Stellaris

Stellaris

Animated Scrin Portraits
58 Comments
Shadowing 20 May @ 2:00am 
Just got harvest option and nothing up to midgame (crysis kicked my ass)
force728  [author] 19 May @ 2:56pm 
@Shadowing: It's already in the mod and it's available to research, you just need to find some planets that have tib deposits. You didn't find any during your playthroughs?
Shadowing 19 May @ 11:56am 
Any hope for unlocked ichor tech outside of harvesting?
Or making tech civic avaible to non-hiveminds.
Fran 8 May @ 4:48am 
Needs a Update :)
yx_gmkj648 27 Jan @ 4:09am 
Are there any UI mods that can show the ichor resources pls?
yx_gmkj648 27 Jan @ 3:58am 
Are there any Chinese translation mods that can translate this mod pls?
Inerael 18 Jan @ 7:25am 
Amazing thanks you verry much ! :)
请你吃饭xd 16 Jun, 2024 @ 9:32pm 
Please update him, please
RandomEdits 16 May, 2024 @ 12:38pm 
I feel like they should be a lithoid species. It just makes sense to me.
force728  [author] 19 Apr, 2024 @ 12:06pm 
@PowerCrab: What do you mean by strange?

@Chad Sky: It might be possible to do it using the spy network, but I'm not sure.
PowerCrab 19 Apr, 2024 @ 11:24am 
Hey, I need help, why description of buildings and other staff so strange?
Chad Sky 13 Mar, 2024 @ 11:24am 
or just a way to seed tiberium on others outside borders
Chad Sky 13 Mar, 2024 @ 11:24am 
would it be possible to add the scrin a way to seed tiberium on other empire capitals with spy network kinda like how the devour star work?
force728  [author] 1 Feb, 2024 @ 11:46am 
@fLaMaster: Thanks, but next time put your reports in the bug report thread so I can keep track of them in one place.
fLaMaster 1 Feb, 2024 @ 4:43am 
gfx\particles\scrin_weapon_particles.gfx the same
fLaMaster 1 Feb, 2024 @ 4:39am 
gfx\portraits\asset_selectors\scrin_room_textures.txt need close brace on the end of file
trinhcaonguyen99 19 Nov, 2023 @ 1:25pm 
Mod is absolutely great. But when I essentially update to 3.10 version of this game, It recently is not compatible with this last version. Hopefully you will update soon.
Weyland-Yutani 19 Oct, 2023 @ 11:03pm 
I love your work, I have loved this faction since childhood! It would be great to also adapt the unit sound effects to suit your build.
w.girl27 12 Oct, 2023 @ 8:58pm 
can non scrin research these technologies as well i hope so as i love have new tech lines to go down rp wise also can i get the planet IDs for the new classes?
Heretus 29 May, 2023 @ 5:26pm 
@Zero : Try opening scrin_ichor_tech.txt with notepad ++ find tech_ichor_harvesting section and replace the following line : prerequisites = { "tech_space_construction" } with : potential = {
has_trait = trait_scrin_species
}
Zero 2 Apr, 2023 @ 9:34pm 
Is there any way you can make it so these technologies that are added in ONLY apply to the player that is scrin? I am not using tiberium wars and as another species the "Ichor Harvesting" tech just showed up.
force728  [author] 18 Mar, 2023 @ 2:54am 
@temujin321: You can use both if you want, but the resources are separate.
temujin321 17 Mar, 2023 @ 10:45pm 
I see that you recommend the Tiberium Wars mod with this. At the risk of being mocked for asking a dumb question, does that mean that this mod has default compatibility with that one? Will the resources merge or will you have two sets of Tiberium resources to manage?
Arkenor 24 Jan, 2023 @ 12:26pm 
OK, went through all my researched tech, and none of them seem to be responsible. So no idea where the Scrin techs are coming from. Weird, and quite possibly one of my other mods is doing it somehow. It's not crashing me out or really causing much bother, so I wouldn't worry too much.
Arkenor 24 Jan, 2023 @ 11:54am 
I'll see if I can figure out where they're coming from. Could I have stolen the tech via espionage? I certainly didn't notice if I did. Will take a good look.
force728  [author] 24 Jan, 2023 @ 11:48am 
@Arkenor: I just tested this on several non-Scrin empires and they're not getting the research to unlock those weapons. I also checked each research technology and they all match their appropriate scrin weapon and ship component so they shouldn't show up unless you reverse engineered the tech from another Scrin empire using the Scrin origin/civic. Are you using another mod that might affect weapon tech?
Arkenor 24 Jan, 2023 @ 1:22am 
Shields, armor, scanner, missiles, power supply. I think pretty much everything.
force728  [author] 23 Jan, 2023 @ 6:59pm 
@Arkenor: What components are showing up?
Arkenor 23 Jan, 2023 @ 3:29pm 
I'm getting Scrin gear turn up for me in the ship builder, even though I don't have the material for it. And I'm not Scrin. Wouldn't mind, but the autobuilder seems to love the stuff.
Zonny Tiger 9 Jan, 2023 @ 7:36am 
it'd be sick if you could integrate the tiberium mod with this, so ichor hub actually has tiberium
FinnishGrilOS 13 Aug, 2022 @ 8:12am 
Why does scrin captitol start with no hive district or industrial district?
Grendain 21 Apr, 2022 @ 9:48pm 
I hope you made The Scrin a prescripted empire with Vex of Destiny in nexts updates of this species
Grendain 23 Feb, 2022 @ 7:46pm 
The best Faction of all Command e Conquer saga
force728  [author] 19 Dec, 2020 @ 5:08pm 
No problem, happy to help.
His Holiness 19 Dec, 2020 @ 5:02pm 
Thank you so much for updating so quickly, you're great!
His Holiness 19 Dec, 2020 @ 4:37pm 
I love the Scrin and this mod and I would love to play a game with my friends with it on, but I think since it's considered 'out-of-date', the game recognises that we have different versions and won't let us play D:
Osiris 19 Aug, 2020 @ 10:09am 
i loved the scrin in C&C. such a strong faction.
ElderDays 26 Jul, 2020 @ 5:26am 
Love your C&C mods! I just finished a playthrough as the Scrin and it dawned on me that they might work better as lithoids. They are supposed to live off of Tiberium instead of organic material. Their use of Tiberium to strip mine planets would be well represented by the Terravore civic.
{!} 7 Jun, 2020 @ 12:18pm 
The modifier for the Threshold Tower (the monthly Rare Crystals) doesn't work. Maybe make it so it just produces them instead?
Also, the thtreshold towers are MASSIVELY over costed in alloys. I barely found them usable until i was in the very late game and had already beaten the crisis.
James Fire 5 Jun, 2020 @ 1:26am 
Well, I have a list of things in the design doc https://docs.google.com/document/d/1ZBIL1RKMcy3lVJa7YqjQ2sj-DCT7Ti0CH8T6E6TpUXM/edit?usp=drivesdk
That are currently missing from the mod. I'd also like art stuff for future content. Twink is currently lacking time to fill these out.
force728  [author] 4 Jun, 2020 @ 3:45pm 
@James Fire: What do you have in mind specifically?
@Depressed Kisy ;w;: The Scrin trait just gives a couple modifier bonuses. It's not tied to any special triggers or events.
@GamingMasterAnthony: None. The shipset in the image is just a bunch of Scrin models from C&C3 that I converted into Stellaris for personal use. As I said before, it's in a rough state.
Anthony the Eternal 4 Jun, 2020 @ 3:29pm 
What mod are those ships from?
💙Kisyana💙 4 Jun, 2020 @ 11:50am 
What does the trait do?
James Fire 4 Jun, 2020 @ 5:34am 
Oh, another thing I'd like to ask, if you don't mind.

How good are you with the various texturing stuff? I have some various art things that would be nice to have done for Tiberium Wars, and since you're clearly interested in CNC...
ZABOR 4 Jun, 2020 @ 12:26am 
@force728 also you could also use there GDI and NOD models as well if it works for the scrin :/
force728  [author] 3 Jun, 2020 @ 11:11am 
@AryxErin: Nice work on the Machine shipset. If you do plan on making shipsets for the C&C3 factions, I wouldn't mind at all. :)
AryxCami 3 Jun, 2020 @ 3:34am 
This is absolutely perfect: I've wanted to make a scrin, nod and GDI shipset collection for a while now :D
force728  [author] 1 Jun, 2020 @ 7:28pm 
@ZABOR: Thanks for the suggestion, I'll keep that in mind. :)
Wreck 1 Jun, 2020 @ 1:46pm 
THE BLOOD OF GODS WILL BE OURS!
ZABOR 1 Jun, 2020 @ 1:46am 
love your work:steamhappy: