Stellaris

Stellaris

Star Wars: The Galaxy [2.7]
211 Comments
chriskar  [author] 4 May, 2021 @ 10:08am 
For everyone who is still subscribed to this comment section, I made a new version of this mod! Take a look over here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2475935823 or search for "Star Wars Galaxy 2" on the workshop.
Atago 1 Apr, 2021 @ 2:57am 
@baloo read the mod description and you'll see when
baloo 1 Apr, 2021 @ 2:22am 
How long till an update for 2.8
totalwg14 1 Feb, 2021 @ 9:22pm 
awesome expansion, but can get laggy late game
voxxel 8 Jan, 2021 @ 10:47am 
Awesome Map :steamthumbsup::steamthumbsup:
Inksitor 21 Dec, 2020 @ 10:50am 
works with 2.8.1?
Dellar 13 Nov, 2020 @ 12:44am 
@alejandro_tch that's another mod, read the description, this is just the map
Stefanzo 8 Nov, 2020 @ 8:03pm 
How long till an update for 2.8
Saint Pepsi 4 Nov, 2020 @ 1:19am 
Will this mod transform Stellaris into a complete Star Wars universe with ships, armies, weapons and empires and federations?
Ivan Slavutskiy  [author] 24 Aug, 2020 @ 1:17pm 
so wait for updates
Ivan Slavutskiy  [author] 24 Aug, 2020 @ 1:17pm 
If Chris alowes than i will finish my last version and add CW and Empire eras. They are basicly done
Dellar 20 Aug, 2020 @ 9:31pm 
Is this compatible with New Frontiers?
LocoArticWolf97 19 Aug, 2020 @ 3:19pm 
Can someone please keep this mod alive, Fall Republic came out and it's a bit heavy in terms of files/modding and this mod is somewhat of a lite version of it. Also FR overwrites a lot of the game including mods you may have installed. Again, this is a great lite alternative that allows for users to make more custom games of Stellaris with other mods/settings.
chriskar  [author] 15 Aug, 2020 @ 2:41pm 
@brutus_61 if someone wants to continue this mod he can use it.
chriskar  [author] 15 Aug, 2020 @ 2:39pm 
@brutus_61 no I will not, release does not equal finished.

@ĐieḨard☠ I dont speak russian but I used google translate. There is no russian language support. Нет поддержки русского языка.
✟ᗫieᕼard✟ 15 Aug, 2020 @ 12:41pm 
Есть поддержка русского языка?
brutus_61 12 Aug, 2020 @ 10:10pm 
when SWFR is releases will you come back to this mod again or let someone else work on it?
chriskar  [author] 11 Aug, 2020 @ 5:51am 
Thank you all :) Take a look at our discord. The release is currently at 3x very soon, so it will not take too long before you can play it.
Jaeger 11 Aug, 2020 @ 5:30am 
They said in a Stream that they paln to release in next two weeks.
JulianTheApostate 11 Aug, 2020 @ 12:00am 
Nice job getting to work on FR, that mod looks amazing from the bits I've seen. Any chance I can get you to spill the beans on a potential release date? I'd imagine there's no one day set in stone yet but days, weeks, months, a ballpark answer would be great. No worries if not, and good job on this, can't wait to see your work in FR
Orion 8 Aug, 2020 @ 8:09am 
Wow, Congrats on being invited to work on the Fallen Republic mod, hope it turns out great :)
Delta 23 31 Jul, 2020 @ 1:08pm 
The Mandalorian starting sytem does not work it spawns you outside where the actual mandalore system in in the map
ExPendragon 30 Jul, 2020 @ 7:45pm 
@Mandoade77 Then use the Star Wars ship packs
Tarnado 30 Jul, 2020 @ 5:22am 
Or.. You could make a sub-mod as the devs are currently working on a better SW mod at the moment?
Mandoade77 30 Jul, 2020 @ 12:17am 
Please make the ships and designs in the game look like STAR WARS designs. I cannot play the game while my ships look like something out of a 90s Sci Fi movie. I'm perfectly okay with just a few factions so long as I'm in what feels like the Star Wars universe.
❤️Queen Joopia💔 18 Jul, 2020 @ 1:36am 
You have a scary picture husky.:mortis:
Shi'Thead 15 Jul, 2020 @ 10:03am 
Lol, theres no option to begin a game
phrenic 13 Jul, 2020 @ 5:57pm 
what galaxy do I start with
Sonicfalcon 11 Jul, 2020 @ 8:57pm 
what are the prescripted factions that spawn?
HALIFA 11 Jul, 2020 @ 5:18am 
Great!!!
AlexTheEnderWolf 10 Jul, 2020 @ 7:52pm 
How did you do this, I didn't think It was possible to have a static map!
chronoss2008 9 Jul, 2020 @ 3:51pm 
will give a try
the trek one is very complicated
so peeps know
Who Dis? 6 Jul, 2020 @ 11:03pm 
@chriskar & @Ivan Slavutskiy this looks amazing so far!
UAreDie 5 Jul, 2020 @ 1:32pm 
I wish there was a smaller version of the star wars galaxy, with closer to 600-800 stars. I dont like how you gotta go through long straight lines of systems, even if its accurate to star wars.
Delta 23 3 Jul, 2020 @ 8:51pm 
could you guys also make it that those starting planets I mentioned also work with yur placment in the galaxy? me and some friends want to do an MP with this mod but its kinda hard when all the current starting sytmes make us spawn so close to one another
kjumper 3 Jul, 2020 @ 1:10pm 
Perhaps this has already been mentioned earlier in the thread, but I noticed that Muunilist doesn't have any habitable planets when it should.
UAreDie 3 Jul, 2020 @ 6:00am 
YES FINALLY!!!!!
Delta 23 2 Jul, 2020 @ 11:15pm 
you should incorperate the star wars starting sytems mods so the more famlous worlds have special modifiers and suchs plus its kinda weird seeing coruscant not being an econoplilis
RavenFox 27 Jun, 2020 @ 11:19am 
really needed something like this
chriskar  [author] 24 Jun, 2020 @ 1:06pm 
@felis @mr_trousers for prescripted countries I did exactly that. But the I thought he talked about the player-created one.
mr_trousers 23 Jun, 2020 @ 7:57pm 
Civilizations being renamed at the start is actually fixable. If you've assigned a unique country flag to each custom empire, then run an event using the game start on action, and search for each country in turn using the custom flag, and reset their name. It won't solve player-created empires being renamed, but any of the preset ones you've made, it will.
felis 23 Jun, 2020 @ 2:20am 
@chriskar there might be a fix for the 1st one yet. Have you tried creating an on game start event that would rename the prescripted countries back to what they're supposed to be?
chriskar  [author] 21 Jun, 2020 @ 1:44pm 
@Sarnen 1. is not fixable. 2. will be fixed. 3. for some systems this is true, but the size of the galaxy is limited so I cant fix it for all. 4. will fix this

@omega13ful most of the systems are designed after their description on wookiepedia. So if a system has 9 planets it will have 9 planets in stellaris. Only thing I will reduce are the moons. Most gas giants in the star wars universe have like 30 moons and thats simply impossible in stellaris
omega13 21 Jun, 2020 @ 6:27am 
A feel like the number of planets in some systems should be reduced for balance reasons.
In the Core particularly there are a lot of systems with a lot of planets.
Maybe reduce them to at most 3 planets to keep it from being too insane.
Sarnen 20 Jun, 2020 @ 11:35am 
good effort, noticed a few issues:

civilizations - including the player's empire - get renamed at start
locked-in custom empires don't spawn (rip empire vs rebels)
some systems are too close and have awkward hyperlane connections, and its hard to click one and not the other
Dromund Kaas is stuck with an irradiated debuff? I want to play as a sith empire assaulting the republic from DK towards a Republic Coruscant

still good ideas and its coming along
Zim 20 Jun, 2020 @ 10:09am 
I sent you both friend requests to discuss the implementations of more lore factions! Me and my friends love the mod and wanted to help out by building onto it with you permission / assistance!
chriskar  [author] 19 Jun, 2020 @ 10:10am 
@redx112 yes it should work
redx112 19 Jun, 2020 @ 7:22am 
can i use other mods in this like faction mods?
ExPendragon 19 Jun, 2020 @ 6:29am 
When Lothal gets added can you make an empire that spawns there 0_0? xD
Ivan Slavutskiy  [author] 18 Jun, 2020 @ 2:45pm 
@Azum I am working on CW and GE, but actual work will be only after final release of this classic version. we need to have a good trully made base galaxy