Arma 3
USCM Mod
197 Comments
Maxjoiner  [author] 5 Apr @ 11:00pm 
Into the last screen there are giants static sculptures, they're not units
На последнем экране находятся гигантские статичные скульптуры, они не являются юнитами.
knivesseveren 5 Apr @ 10:20am 
на последнем скрине у тебя сами чужие. в моде их как фракции нет.
Maxjoiner  [author] 19 Mar @ 2:39pm 
Ok thanks
jaqdraco 15 Mar @ 5:10am 
There is a bug with placing groups in Eden.
All Bluefor groups in Eden aren't placable anymore with this mod active.
Tested with only this mod active.
Galaxy Rose 27 Feb @ 1:20pm 
I don't believe there are any, but a good place to check would be the arma 3 dedicated discord's unit channel
IMGXKILLER 27 Feb @ 4:47am 
Anyone know if there are any Arma 3 Communities that play this mod on Discord?
Maxjoiner  [author] 24 Feb @ 1:10pm 
Just use PBO manager and take it inside the mod
DarkTurtleTank 24 Feb @ 1:23am 
I have no problem with that but could I get the SPP from you or the textures for it?
Maxjoiner  [author] 23 Feb @ 2:59pm 
Ok mate but I want to see it before.
Send me some screen on my mail
DarkTurtleTank 22 Feb @ 3:27am 
hello maxjoiner I love the mod but I am using this in game for horror OPs and was wondering is it possible for us to re-texture the APC?
Maxjoiner  [author] 21 Oct, 2024 @ 10:40am 
The problem is before to find that models and then the time to develop them
Leonard L. Church 19 Oct, 2024 @ 3:45pm 
Any Chance you could look into adding the stuff from Aliens Dark Descent love the mod as it is just think that the guns from that game would make it 10 times better
Garuda XIII 9 Feb, 2024 @ 10:22pm 
Ahh cool
Maxjoiner  [author] 9 Feb, 2024 @ 1:32pm 
I added nothing, I'm having an issue with the Mod image, and I tried to fix it with an update
Garuda XIII 8 Feb, 2024 @ 6:19pm 
What happened in the new update?
Maxjoiner  [author] 21 Sep, 2023 @ 10:16pm 
Thanks mate :steamhappy:
Desk Human 21 Sep, 2023 @ 7:15pm 
Nice job dude, this is awesome
Maxjoiner  [author] 4 Jul, 2023 @ 12:59pm 
Thanks for your offer mate, but at the moment I work on another project
Kolljak 1 Jul, 2023 @ 7:16am 
Max i am thinking on making a model for the motion tracker would you be interested in it if i do? practicing my Blender skills and want a challenge. are you still working on the mod?
Maxjoiner  [author] 26 Jun, 2023 @ 1:49pm 
Ok It's possible, but sorry I don't want to do a dependency for only one Animation
Krakoziam 24 Jun, 2023 @ 1:50pm 
i asked on the SOG praire fire discord
"can you use a CDLC animation on a mod, and make the mod have dependency on that CDLC?"
And HorribleGoat sayed
"Yes that is possible"
so i m pretty sure you can but that would make Sog praire fire a dependency
Maxjoiner  [author] 23 Jun, 2023 @ 10:59pm 
I can't use Animations did by others authors
Krakoziam 23 Jun, 2023 @ 6:04pm 
hey max could u make a separate mod that has a dependency on sog praire fire to use the thompson M1A1 animation with the pulse rifle ?
Maxjoiner  [author] 23 May, 2022 @ 2:32pm 
Mate I did my best with the Weapons sound effects, Thanks for Your comment
☠ Kibbe_Surdo ☠ 23 May, 2022 @ 1:34pm 
Hi, I really like this mod, Can the sounds of the weapons be updated to better quality ons ? maybe for some kind of anniversary update ? thanks in advance
Maxjoiner  [author] 13 May, 2022 @ 4:01am 
Please for these requests use my mail:
70max.bevilacqua@libero.it
J6 12 May, 2022 @ 8:25pm 
Hello,

I heard one of Devs here accepts commissions for Arma 3?

I am just looking for someone to rig a model, the code work for it has already been done.
Maxjoiner  [author] 18 Apr, 2022 @ 10:25am 
It's a known bug, it happens because I forced the USCM pistol to shoot 7.62 bullets, otherwise
the AI doesn't use the pistol against the Aliens
Dogmeat 18 Apr, 2022 @ 9:27am 
Good job! Does anyone else have this bug with the pulse rifle? If I carry a pulse rifle and reload my sidearm, the sidearm turns into a pulse rifle for the duration of the reload animation.
Maxjoiner  [author] 16 Apr, 2022 @ 7:16am 
😁👍
PHANTOM 16 Apr, 2022 @ 1:21am 
Still making more quality assets... my man!
Time for me to get to work:CrowdControl:
Maxjoiner  [author] 8 Mar, 2022 @ 5:41am 
Explain better the UUP
Dionysus 7 Mar, 2022 @ 11:27pm 
Any plans to add a UPP faction? Never see a USCM-UPP conflict get expanded on but it has so much potential
Maxjoiner  [author] 19 Feb, 2022 @ 11:31pm 
Please for these requests use the mail:
70max.bevilacqua@libero.it
Mental sups.gg 19 Feb, 2022 @ 8:50pm 
hello MR maxjoiner is it possable for me to have your Bessing to use this mod For and arma Unit Based In the Starship troopers Uniy
Maxjoiner  [author] 17 Jan, 2022 @ 9:57pm 
😁👍
☃︎❄️IceColdCubes❄☃ 17 Jan, 2022 @ 7:59pm 
I love Aliens thank you Max!!
Maxjoiner  [author] 26 Sep, 2021 @ 10:09pm 
The USCM mod is born to complete the Aliens Universe in ArmA, so it not reproduce the realty, it's normal that some ballistic rule is not true
Reticuli 26 Sep, 2021 @ 1:04pm 
Ok. Why? Also, you know why the default light fatigues aren't actually lightweight or some 16in gun has better range than some sniper rifles? My install bugged or these weird parameters normal?
Maxjoiner  [author] 25 Sep, 2021 @ 7:45am 
The helmets has a low armor protection
Reticuli 24 Sep, 2021 @ 7:57pm 
The helmets don't seem to offer any actual armor protection.
Maxjoiner  [author] 4 Aug, 2021 @ 4:03pm 
Send me a friendship request, We'll fix the problem
Hq-Maniac 4 Aug, 2021 @ 2:10pm 
It feels like they are not actually installed, but I tried reinstalling them and still not working
Hq-Maniac 4 Aug, 2021 @ 2:10pm 
Sorry, I don't know how to explain it better..
Hq-Maniac 4 Aug, 2021 @ 2:09pm 
Well, they are in the npcs list, I select them and than when I want to spawn it it just not working. Predator and aliens are working just fine, but the usmc I can't spawn them at all.
Maxjoiner  [author] 4 Aug, 2021 @ 1:16pm 
Hey mate, when You have a problem, You have to be more specific,
because I'm not a wizard and I don't have a crystal ball:steammocking:
Hq-Maniac 4 Aug, 2021 @ 9:46am 
i cant spawn them
Maxjoiner  [author] 25 Jul, 2021 @ 11:30pm 
Thanks for feedback but I haven't intention to modify nothing
[1er R.C.C] TheKillian 25 Jul, 2021 @ 2:55pm 
Hello Max, after playing a little bit with the mod, do you plan to :

1. Modiffy the sound of Morita rifle when firing + changing the fire mod to 3 rounds n ot fully auto... the "smartgun" is useless when you use morita in full auto mod.

2. Flamethrower is bug AF, you need to aim down to shoot correctly with it, so you can't see what happen, you need to aim the floor to hit target in front of you.

3. Improv the sound level of every Alien weapon (morita, smartgun...) some are really low, if you can just improv the volume of it would sound better.

4. Good job on adding the small camera to the tactical Plate carrier of Marines, do you think addin a new platecarrier ? Much better textured or more detailed/more beautiful ?

FYI, I use CBA_A3 and only this mod for testing. If you need to reproduce.
Maxjoiner  [author] 24 Jun, 2021 @ 3:08am 
Thanks for the suggestion but I don't think to modify it