Avorion

Avorion

[2.0] - (SDK) Rebalance - Static Founding Cost
36 Comments
sakuya6athens 14 Apr @ 8:12am 
このモッドは、ゲーム内で障壁の外に経済を構築する能力を制限する非常にイライラする創立コストを削除します。これにより、すべての船の創立コストが常に500鉄に設定され(上の画像参照、船#11は500鉄のコスト)、障壁の前に経済帝国を築くことが可能になります。このモッドはセーブデータに影響を与えず、ゲーム中に追加または削除しても問題を引き起こすことはありません。
Enlonwhite 17 Sep, 2024 @ 5:10am 
I dont know if this still works, Probably does.

In Base game NO MODS, helpful unlimited ship trick with cost as low as IRON
(though titianium and nanonite is basically useless once you hit Trinium.)

However a quick get around ship limits later in the game, (especially in single player) is Make/get into an Alliance. Never build directly into Alliance fleet once you get many ships into it.

While in an alliance, keep personal ship count as low as you can (usually below 7).
But seriously nanonite and Titianium costs are nothing once you hit Trinium.
When you build a new ship build it as a personal ship, then GIFT it to your Alliance.
Alliance fleet is now unlimited so long as you build it personally, then gift to Alliance fleet.

Usually best in single player as you can transfer resources from alliance to personal with no limits.
I hope this trick never gets fixed.
Night Writer 15 Jul, 2024 @ 1:21pm 
As of today this mod still works perfectly, and is highly recommended if you want to be able to make more than 7 Ships in the game without being limited by Ore Type and or "Build Knowledge." (Such a ridiculous artificial limitation in a sandbox game.) I was able to build more than 7 Ships within my first 3 days of playing the game, but was constantly being limited by what ore and build knowledge I had found. This solves that completely! Thank You SDK!:steamthumbsup:
Paolini 25 Jun, 2024 @ 11:16am 
Works perfectly fine
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 11 Jan, 2023 @ 5:01pm 
As of 1/11/2023, Seems to work
A_VeryLargeRock 9 Dec, 2022 @ 9:19am 
Does this still work?
Fuzzy anomaly 3 Nov, 2022 @ 2:13am 
Does this happen to still work out?
Palpatine 5 Oct, 2021 @ 9:13pm 
HOLY SHIT THANK YOU.
Trying to make a fleet in SP just sucks with the requirements.
lechkingofdead 5 Oct, 2021 @ 6:00pm 
oh dam here i was brousing the ws and thinking anyone hate that rising cost? as you get TONES of iron early game and by mid selling it by the mil, so hay maybe finally got a use to this because i like to make some day a home sector thats just a do not fly zone for any pirate. also it would need me having a decent home sector in some location, as of yet i have found Nothing good
SDK  [author] 12 Sep, 2021 @ 2:40pm 
@Wysaw,

Your welcome :)
Wysaw 12 Sep, 2021 @ 1:35pm 
Thank you so much for updating this.
Vortek Gamer 9 Aug, 2021 @ 8:34pm 
@SDK im using 2.0 Beta and so dose another use. is there a way you could set the max version to 2.0 so we that play on server with this mod dont have issue connection the server and have to go to the workshop folder and change it.
Weaver 13 Mar, 2021 @ 3:19pm 
Ro-Mon'Gerr, please double-check that you've clicked the Override Mods checkbox when loading your savegame. Despite enabling mods in the Mods screen, if you're loading an existing save, that save will default to the last known mod configuration unless you check that box.
Suzan 23 Feb, 2021 @ 9:09am 
Does this disable steam achievements? -S
SomeCasualGuy 23 Jan, 2021 @ 3:52am 
Is there a mod to remove building restriction of higher difficulty?
Ro-Mon'Gerr 8 Dec, 2020 @ 7:53am 
Thank you for all your time & effort on these Mods. There is another way to to "skate" around the issue. Build a starting cube, eating the "founding" cost, then convert it back to Iron in Build mode. Is what I use to do. Not 100% sure if you got your "founding" cost back or not? At least then you won't have a high level metal "Core" of a simple little Iron mining ship you won't care if it's lost in the long run. :steamlaughcry:
SDK  [author] 1 Dec, 2020 @ 3:22pm 
That would be an interesting change. I'll consider adding that when I review this mod. I have a schedule of things to work though slowly because I have so many mods to upkeep and update.
Ro-Mon'Gerr 30 Nov, 2020 @ 5:33pm 
I thought in my 1st play through of game we could choose what mat to start a ship with? Would be great if you could add that to your mod at some point. Thank you
Ro-Mon'Gerr 30 Nov, 2020 @ 11:23am 
Does Not seem to work for me. I have Black Market DLC running. I did "Enable" Mod from Game "Settings" Menu. But can not see it listed once I've loaded my SP game.
Wysaw 14 Nov, 2020 @ 7:49pm 
Oh this is so good! Thank you SDK.
Door kicker 6 Nov, 2020 @ 7:37am 
<3<3<3<3
SDK  [author] 8 Oct, 2020 @ 6:38pm 
Apologize for the hiatus, I have night classes and kids to deal with during the day so time is limited. I just verified this still works. If anyone is seeing anything different please let me know. I've created 15 ships and it is still saying iron for me.
CaptPatrick01 4 Sep, 2020 @ 8:04am 
Yes, at least on my end.
Juroguy Johnson 25 Aug, 2020 @ 10:54am 
does this still work?
Casual Cass 7 Jul, 2020 @ 7:03pm 
The mod isn't having any affect on my new save-game. Any troubleshooting suggestions?
KnifeHeart 12 Jun, 2020 @ 10:11pm 
This mod is one of the best things ever.
pain eternal 29 May, 2020 @ 12:36pm 
good job shadow
SDK  [author] 27 May, 2020 @ 3:54pm 
Welcome, enjoy taking over the galaxy with your 5000 Iron ships now :)
Victorraze 27 May, 2020 @ 3:50pm 
Just seeing this makes me happy. Thanks for the mod!
Mr.Wanaskiwin "Navarone" 26 May, 2020 @ 10:20pm 
cool! looking forward to the results what ever they may be.
SDK  [author] 26 May, 2020 @ 2:16pm 
I'll look at it to see but I think the drone is hard coded.
Mr.Wanaskiwin "Navarone" 26 May, 2020 @ 4:04am 
sick! i needed this for sure! Also, is it possible to change the "player Drone" from iron to some other mineral?
SDK  [author] 26 May, 2020 @ 12:06am 
Back at you, thanks bud.
Omar Faruk 26 May, 2020 @ 12:05am 
luv u dog UWU
SDK  [author] 25 May, 2020 @ 11:04pm 
Welcome Blodhelm :)
Blodhelm 25 May, 2020 @ 8:20pm 
Thank you ^___^