normal templar gauntlets, but I cannot equip those in the offhand)
I'm using this with Covert Infiltration, RPGO, True Primary Secondaries and Prototype arsenal (among plenty of other mods, though I kind of assume one of the last three are the issue)
I've already tried to use Prototype Arsenal's "auto" convert config setting, to no avail.
Does anyone have an idea as to how I can get access to better gauntlets?
(I also cannot use the console to give me copies of them)
i am using the No More Psi Amps mod, but i thought that was basically just a texture/ animation replacer, so i wouldn't have expected it to really affect anything mechanical...
is there an easy fix for this?
"replace_psiamp" is the weapon category for PZ's Psionic Melee, which is essentialy a secondary version of templar gauntlets that can also do regualr psi stuff. Stormcaller abilities only work with those or regular templar gauntlets. regular psi amps don't have the volt animation so would just result in a lot of awful t-posing.
"Gauntlet, Replace_PsiAmp."
Caster Gauntlets are missing some entries in their bonus damage array (Stormcaller uses unique damage tags to make their stuff do electrical damage). Didn't realize that caster gauntlets used a seperate config entry for it. Will add.
Yes.
all of the perks are contained in Mitzruti's Perk Pack, where XComMZPerkPack is the primary config file.
Also, the Operator's Voltaic Arc (haven't tested other electric attacks) seems to take properties from the primary weapon such as the shred and rupture from a Glaive primary resulting in it being hilariously overpowered. It also doesn't have an animation (which may be related to using primary melee) - I'm using Chaining Jolt on another soldier with rifle primary and everything seems fine.
Overall, really great content Mitzruti - love all your perks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1741136054&searchtext=primary
For primary versions.
If you use RPGO you got to add that class to the mods ini.
Aid protocol is the defense buff ability that you get just for equipping a gremlin. I don't see much point in adding a heal effect to an ability that already heals.
@draco2million
are you using any sort of psi overhaul that might have special conditions for if a soldier can equip a psiamp?
I always enjoy new psi and other unique gear based specializations. Only issue is at times I wish there was a primary amp, possible a staff or unique gauntlet that functions as an amp to free up the secondary weapon slot for stuff like ballistic shields and such.
Theses specializations do work with primary holotargeter and Arcthrower without any modification on the user side so that is pretty epic and I can use a Psi amp with a arcthrower!!!
The AML still works fine tho. you may want to consider getting that set up.
you'd need to adjust the metainfo if using random classes or weapon restrictions, but yes they should.