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I cannot fix something like that, this mod does not feature scripting.
for future commenters, would you mind putting the mods name in the comments? so people know how to fix the issue you had
You can play around with that as much as you want.
(said this a few comments back already too)
In our recent game, Stingtail had died to some leftover poison on his bed that apparently kept killing him. We wanted him for Sebille's dialogue, but no matter how we tried to resurrect him, he wouldn't have any dialogue, other than when we attack him, flee and come back to the default "a gift might change my mind" when at negative attitude
The rest is bugs from the game itself because the game wasn't meant to have random npcs revived.
Nikimoney, I don't know how that bug happens, the only people who are not revivable with this, are party members (Or should be like that at least), which was done on purpose so people don't use this as an infinite revival scroll basically.
Is there any version of this mod that can help with this kind of situation?
Mods\ResurrectAnythingWithoutRemovingDialogs_347e1943-bf2e-43f2-8311-aecc43b24c39\Story\RawFiles\__PROC.txt is for a mod that manages to keep the voiced dialogue, but introduces a myriad of other issues.
this is just the revive spell changed to be usable on more than party-members.
It wasn't tested much in normal gameplay as much as it was with NPC recruiting, so I can't really say much about what works and what doesn't work after revival beside "they can still be recruited by the 'Turn NPC into Companion' spell".
I never really searched for such mods before :o
Have you heard of any mod to get a compagnon midd game ?
yea I heard some npc's (or all?) may lose the ability to talk because some scripts stop working when they die