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PS: Currently the skin sweeper only differenciates between normal and formal skin, not the verdant.
I also use this to remember what to bring to the different boss fights.
Thank you!
PS: The white/formal Dummy crashes for me, too, though.
https://github.com/CunningFox146/dummy_mod
Would you be interested in uploading it to Github?
I think developers will very love it.
但还不止这些!你装备在上面的所有物品都是可见的,而且所有的效果(如光、影效果等)也会应用到它身上!
定制皮肤,假人也有!每个玩家都可以使用这种皮肤。
这种皮肤之所以成为可能,要归功于CunningFox的items skins API[forums.kleentertainment.com论坛]
屏幕截图是由梦魇迷!
(——百度翻译)
use hammer to destory formal dummy there's nothing loot~ ><
and a little suggestion for "reskin_tool", I modified some code in skin_api as follow for the third skin:
local first_skin = ""
local flag = "none"
while inst._cached_reskinname[prefab] == skin do
for item_type, _ in pairs(MODDED_SKINS[prefab]) do
if first_skin == "" then
first_skin = item_type
end
if flag == "next" then
inst._cached_reskinname[prefab] = item_type
flag = "finised"
break
elseif item_type == skin then
flag = "next"
end
end
if flag == "next" then
inst._cached_reskinname[prefab] = first_skin
flag = "finised"
end
end
I do not use Lua before, maybe you can let this code better~ =)
thanks for this awesome mod, again!
Madness Combat themed DST, lads.
#UpgradesPeopleUpgrades.
Sure!
It will be fixed soon.