Portal 2

Portal 2

iX's Resolution Confusion v1.2
16 Comments
76561198050811374  [author] 12 Jul, 2016 @ 9:25pm 
Tyvm!
GraveNoX 5 Jul, 2016 @ 1:37pm 
Amazing puzzle!
76561198050811374  [author] 16 Jan, 2014 @ 10:33pm 
Glad it's providing you a good challenge.
a 3 Jan, 2014 @ 8:52pm 
big map you made i see... every nice map im still trying to slove it but close!
76561198050811374  [author] 2 Jan, 2014 @ 2:11am 
I'm very impressed by your unique method of clearing the map. So much so I'm not going to edit a means of blocking it. I will consider it a secret solution you discovered. BTW, nice bandwidth uploading to YouTube so darn fast!
76561198050811374  [author] 2 Jan, 2014 @ 2:05am 
They are purely aesthetic. They add a source to the deadly waters.
Prototype 2 Jan, 2014 @ 2:00am 
I don't recall asking for a video...I play maps because I enjoy solving them.

Anyway, I thank you for adding an antline to the stairs, as invisible connections can be quite frustrating and I forgot to ask in my last comment. I'm also curious why there are cleansing gel droppers in both areas - they serve no purpose I can see.

Here is my new solution in response to your update: iX's Resolution Confusion v1.2
76561198050811374  [author] 2 Jan, 2014 @ 1:33am 
Okay, Prototype, I updated the map since you broke it. Thanks for the feedback. I think stuntmanmyke told me this earlier, and I misinterpretted. Anyways, it's (hopefully) good to go now!
76561198050811374  [author] 2 Jan, 2014 @ 1:07am 
Prototype, I just added a video of myself performing a run. Peruse at your spoiling leisure!
Prototype 2 Jan, 2014 @ 12:47am 
I noticed your comment "I need exposure" on "Mr Fraggle (UK)"s profile page and decided to try your latest map. Video of my solution: iX's Resolution Confusion v1.1

The first puzzle wasn't bad, however it consists mostly of timing rather than logical solving. However I'm not sure about the second part - I assume a funnel is meant to carry you to the exit but I never got that far...suffice to say there is probably at least one thing you'll want to fix.

Perhaps you could try one of mine: Moving room 2
76561198050811374  [author] 1 Jan, 2014 @ 6:39pm 
Okay, I had missed a very obvious aspect of the puzzle that let you get the second cube in the first chamber without any effort, I fixed it. And, a few other tweaks to improve the experience. Please unsub and resub to play with differences applied.
76561198050811374  [author] 1 Jan, 2014 @ 5:11pm 
Stuntmanmyke -I don't see how it's possible to reach a pedestal button with the stairs when it's two squares above the floor. I playtested the holy hell out of this map, and I couldn't.

-SM-Guppy^ - Keep at it, the first chamber is the hardest.

Mr. Fraggle (UK) - A bit more practice, I might get good? :-P

Raycel - The key to getting the first cube is timing the triggered cube to hit the button on the wall at exactly the moment the perpetually-falling cube is dead above you in line with the funnel that activates from that button. The split-second of funnel activation nearly stops the perpetually-falling cubes momentum and causes it to fall down on the path in front of you.
gamingdominari 1 Jan, 2014 @ 11:16am 
Really Hard.
Stuntmanmyke 1 Jan, 2014 @ 8:05am 
Good map but she got a little problems. In first room, i don't use funnels, i just call the cube in same time than the cube above the faith plate, in second room, i can reach the pedestal button without stairs, over that, is a cool map dude :)
Mr Fraggle (UK) 1 Jan, 2014 @ 6:30am 
I found the very first part tedious but the rest very good once I had followed antlines more closely. You are certainly prolific in your map making. With a bit more practice you might get good at it. LOl. Good chamber overall.
raycelbelmond 1 Jan, 2014 @ 6:18am 
Good job. Difficult but certainly not impossible. The only problem i had it's i don't know yet how i got the first cube. Seriously. But i got it and finish the map. Nice.