RimWorld

RimWorld

Configurable Mental Breaks
42 Comments
MoJean 25 Jul @ 3:47am 
thanks Niels for updating. You're amazing
The Bard of Hearts 20 Jul @ 5:34pm 
Thanks for the mod work!
GimmeYoCookiez  [author] 20 Jul @ 2:13pm 
1.0.5
* Updated to RimWorld v1.6

@kingrevolucion12 it should affect all pawns
MoJean 20 Jul @ 6:10am 
please can this updated? I really cant play with the constant mental breaks
The Bard of Hearts 15 Jul @ 3:15pm 
Hoping for update
Tape_Worm [FWKZT] 16 Jun @ 11:38am 
its not working anymore :Sob:
kingrevolucion12 9 Apr @ 5:24am 
This only affects the settlers or also the rest of the factions because I have a mon that makes them enter berserk with Scaria, does it affect only one or both factions equally?
brevisdiem34キツネ 22 Dec, 2024 @ 9:22pm 
@Sierra you are describing a vanilla mechanic - look to the wiki http://rimworldwiki.com/wiki/Menus#Threat_response
MapleSierrap 5 Nov, 2024 @ 11:13pm 
Seems like there is no toggle for "Fleeing in panic".
aZeRob126 13 Aug, 2024 @ 3:03am 
All.
GimmeYoCookiez  [author] 20 Jul, 2024 @ 5:05am 
@aZeRob126 Which mental breaks did you try to disable in the settings?
aZeRob126 12 Jul, 2024 @ 8:33am 
likely broken on 1.4, enabled it, tried to play a game of rimworld, everyone proceeds to have mental breaks
Killer Tamashi 27 Jun, 2024 @ 12:39am 
Sweet! Wish I came across this mod sooner--I always thought it was stupid my colonists wanted to run into the wild just because they didn't get recreation time that day..
Monkey Magic 30 May, 2024 @ 6:40pm 
@GimmeYoCookiez - Have you considered an option to add a delay, or otherwise nerf rather than remove mental breaks? Some would be more tolerable (and could be dealt with) if they did not activate instantly, and switching them off entirely seems kinda heavy handed
Beowulf 30 Apr, 2024 @ 5:04pm 
This is a GODSEND! No more will my pawns go into a sad wander because they chose to walk down the ONE dark hallway in my base that they've refused to build wiring for! :D
specopsbarton 29 Apr, 2024 @ 2:43pm 
thank you! :steamthumbsup:
GimmeYoCookiez  [author] 29 Apr, 2024 @ 1:36pm 
1.0.4
* Updated to RimWorld v1.5
specopsbarton 20 Apr, 2024 @ 7:26am 
1.5 update pls?
poopy joe 18 Apr, 2024 @ 8:33am 
1.5
DarkiYolo 16 Apr, 2024 @ 3:38am 
Need an update for 1.5
Mahamotti 13 Apr, 2024 @ 7:34am 
Will the mode update to v1.5?
Drakogarnus 31 Mar, 2024 @ 1:05pm 
my pawns are still giving up despite me disabling the break mods probably busted on 1.4
7watcher 14 Feb, 2024 @ 1:25pm 
This mod no longer works for my pawns
line 31 Mar, 2023 @ 4:06pm 
[HugsLib][ERR] Exception during DoWindowContents: System.MissingMethodException: void Verse.Listing_Standard.CheckboxLabeled(string,bool&,string,single,single)
at NMeijer.ConfigurableMentalBreaks.ConfigurableMentalBreaksMod.DoSettingsWindowContents (UnityEngine.Rect inRect) [0x00006]
in
<redacted>:0
at
HugsLib.Settings.Dialog_VanillaModSettings.DoWindowContents (UnityEngine.Rect inRect) [0x000e4]
in
<redacted(bunch of random shet>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
HugsLib.Utils.ModLogger:ReportException (System.Exception,string,bool,string)
HugsLib.Settings.Dialog_VanillaModSettings:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
line 31 Mar, 2023 @ 4:03pm 
this is broken on 1.3 because it errors out when you try to access its settings please fix
Cheese Demon 26 Feb, 2023 @ 3:21pm 
Hey thanks for making this mod i hate dealing with Insulting Spree's and Berserk from Prisoners
FeFePlay 21 Oct, 2022 @ 3:43pm 
1.4
sometimesidiot564 27 May, 2022 @ 1:26am 
i need a mod that stops colony animals going into mental breaks when their bonded colonist dies. for context all of my colonists are immortals so they die a lot.
AnotherAbyss 11 Feb, 2022 @ 11:01pm 
Going to combine this with Mood Matters mod (which gives pawns buffs and penalties based on mood) and see how different gameplay ends up being.

Thanks for making this!
MFcoffee 17 Nov, 2021 @ 11:23pm 
They're under Options, Green button.
EnvyHeadMonbo 30 Oct, 2021 @ 12:38am 
where the eff are the mod settings he had ask an no one answered
Rin_74 8 Aug, 2021 @ 11:32am 
hello, stupid question here, where are the mod settings located? I cant seem to locate a place where the "settings " are to configure what I need.Thanks
Alice 23 Jul, 2021 @ 8:14am 
THIS IS EXACTLY WHAT I NEEDED! Half the mods I find are just kind of what I needed, but this one is verbatim what I've been asking for like half a year now. I have no idea how I didn't find this sooner, but at least I have it now and my future psychotic rimworld misadventures will be that much better because of it.
specopsbarton 21 Jul, 2021 @ 2:30am 
Thank you for this mod. :steamthumbsup:
Ender 6 Jun, 2021 @ 4:07pm 
Nice mod, thanks.
Jippy 1 May, 2021 @ 6:54am 
Somebody entered a murderous rage and almost killed a colonist that was in a coma ._.
i eat cigarettes 1 Oct, 2020 @ 9:23am 
thanks for this, now i can stop my pawns giving up on the colony because they had to eat without a table
Mysterius 14 Aug, 2020 @ 2:38am 
Can you customize mental breaks for prisoners only?
The Bold Attack 13 Aug, 2020 @ 3:20pm 
can you add more features like the ability to disable mental breaks during raids or while being drafted
GimmeYoCookiez  [author] 9 Aug, 2020 @ 6:04am 
@TurtleMan sorry for the late response! I can't reproduce the issue you've described. Are you sure it's because of this mod? The code is extremely simple and only overrides the mental break list generation. So this should in no way interfere with drafting.

Can you try only without my mod and see if the issue still occurs then?
TurtleMan 24 Jul, 2020 @ 9:56pm 
Update: Ok it didn't work, I'm getting the right click bug where selecting a colonist and right clicking anywhere causes the colonist to be drafted :(
TurtleMan 24 Jul, 2020 @ 9:30pm 
THANK YOU for this mod!!!! I added to a save file and hope it works. No longer have to keep executing colonists after they destroy a 75x stack of advanced component.