Arma 3
Outlawl Mag Repack v3.1.3
6 Comments
Hudson242 28 Jan, 2023 @ 2:21pm 
Is there a way to use this, but make the GUI optional/togglable? I'd still like to just be able to hit cntrl+R to pull up only the magazine graphic that shows a graphical representation of how many rounds are left in the mag, as opposed to the menu. If not, no worries. Thanks!
captainducko 1 Oct, 2020 @ 12:53am 
Hehe I've resurrected another one of outlawl's mods. It fixes this mod's problem where it isn't initialized on mission resume. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2244571612
Metal  [author] 30 Sep, 2020 @ 9:56pm 
I'm glad you're getting use out of the mod! I cant really offer any support as I'm not a mod dev and I have little idea as far as how any of this works under the hood. It's good to see you were able to find a solution!
captainducko 30 Sep, 2020 @ 7:56pm 
the problem is indeed the mod not being initialized upon load. Using moduload 0.5.2 fixes it. This mod isn't available on the workshop and can only be installed from file.

https://forums.bohemia.net/forums/topic/163084-moduload-%C3%A2%E2%82%AC%E2%80%9D-save-game-mod-initializer/

{LINK REMOVED}
captainducko 30 Sep, 2020 @ 7:30pm 
ahhh no there is a problem! when you start a mission, this mod works fine. But when you resume or load a mission, this mod doesn't activate!! Any ideas how I could activate this mod on load? Something I could run in the console?
captainducko 30 Sep, 2020 @ 2:37am 
thank you so much for uploading this. this is the only repack mod that works with old man.