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Hallo Yellowcake, hoe ver ben je met de update van de singale?
First I'm creating the track signs for the big update, but as I am doing all the work by myself, and at the moment really am lacking some spare time to make huge jumps in progress I can't give an estimation about the update. Estimation is about 1,5 to 2 months for the set to be uploaded to the workshop, but than only with the tracksigns (those that are already available + totaly new ones
Unfortunataly I was lacking time (and motivation, wanting too much done too fast).
As of now, I am working on an "update". Wich means remodelling of everything in my own pace and combining everything in one mod. Just to keep it a little easier.
Dirk, thanks for this little fix! Would like to pin your comments, but that isn't possible.
So what I am trying to say is. There is coming a new download, which will combine everything together in, hopefully, a more high res/realistic pack.
This causes mods which are loaded later to "overwrite" data from mods which were loaded earlier.
By giving the reused folder name in each mod folder a unique name (and all links to files within these folders must be updated also), the problem is fixed.
Note: after renaming the reused folder name in all mods, Uitbreiding 1 will not have a "Nummerbord.mtl" material file it can access (it used to get this from the Basisset).
This will break the Uitbreiding 1 mod.
To fix this, the "Nummerbord.mtl" file needs to be copied from the Basisset materials folder (in <models/material/[UniqueNameForSeinonderdelen]/borden).
Since this mod is not mine, I cannot publish anything and I hope Yellowcake can take my findings to create a fix and release a new version of all mods.
Message 2 of 2 (because of the 1000 characters limit).
I've created two screenshots to show working red and green lights:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2899428452
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2899428440
Message 1 of 2 (because of the 1000 characters limit).
The pack with the signs wil be getting all the updates in the future, when I come around to remodel, skin and script the whole thing. Eventually, these updates wil come to these original packs.
I will be looking for a "temporary" quick and dirty fix, but I can't set an ETA for it😕
Granted, this could be a mod conflict or some other issue, but like I said, it doesn't appear to affect Uitbreiding 3, just the others.
Currently I'm working on a set that combines all of the seperate signal sets that have been released so far.
This gives me the opportunity to go over every file again to check for little erors, and sadly I have found more then I was hoping for. Also, some changes on the base level are coming, just to make the set more user friendly!
Some bigger issues that are currently known, like the weird lights on the gantry signals will also be adressed.
When the time comes to release the combination set, the updates will also be transferred to the individual packs. These wil remain on the workshop, for not screwing up your saves (and be picky of what signals you actually want :P)
Just a little heads up, but still no ETA.
@bp48game: no problemo
Zou je in de toekomst misschien ook voorseinen kunnen/willen maken als waypoint?
Zodat ze ook echt functioneren als dat ze bedoeld zijn :) (Niet stoptonend zijn)
Bebording zal uiteindelijk wel een keer volgen.
Wat de vrijbalk betreft. Ik geloof dat iemand anders daar al mee bezig is.
Oustanding, thank you!!
Krijgen we ook alle borden voor langs het spoor??, en vergeet de vrijbalk niet :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1977005634
An English translation is already being worked on👍🏻
The only criticism I have is the red aspect is too much like the yellow. Needs to be more red @ yellowcake.