Sid Meier's Civilization V

Sid Meier's Civilization V

Lungora's Dai Viet under Tran Thanh Tong
4 Comments
Galgus 11 Aug, 2020 @ 12:31pm 
The Cam Quan doesn't seem to be refreshing its moves and allowing another attack when killing a unit.
Galgus 9 Aug, 2020 @ 1:54pm 
I did some testing, and got these results:

I've been using the mod Reform and Rule, which gives Culture from Shrines in the Piety opener, and the Shrines do not advance technology despite giving Culture.

Since that doesn't work, I'd assume the unmodded Mercantilism trait also doesn't work, though I'm not sure.

Mod added buildings with an intrinsic Culture or Science yield seem to give the bonus.

Using a mod adding a Great Ziggaraut wonder, which gives a free Temple in the city it's built and adds +1 Culture to Temples but has no inherent Culture yield in the Wonder building itself, the technology boost does not activate.

The Civ is still a lot of fun to play, though I'd kind of like to see a Tradition Science rush using the free monuments and decisions.

Thanks for making it!
Fiona Danger  [author] 9 Aug, 2020 @ 12:18am 
@Galgus As far as I am aware any building that is built and provides a base value of culture or science will pop the opposite yield - this includes Cathedrals and the like, any wonders with a base culture or science yield, and should take effect for the buildings effected by Merchantilism if you've already unlocked said policy but only after. I don't believe buildings given for free, like Tradition's Monuments get the bonus due to build triggers, and buildings that provide science or culture on improvements but not a base yield of either won't too. The code was written to be as dynamic and mod-compatible as possible, and if through careful observation you don't get a boost of culture after building say a stock exchange after unlocking Merchantalism that'd be good to know to fix.
Galgus 8 Aug, 2020 @ 3:24pm 
Do buildings that are given a Culture or Science yield by an outside source, like a Policy benefit activate the UA?

Does it apply to Cathedrals and the like?

I really like the mod, but I'm not far in my Marathon run.