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When I test again I'll let you know.
As for the items behind the desk, I don't know how, why, or when they happen. If I notice it happening again I'll let you know.
Once again, thank you very very very much!
Because my implementation is to create a new item to display when placing items. So the two things you encounter that are eaten (1.invisible 2.taken and eaten) are exactly the same as the two things that are eaten.
Item display behind the desk situation, because I have not encountered myself, so it may not be able to fix temporarily. If convenient, can you add steam friends to help me test?
The game no longer crashes, but behaves unexpectedly.
I made a short video to show better. Some mobs can eat the foods on the tables, and some cases (dogs, batilisk, pigs, Bunnyman) the food its consumed and another cases (rabbit) the food show invisible.
And some items look like dropped but its not (like gnome in the video). Sometimes its exactly when put on the table sometimes after some time.
https://youtu.be/IyWOGFLsVWY
after the last update, the game crashed on winter when the snow forms a layer on the ground. (Its a dedicated server).
Pleeease, Can you fixed that? How can i show you the log errors?
The (piece of) log:
```[00:06:13]: [string "../mods/workshop-2112123428/modmain.lua"]:188: bad argument #1 to 'pairs' (table expected, got nil)
LUA ERROR stack traceback:
=[C]:-1 in (global) pairs (C) <-1--1>
../mods/workshop-2112123428/modmain.lua:188 in (field) OnSave (Lua) <183-191>
inst1 = 121018 - table_winters_feast (valid:true)
data = table: 3D2B61D8
scripts/entityscript.lua:1717 in (method) GetPersistData (Lua) <1698-1729>
self (valid:true) =
GUID = 121018```
(sorry, i dont speak english, so maybe something will be confused)
Don't know what "tradeable component" is, btw. But Waterballoon and Saddle didn't want to be placed. Which is ok, I just tried them for some variety.
The main point was to use the food as bait for pigs, without lying on the floor.
For decoration, there's a mod that lets you put various things on tables: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2052015412
However, I saw another implementation method on the forum, I asked the author and waited for his reply. I don't know anything about animation myself. I'm sorry.
Here's the post: https://forums.kleientertainment.com/forums/topic/146791-help-problem-with-texture-display-using-overridesymbol/#comment - 1627413.
I made a suggestion a year ago. :) Would be cool if you could consider it. Thanks. :)
That comment:
Mickmane 23 May, 2022 @ 4:02am
Hiya, me again. :)
I wanted to place the craftable food items from the year of the pig king on the table, and it didn't let me. Could you add them as possibilities?
https://dontstarve.fandom.com/wiki/Year_of_the_Pig_King#Tribute_Roast
Thanks!
Thanks!
I wanted to place the craftable food items from the year of the pig king on the table, and it didn't let me. Could you add them as possibilities?
https://dontstarve.fandom.com/wiki/Year_of_the_Pig_King#Tribute_Roast
Thanks!
Would you like to try this recipe module for the Additional Item Package Don't Starve Together mod, this food looks really cute! But the food can't be placed on the table without a text prompt
That thing picks up the powdercake though:
https://dontstarve.fandom.com/wiki/The_Lazy_Forager
Anyway, thanks for your replies. :)) Your explanation did make perfect sense!
我好久没玩了,而且有些懒,不太想改动这个mod了
另外,我知道怎么解决猪人吃掉的问题:
拿取那改为:
inst.components.shelf.ontakeitemfn = function(inst, taker, item)
if item and item.components and item.components.perishable then
local tempName = item.prefab
item:Remove()
if taker:HasTag("player") then
inst.components.shelf.itemonshelf = GLOBAL.SpawnPrefab(tempName)
end
end
old_ontakeitemfn(inst, taker, item)
end
然后在放置那用
if item.components.edible then
item:RemoveComponent("edible")
end
把edible 模块拿掉 猪人就不去吃了。
至于要不要 taker:HasTag("player") 来判断,就看看是否有其它尝试拿取桌子上的其它生物。
另外,即便世界重启,edible 应该也不会回来,我试了下猪人在重启后也不去吃。
What I want to express is to surround the powdercake with a wall or fence.
like this.
wall wall wall
wall cake wall
wall wall wall
What do you mean by surround the food?
Pigs can eat the food on the table because the table has shelf components. When pigs search for food, they can search the food on the shelf and take it down.
But turkeys can only search for food on the ground.
If I modify this function, I think it is beyond the scope of this mod. And implementation may lead to other problems.
You can try to surround the food, or use other methods that can be realized from the game itself. This is also part of the fun of the game.
But I can't put fresh bait for gobblers on it. Well, they don't even care about a powdercake placed on the table, maybe they don't see it the same way pigs see the food?
Is it possible to do something about that? Make the gobblers see the food on the table and go for it?
(It'd be so convenient to not have to worry about my Lazy Forager picking up the gobbler bait.)