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Rapporter et oversættelsesproblem
Also I love the bun dogs. Very cute.
They use the older Humanoid Alien Races framework, not the newer biotech xenotype framework, so they don't get their traits from genes.
I've made a few attempts to adapt them to use genes, but I haven't really been able to figure it out in a way that works (and isn't more of a pita than I want to deal with.)
That being said, I made a new run, and when an invisible bun from a hostile faction showed up, I use CE to 'replace pawn with new random pawn of same race', which also automatically recruits them, but now they have a body. Nothing should change by doing so, but I had to check, and using CE to reassign the newly regenerated bun to another faction did not make them invisible again.
Let me know if you see anything else weird!
Thanks!
After testing running the game with a handful of mods disabled, I narrowed it down to this mod. Not the biggest problem, but thought I'd mention it here. This is the last HAR based mod I still have in my mod list, and will probably remove it on the next new game to help reduce potential conflicts with 1.5.
Might take a bit to figure out, but I'll work on it!
I did double check and was able to spawn several dozen Buns without any mismatching colors, so there's something weird going on with a mod conflict or something. :/
Is this a known issue and are there any fixes? It's really jarring to have randomly generated buns with mismatched colours
Current Active Mod List [jpst.it]
Do you get anything in your error log?
Let me know if you see it again!
The pawn has now left my colony so I'll keep an eye out for more visitors but I don't recall any other visitors having the issue, but it's possible I just never noticed.
Maybe there was something wrong with whatever they where wearing and it's not actually tied to the Bun Race at all.