RimWorld

RimWorld

Goldminermac's Empire: Dastardly Machinations
19 Comments
Quartinium 16 Jul, 2022 @ 10:07am 
Anyone using this in 1.3?
Krof Gninut 15 Feb, 2022 @ 4:40am 
I figured out why it seemed to disappeared: Its listed in the modlist as "UNKNOWN".
Krof Gninut 14 Feb, 2022 @ 6:05am 
These are among the few mods that wont even appear in my modlist. Its as though the mod manager doesnt even know they exist. I have a similar problem with that mod that adds SOS2 precepts to ideology, and I still dont know why.
Thundercraft 31 Aug, 2021 @ 12:13pm 
Also, can someone explain the Raider Camp to me? I'm not sure that I understand how it's supposed to help. Well, I do realize that it adds loyalty. But... I'm not sure I get the reasoning.
Thundercraft 31 Aug, 2021 @ 12:10pm 
Generally, I don't go for an evil overlord play-style. (I won't even use cannibalism.) So the only part of this mod I'd be interested would be the Resettlement Committee.

But this has me wonder: Does the Resettlement Committee fit with the theme of the rest of this mod? I mean: In what way is this Resettlement Committee, well... evil? How is it dastardly?

Resettlement Committee - Quote, "A portion of the population is constantly on standby to be ordered to found another settlement."
Reianor 31 Jul, 2021 @ 5:14am 
Morality taken on it's own is not really a factor.
We can write whole beeping libraries on how killing or stealing is bad, but at the end of the day a conflict between you and the person looking to kill or rob you is just that - a conflict between the two of you and your positions in life.

Tangible differences only begin when you add a third party. Who would other people rather share the street with? The guy robbing whoever he can, the guy minding his own business, or the guy that saved a random kid from a wild dog even though he knew he'd suffer a bite in the kid's stead in the process?

Inner conflicts aside, being known as a pain in the ass by everyone around you is the one and only direct downside of being a pain in the ass to everyone around you.
Reianor 31 Jul, 2021 @ 5:14am 
"The path of evil is quite rewarding but also quite... evil."
I believe 'destructive' is the word you were looking for.

That's real life's one and only inherent downside of the egoism. The more you ignore the cost of your actions for others the less they want to keep coexisting with you.
Ex Ossibus Fumus 18 Jul, 2021 @ 6:52pm 
Can anyone confirm if this is functional as is for 1.3? just wanna make sure i can still use this with the new DLC
reenigne1 14 Jul, 2021 @ 9:41pm 
I updated empire to the version that came out june 12, and all the dastardly buildings in a game already in progress disappeared, and took their building slots with them, plus I no longer have the ability to build the dastardly buildings in this old save. made a new game, and everything works fine, it's just an issue with a game in play when the update was made.
Goldminermac  [author] 6 Dec, 2020 @ 6:48pm 
It should? I don’t think it changed much about buildings. If anyone wants a mod specifically for some of the new features I might make one.
Azraile 6 Dec, 2020 @ 3:25pm 
this and the others work with the new empires update?
Snoper卓尔 18 Oct, 2020 @ 5:49am 
more evil please!
Gelscressor 6 Jul, 2020 @ 2:02pm 
Ah, I see you're a man of culture as well.
sam 9 Jun, 2020 @ 7:31pm 
>department of oppression

10/10
Goldminermac  [author] 3 Jun, 2020 @ 3:18pm 
@BIG DADDY yes it is
Ordinary Nickname 29 May, 2020 @ 1:50am 
USSR experience is on the way
Cliffood 28 May, 2020 @ 11:41am 
ah yes, outsourced war crimes
|_| Clyax 28 May, 2020 @ 12:48am 
Add more evil things to do!
SirNonimous 27 May, 2020 @ 5:30pm 
The thing that would push this over the top would be if the game played Bad Guy(by The Cog is Dead) in the main menu when you have this installed. THAT would be putting a hat on a hat.