Portal 2

Portal 2

Archetype #8
40 Comments
zeo1337 15 Nov, 2020 @ 7:03pm 
Its BTS therapy
penningtonhockey 28 Jul, 2020 @ 3:27pm 
This puzzle is actually extremely easy. The only difficulty, which was rather annoying, is that there is a metal rafter covering an area that can be portaled .
RedstoneParadox 24 Jul, 2020 @ 8:53pm 
Really liked the way the cube swap was pulled off in this level. Nice BTS style as well, though it seems more like Art Therapy to me.
KØ414 B33R 22 Jun, 2020 @ 4:55pm 
Nice!
Kess 17 Jun, 2020 @ 9:02pm 
Nice puzzzle. I enjoyed it.
arlowood 3 Jun, 2020 @ 7:45am 
Nice design - atmospheric. Solved it fairly quickly which is unusual as I often struggle with the cube swapping exploits
bfromager 1 Jun, 2020 @ 2:19am 
Very clever!
FakerBaker 30 May, 2020 @ 11:14pm 
Great and enjoyable chamber! Spot on BTS visuals too. I had a bit of trouble aiming the portal so that the funnel properly pulls up the cube, I think you could've made that white surface thinner so it's easier to find the right spot to place that portal, other than that, well done.
Skyferret 30 May, 2020 @ 8:43pm 
For some reason I got stuck in the funnel. The rotating beam generator. Once I crouched I floated out across the ceiling a bit. I'm guessing there is a layer of player_clip in front of it, but maybe it was a bit too far back leaving a bit of a pocket? Other than that, it was a nice looking BTS. The solution was a nice concept also.

One other minor little thing. When I got to the ending corridor, I could portal my way back to the start. You might want to make the player walk through a fizzler before they reach that point.
ThePaSch 30 May, 2020 @ 6:09am 
@dmuk
It actually isn't. You can portal yourself back down if you fire a portal through the funnel from the upper floor.
dmuk 30 May, 2020 @ 12:41am 
Good chamber. It's possible to get stuck if you funnel to the upper level without a needed element..
mikatastrophe 29 May, 2020 @ 1:08pm 
Visually, awesome map with lots of eye candy. Only thing that bugged me a bit was the usage of the tiles in conflict with the light strips. Puzzle-wise, it had me stumped for a bit until I realized you could just respawn the edgeless safety cube and then pull the weighted storage cube up into the funnel. Definately one of the best maps I played this month, would recommend!
Pvt. Health Insurance 29 May, 2020 @ 2:17am 
Wow great map!!!
joe98 28 May, 2020 @ 8:44pm 
Excellent map thank you!
gary41 28 May, 2020 @ 7:05pm 
Really fun! Great visuals, underrated map that incorporated repetitive elements in a non-repetitive way.
Portalized 28 May, 2020 @ 7:04pm 
I liked the map and the atmosphere was good too. I'm not sure I solved it the correct way, but I did solve it - thanks for making.
Walkill 28 May, 2020 @ 9:58am 
nice puzzle:steamhappy:
lkaleido 28 May, 2020 @ 4:25am 
if anyone wants to play one of my tests which i will carry on making, look up Think Pt1, Think Pt2 and Pt3
lkaleido 28 May, 2020 @ 4:23am 
love it. i love using commands to play around on it.
Towelie Clegane 28 May, 2020 @ 3:26am 
the panel behind grates that is surrounded by 4 light strips was very hard to find for me for some reason
Iridius 28 May, 2020 @ 12:50am 
Nice
BM*FaZuLet_PT 27 May, 2020 @ 4:17pm 
very nice map
B1v4Lv4n 27 May, 2020 @ 2:50pm 
Good job!!! But there is one "but." When the conveyor shuts off, the cube falls and falls beyond the map texture, from where it is already impossible to get it ...
koshnica 27 May, 2020 @ 1:31pm 
clever! Thanks!
dscflyboy1 27 May, 2020 @ 11:20am 
Please help! I feel like a total moron for not being able to solve this. I put the ball on the button, fling, and then feel idiotic for not placing portals right when so many people thought this was so easy!
sass 27 May, 2020 @ 7:45am 
Goddamn this map looks really good.

Also, I really like puzzles that make use of strictly the orange funnel.
henpitts 27 May, 2020 @ 6:54am 
Another one of those 'How do I finish this' games and then DOH! :steamfacepalm:. Excellent.
Chris 27 May, 2020 @ 6:50am 
Great as always
PirateEnthusiast 26 May, 2020 @ 7:56pm 
absolutely fantastic design. when i found the solution i was like "is this it? that would FANTASTIC if this is it. THAT IS IT. YES!!" quite satisfying :)
rickster 26 May, 2020 @ 3:19pm 
Loved it, thanks.
hfmanson 26 May, 2020 @ 10:36am 
Fun!
ZAEROS 26 May, 2020 @ 5:08am 
Good fun map, Enjoyed, Thank you.
:С*А*Д*И*С*Т: 25 May, 2020 @ 11:42pm 
Was this map created in the "Hammer" program?
Winnie Wheatley 25 May, 2020 @ 5:59pm 
Enjoyable puzzle with great visuals! Thanks! :47_thumb_up:
EndOfPortal 25 May, 2020 @ 4:07pm 
Quite easy but nice map.
GrottoLova 25 May, 2020 @ 11:40am 
Very fun and aesthetics are nice.
Geezer 25 May, 2020 @ 6:22am 
Took me a lot longer than expected to figure that one out. Well done!
Lyxee  [author] 25 May, 2020 @ 4:58am 
Every single issues have been fixed
jgaultney 24 May, 2020 @ 10:55am 
A very entertaining chamber. :controllerThumbsUp:

A technical problem: The metal walkway below and to the right of the exit is not solid.
If you try to walk on it, you fall through into the goo.
quatrus 24 May, 2020 @ 6:50am 
no problem with play in chamber. Excellent visual environment - thoughtful puzzle. Thanks for creating again.