Space Engineers

Space Engineers

USSP Oniks
46 opmerkingen
CrimsonAdder  [auteur] 8 sep 2021 om 14:41 
I think I've actually had that glitch before, just ignore it and it'll go away eventually
Longy16 8 sep 2021 om 14:22 
thats the thing
im not subscribed
CrimsonAdder  [auteur] 8 sep 2021 om 8:58 
Uncheck the "subscribe to thread" box I guess? Idk otherwise
Longy16 8 sep 2021 om 8:51 
I keep getting green messages, how do i stop getting comments for this?
YzrC 6 sep 2021 om 18:03 
If you do I’ll be looking forward to it!
CrimsonAdder  [auteur] 6 sep 2021 om 9:50 
Thanks!! I was thinking about giving this one a makeover and publishing it again, actually. Maybe I'll do that
CrimsonAdder  [auteur] 6 sep 2021 om 9:34 
Oh thank God because honestly I had no idea how to LOL
YzrC 6 sep 2021 om 9:27 
OOP, I fixed it, I think my blueprints got screwy and tried to merge the midship with the bow, I deleted and redid them and now it works. Thanks a bunch for the help and this is probably the coolest ship on the workshop!
CrimsonAdder  [auteur] 6 sep 2021 om 9:07 
That's strange, ngl it took me a couple days to even get this thing set up it's kinda complicated
YzrC 6 sep 2021 om 9:07 
to break my curiosity whats the second projector for
YzrC 6 sep 2021 om 8:54 
i dont know why the front is being weird since i used the same process as the other 2
YzrC 6 sep 2021 om 8:50 
Yeah, what’s weird tho is that the smoke settings are getting saved on the blueprint and each missile has the correct number
CrimsonAdder  [auteur] 6 sep 2021 om 8:48 
Well, each pylon has unique naming for the missiles even if they look identical (1 2 3 4, 5 6 7 8, and 9 10 11 12) so it's important that each is blueprinted separately. For my screenshots all I did was turn the rocketfx on for each missile manually before firing
YzrC 6 sep 2021 om 8:44 
In a bit more detail I change the projector smoke settings, delete the armor blocks underneath connecting to the rotor, and then save the missiles and launch pad as a blueprint. Spawn another ship and change its blueprint to the one I just saved. It worked only for aft and mid but again the bow fires at the same time as the midship and it’s missiles go dumb, I used a different blueprint for each launcher
CrimsonAdder  [auteur] 6 sep 2021 om 8:40 
Oh lol you want this one! just take another copy of the ship, disconnect each subgrid from its base, make the changes to each, blueprint each subgrid, and then put that blueprint back in its corresponding projector on a new ship (aligned properly)
YzrC 6 sep 2021 om 8:34 
How do we get to that blueprint? I tried disconnecting the top from the ship and saving that but now front and midship both fire at the same time
CrimsonAdder  [auteur] 6 sep 2021 om 6:22 
Yes, just use the mod while building and in the blueprint the projector uses to reload, turn the smoke "on" in the control panel of each thruster.
YzrC 5 sep 2021 om 22:24 
Quick question, how do we add smoke trails with RocketFX since reloading missiles do dont have the trails equipped? im guessing we have to save the missile blueprint but how
Longy16 5 apr 2021 om 17:03 
[h1] rte
bzepha 6 okt 2020 om 9:44 
How do you use the missiles?
the_macbeth_ 30 jun 2020 om 4:45 
Thanks a lot!
CrimsonAdder  [auteur] 29 jun 2020 om 10:20 
No mods, scripts linked in description ^^ whip's WHAM missile control and LAMP fire control
the_macbeth_ 29 jun 2020 om 8:54 
Just saw your feedback on my blueprint. Thank you very much mate .. I'll include your tips in my new edition (: You mentioned that one of the cons is it's missing firepower above the 800m range .. I would love to change that with missiles similar as yours. Do you know any good mods for that? (:
CrimsonAdder  [auteur] 28 jun 2020 om 21:56 
tbh I'd turn on stealth mode for fire and forget anyways! lmao
Swedemaiden 28 jun 2020 om 21:46 
its funny, they cought me off guard
CrimsonAdder  [auteur] 28 jun 2020 om 20:16 
oh my god i forgot to turn that setting off in the projection...

can you believe that shit is DEFAULT
Swedemaiden 28 jun 2020 om 20:11 
the missel antenna names though
Lex 23 jun 2020 om 6:22 
This looks amazing.
CrimsonAdder  [auteur] 8 jun 2020 om 18:57 
i have my best gulag slaves workers in the shipyards working on your order as we speak
Nazara 8 jun 2020 om 11:07 
This ship is attractive. I will take 30 please.
CrimsonAdder  [auteur] 6 jun 2020 om 18:52 
thanks! welcome to the game! it looks a lot better than my first ship (the Red October in this collection) - I'll be sure to break down anything I see that's not the best there.
the_macbeth_ 6 jun 2020 om 2:48 
Just visited your ship in SE and it's great! You nailed the military look of it .. it's fast and can effectively damage other vessels. Great job man! If you want to, check my ship out - the 'UNS Midgard' .. it's my first blueprint and it's not great but I'm welcome to every feedback!
CrimsonAdder  [auteur] 4 jun 2020 om 16:08 
:) she's the fastest conventionally powered large grid I've made so far
Neo420 3 jun 2020 om 15:49 
This is a good looking build. I can't wait to fly it. Great job
CrimsonAdder  [auteur] 2 jun 2020 om 18:28 
thanks death and stratus! It means a lot from you guys! You too schwarz >:)
Stratus 2 jun 2020 om 7:58 
Fantastic!!
Schwarz 30 mei 2020 om 9:31 
meh
Deathlok-L17 30 mei 2020 om 7:58 
Nice build!
CrimsonAdder  [auteur] 30 mei 2020 om 6:36 
Much obliged! I try
5URG3 30 mei 2020 om 2:15 
Absolute stunner!

Great build comrade. RFS
J4R 30 mei 2020 om 1:03 
Absolutely stunning build, missiles are very effective.
CrimsonAdder  [auteur] 29 mei 2020 om 21:07 
thank you mi amor
Rhea.licious 29 mei 2020 om 20:33 
Beautiful. Absolutely beautiful.
CrimsonAdder  [auteur] 29 mei 2020 om 19:40 
yeah i said halo to your mom last night :))))

*muffled hell march*
PrimoSuperT 29 mei 2020 om 19:35 
Is this from Halo?
Alec R. 29 mei 2020 om 19:29 
Long live the USSP Union. Glory to the space motherland.