Arma 3
F-15 CAS Module ANZACSAS
16 Comments
ANZACSAS Steven  [author] 16 Aug, 2022 @ 4:58am 
Hi m8, This mod requires the napalm mod.
Thanks.
☠ Kibbe_Surdo ☠ 14 Aug, 2022 @ 8:02pm 
hi anzacs this mod already has this right ?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1703765606

thanks in advance
ANZACSAS Steven  [author] 6 Sep, 2021 @ 4:26am 
if your after a dynamic air support feature i.e reusable and anywhere anytime?If so use the F16 module.It has that ability .Works the same as the vanilla game modules.
venoooem 31 Aug, 2021 @ 8:15am 
can u pls explain how or link me way on how to use this in dynamic recon ops
ANZACSAS Steven  [author] 31 Aug, 2021 @ 5:10am 
yep.:)
venoooem 26 Aug, 2021 @ 9:24am 
can i use this in scenarios?
ANZACSAS Steven  [author] 27 May, 2021 @ 7:13am 
:)
godfather 26 May, 2021 @ 9:57am 
amazing !!
Miko 11 May, 2021 @ 3:06pm 
That's fine mate, take your time. Thanks for all the great mods :)
ANZACSAS Steven  [author] 11 May, 2021 @ 5:29am 
Thanks m8.The f18 is on the to-do list but i dont have much mod dev time atm.
Miko 10 May, 2021 @ 8:57pm 
I love this! Is it possible to create something like this for the Super Hornet mod?
ANZACSAS Steven  [author] 25 Oct, 2020 @ 2:51am 
I'am not sure m8.I didnt make the vids.Try using max settings in the particle efx options.He might have blastcore/hopecore etc.Maybe check the desrciption of the vid too bud.
Junglian 24 Oct, 2020 @ 1:42pm 
any other mods in video? my explosions look smaller and nowhere close to this
ANZACSAS Steven  [author] 30 May, 2020 @ 1:58am 
Forgot to add,I'am unsure about Zeus functionality.This mod will work the same as the Vanilla CAS Module.
ANZACSAS Steven  [author] 29 May, 2020 @ 12:19am 
For this CAS module setup ,Yes,its based around the intial placement.There is a script wrote by
Millenwise (beno_83au) called MIL_CAS.sqf.That allows ,via script to repeat the CAS module.At the same place though.There is some code that we can use that spawns CAS Module code that i havnt played with yet that will hopefully achieve a dynamic and repeatable creation of the CAS Module.The code is -

[player, player, true] call BIS_fnc_moduleCAS

Referring to the BI Wiki for further specifics.
Its on the ToDo list.If anyone has any info or scripts working with this please share here.I'll list it up on the description with credits given.
Thanks.
Fats 28 May, 2020 @ 7:41pm 
This is nice but is there a way (maybe via zeus?) to dynamically change the cas target in game? The only way is choosing the correct position of the trigger during mission editing time? I think I get a pretty similar effect with the "Advanced CAS" in Achiles.