Space Engineers

Space Engineers

USSP Oniks
46 comentarii
CrimsonAdder  [autor] 8 sept. 2021 la 14:41 
I think I've actually had that glitch before, just ignore it and it'll go away eventually
Longy16 8 sept. 2021 la 14:22 
thats the thing
im not subscribed
CrimsonAdder  [autor] 8 sept. 2021 la 8:58 
Uncheck the "subscribe to thread" box I guess? Idk otherwise
Longy16 8 sept. 2021 la 8:51 
I keep getting green messages, how do i stop getting comments for this?
YzrC 6 sept. 2021 la 18:03 
If you do I’ll be looking forward to it!
CrimsonAdder  [autor] 6 sept. 2021 la 9:50 
Thanks!! I was thinking about giving this one a makeover and publishing it again, actually. Maybe I'll do that
CrimsonAdder  [autor] 6 sept. 2021 la 9:34 
Oh thank God because honestly I had no idea how to LOL
YzrC 6 sept. 2021 la 9:27 
OOP, I fixed it, I think my blueprints got screwy and tried to merge the midship with the bow, I deleted and redid them and now it works. Thanks a bunch for the help and this is probably the coolest ship on the workshop!
CrimsonAdder  [autor] 6 sept. 2021 la 9:07 
That's strange, ngl it took me a couple days to even get this thing set up it's kinda complicated
YzrC 6 sept. 2021 la 9:07 
to break my curiosity whats the second projector for
YzrC 6 sept. 2021 la 8:54 
i dont know why the front is being weird since i used the same process as the other 2
YzrC 6 sept. 2021 la 8:50 
Yeah, what’s weird tho is that the smoke settings are getting saved on the blueprint and each missile has the correct number
CrimsonAdder  [autor] 6 sept. 2021 la 8:48 
Well, each pylon has unique naming for the missiles even if they look identical (1 2 3 4, 5 6 7 8, and 9 10 11 12) so it's important that each is blueprinted separately. For my screenshots all I did was turn the rocketfx on for each missile manually before firing
YzrC 6 sept. 2021 la 8:44 
In a bit more detail I change the projector smoke settings, delete the armor blocks underneath connecting to the rotor, and then save the missiles and launch pad as a blueprint. Spawn another ship and change its blueprint to the one I just saved. It worked only for aft and mid but again the bow fires at the same time as the midship and it’s missiles go dumb, I used a different blueprint for each launcher
CrimsonAdder  [autor] 6 sept. 2021 la 8:40 
Oh lol you want this one! just take another copy of the ship, disconnect each subgrid from its base, make the changes to each, blueprint each subgrid, and then put that blueprint back in its corresponding projector on a new ship (aligned properly)
YzrC 6 sept. 2021 la 8:34 
How do we get to that blueprint? I tried disconnecting the top from the ship and saving that but now front and midship both fire at the same time
CrimsonAdder  [autor] 6 sept. 2021 la 6:22 
Yes, just use the mod while building and in the blueprint the projector uses to reload, turn the smoke "on" in the control panel of each thruster.
YzrC 5 sept. 2021 la 22:24 
Quick question, how do we add smoke trails with RocketFX since reloading missiles do dont have the trails equipped? im guessing we have to save the missile blueprint but how
Longy16 5 apr. 2021 la 17:03 
[h1] rte
bzepha 6 oct. 2020 la 9:44 
How do you use the missiles?
the_macbeth_ 30 iun. 2020 la 4:45 
Thanks a lot!
CrimsonAdder  [autor] 29 iun. 2020 la 10:20 
No mods, scripts linked in description ^^ whip's WHAM missile control and LAMP fire control
the_macbeth_ 29 iun. 2020 la 8:54 
Just saw your feedback on my blueprint. Thank you very much mate .. I'll include your tips in my new edition (: You mentioned that one of the cons is it's missing firepower above the 800m range .. I would love to change that with missiles similar as yours. Do you know any good mods for that? (:
CrimsonAdder  [autor] 28 iun. 2020 la 21:56 
tbh I'd turn on stealth mode for fire and forget anyways! lmao
Swedemaiden 28 iun. 2020 la 21:46 
its funny, they cought me off guard
CrimsonAdder  [autor] 28 iun. 2020 la 20:16 
oh my god i forgot to turn that setting off in the projection...

can you believe that shit is DEFAULT
Swedemaiden 28 iun. 2020 la 20:11 
the missel antenna names though
Lex 23 iun. 2020 la 6:22 
This looks amazing.
CrimsonAdder  [autor] 8 iun. 2020 la 18:57 
i have my best gulag slaves workers in the shipyards working on your order as we speak
Nazara 8 iun. 2020 la 11:07 
This ship is attractive. I will take 30 please.
CrimsonAdder  [autor] 6 iun. 2020 la 18:52 
thanks! welcome to the game! it looks a lot better than my first ship (the Red October in this collection) - I'll be sure to break down anything I see that's not the best there.
the_macbeth_ 6 iun. 2020 la 2:48 
Just visited your ship in SE and it's great! You nailed the military look of it .. it's fast and can effectively damage other vessels. Great job man! If you want to, check my ship out - the 'UNS Midgard' .. it's my first blueprint and it's not great but I'm welcome to every feedback!
CrimsonAdder  [autor] 4 iun. 2020 la 16:08 
:) she's the fastest conventionally powered large grid I've made so far
Neo420 3 iun. 2020 la 15:49 
This is a good looking build. I can't wait to fly it. Great job
CrimsonAdder  [autor] 2 iun. 2020 la 18:28 
thanks death and stratus! It means a lot from you guys! You too schwarz >:)
Stratus 2 iun. 2020 la 7:58 
Fantastic!!
Schwarz 30 mai 2020 la 9:31 
meh
Deathlok-L17 30 mai 2020 la 7:58 
Nice build!
CrimsonAdder  [autor] 30 mai 2020 la 6:36 
Much obliged! I try
5URG3 30 mai 2020 la 2:15 
Absolute stunner!

Great build comrade. RFS
J4R 30 mai 2020 la 1:03 
Absolutely stunning build, missiles are very effective.
CrimsonAdder  [autor] 29 mai 2020 la 21:07 
thank you mi amor
Rhea.licious 29 mai 2020 la 20:33 
Beautiful. Absolutely beautiful.
CrimsonAdder  [autor] 29 mai 2020 la 19:40 
yeah i said halo to your mom last night :))))

*muffled hell march*
PrimoSuperT 29 mai 2020 la 19:35 
Is this from Halo?
Alec R. 29 mai 2020 la 19:29 
Long live the USSP Union. Glory to the space motherland.