Total War: WARHAMMER II

Total War: WARHAMMER II

Better Patrol Buildings
21 Comments
No.213  [author] 6 Feb, 2022 @ 9:35pm 
@Markliuz Da Jesterly
Sorry. TW:WH3 stole my every motivation of WH2 modding. See you there someday.
Markliuz Da Jesterly 6 Feb, 2022 @ 6:55pm 
This definitely requires an update, like the wood elf's patrol building isnt included.
daminnous 8 Apr, 2021 @ 2:13pm 
updated please ?
gongoozler 19 Mar, 2021 @ 4:54pm 
Do you know how much I love this mod?:8bitheart: CA made such a meaningless one and u changed it.
The Nega Druid 6 Dec, 2020 @ 4:29am 
Looking forward to an update to this. Kinda wonky with the update because of the upgrade to this that the Wood Elves have that requires growth.
Horny Jail 5 Dec, 2020 @ 3:04pm 
Works ?
No.213  [author] 6 Jun, 2020 @ 12:59pm 
@Pointy_ears
고맙소 귀쟁이 동무!
FTale 5 Jun, 2020 @ 6:55pm 
ㄳㄳ 잘쓰겟음
totalwarwarhammer2 2 Jun, 2020 @ 10:41am 
Very cool.
No.213  [author] 1 Jun, 2020 @ 10:34pm 
@Arukei
감사합니다 재밌게 써주세요 :)
No.213  [author] 1 Jun, 2020 @ 7:49pm 
@Azrial
That's really good idea. However, unfortunately, It's like making totally new legion skill for every races. I have no ability to do that. Sorry.
SirGrumbles 1 Jun, 2020 @ 7:08pm 
this is cool, but out of curiosity, would you have been able to make it so that the building allows you to spawn a cheap baseline melee unit to battles? so that if youre the empire and have the building in all 4 regions in a province you could then summon up to 4 units of maybe spearmen or swordsman at higher tiers
Arukei 31 May, 2020 @ 7:26am 
쥐 하나 보고 짓기 거지같았는데 감사합니다~!
No.213  [author] 30 May, 2020 @ 4:44pm 
@Meuhoua
Hmm... That's a point too, yeah. OK. I'll patch it today. Also, thank you for worthful feedbacks.
Meuhoua 30 May, 2020 @ 4:39pm 
I get what you mean, i understand the balance choices due to the garrison limits but i'm still convinced in a game like that lore is important to keep at most the asymmetricity of factions. Otherwide, i guess 20+ units should be quite rare in vanilla garrison setting or only possible with mod like "Dynamic Garrison" so i dont know which is the better choice do make.

About Skaven, long time i didnt played with them, so may be thats not the better idea to add corruption, but maybe add Food instead of Gold to impact on public order as the building do for other factions.
No.213  [author] 30 May, 2020 @ 3:55pm 
@Meuhoua
Yeah, I thought that too. And... sometimes I care about lore stuffs, but not that much. I basically think utility and convenience is more important than respecting the lore at making mods. Plus, as may you know, garrisons cannot be more than 20 unit cards and if it's more than 20, often the stronger units are excluded. It's not common case but I should consider that. Also, I set high tier infantries to some races(such as Depth Guard), I wanted to deploy units that hard to recruit or peoples don't use that much.
And the Skaven corruption. I didn't play Skaven campaign yet(though I already made some Skaven mods lol), but Skaven corruption isn't always good for Skaven them self, right? So I don't want to add that. Instead, how about increasing income to 100?
Meuhoua 30 May, 2020 @ 12:49pm 
Nice rework, but i think you should ajust the units given or garrison : for some factions thats seems strange to have some kind of "elite soldiers" for a "patrol task".
So i suggest to change that for 2 (or 3 if balance necessities) basic units for Empire, Orcs, Norse, High Elves and Vampirate (for the others factions, your choice seems logical).
Also, Skaven one should spread some Skav corruption.
REITERPALLASCH 28 May, 2020 @ 12:12pm 
Very nice.
gongoozler 28 May, 2020 @ 11:56am 
Yep, thx, man
No.213  [author] 28 May, 2020 @ 11:42am 
@gongoozler
You like it? yeah? :)
gongoozler 28 May, 2020 @ 11:12am 
Niiiice