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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2887355135
Hope it helps anyone!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2558693847
Anotehr small error. Not game breaking, but when "pause on error" is enabled,, it's somewhat annoying. Seems like it doesn't appear on the hugslog, but I'll give the link for modlist: https://gist.github.com/HugsLibRecordKeeper/c99eb405a06b267d361d394e8a1eb90a .
The error per say is copy pasted here: https://docs.google.com/document/d/1FxGHXQlF1444L8uz9Gziq8gjFJxfR7PRQa5OLdYXzoI/edit?usp=sharing .
Nevertheless in my experience RimThreaded has evolved very much.
[h1] PSA: Don't use [D] Time Control and RimThreaded simultaneously. [/h1]
Instead choose on of them and nevertheless follow this Mod Load Order Guide:
https://github.com/cseelhoff/RimThreaded/wiki/Mod-Order-Guide
And yes it is valid without RimThreaded because it's a community designed order.
Even tried just setting things back to 100% and they still just sat there... Tried loading this at the end of my mod list, nothing. I am rocking 400 mods, and am actually VERY stable, till sadly this happened. I'll keep an eye out and will try again with future updates. :)
Pretty good mod, cheers!
I don't think that he ever suffered from a disease 🤔
Guess I have to check it out somehow!
The Problem occurs every second multiple times so it is quite hard to see other Bugs.
Thanks anyways! Really love this mod. :)
hediff (disease) that Hano has (or had before a mod was removed, perhaps?)
https://pastebin.com/Yne57SY9
Any advice?
Obviously if every mod is using their own methodology, though, it'll come down to individual patches, which I'll probably have to figure out by myself.
Many pawn-to-pawn interactions added by mods, such as Snap Out!, feeding children from Babies and Children, or adjusting shackles from Simple Slavery, take an extended amount of (real world) time, as their interactions are defined by tick length. However, the interacted-with pawn will almost always walk away from/out of range of the interact-ing pawn before the interaction can finish, as whatever code tells them to stand in place seems to NOT be reliant on tick-length.
This may be a problem that is outside reason for this mod to attempt to patch, but it's something I wanted you to be aware of.
Shelve this low on the to-do list, but it's just another interesting thing to point out.
Settings [i.imgur.com]
Injured [i.imgur.com]
Healed [i.imgur.com]
So, healing seemed to work with just this mod running at 50% speed with the settings as above. I'd guess there's some sort of mod conflict going on. I haven't done a ton of testing outside the recommended speed ranges (there's a reason I locked the slider), but this issue is still quite strange to me and I can't imagine why it would be happening.
In other words I think for some reason healing is allowed in normal or slow days but not in faster than normal days. Hopefully something to fix, or if it is not possible I guess making the slider be 1x or higher.