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当前不完全支持保存。
目前只有狼族。
开始有狂暴者、标准的开始物资和房子。
每3个月敌人从门产生向你的领土进军。
每个岛屿都有相同的资源,1头鹿,1片森林,1块石头(48块),1块铁矿(15块),1块石头圈和1块废墟。
为了阻止人工智能过快死亡,我决定每一波都给他们一些资源。
随机名声30-90
随机传说30-150
随机食物30-150
随机木30-150
随机克朗30-150
随机军事30-150
随机石1-5
随机铁1-5
这不能解决问题,但能让游戏持续一段时间,你就可以看到后面的波次。
波次敌人:
狼(1-12)
白狼(4-15)
尸鬼(7-18)
堕落的瓦尔基里(10-21)
幽灵勇士(13-24)
棕熊和白熊(16-27)
岩石傀儡(19-30)
巨型野猪(22-33)
暗瓦蒂和埃尔德瑟斯(25-36)
What I would suggest if it's possible :
- Turrets free for AI
- Forced Garrison Millitary path for AI
Also i think you should remove the random fame bonus for AI. It feeld really weird to play against AI that you are clearly outplaying and them having 1400 fame when you are at 500.
Or enable fame victory my game ended just conciding because game was 810+ year long
keep working on it and i'm sure it will be a fun multiplayer success.
as for feedback,
i'd change the tile layout into 2x food tiles (1 fish 1 deer) 2x forest tiles 2 stone and 1 iron and no lore bonuses.
(this is to prevent stall and gives decent boost early game.)
Last tile should be conquerable but at high food cost 1000~1500 max since with upgraded silo's that is what you can hold. (ai should also hold out much longer this way).
Players can cheese by just spam clicking on the last tile.
Ai can't do that.
This should be more fun with other clans.
Although... clan of the raven could just sent troops/draugr to shores of other players which would be Really annoying :D
Yeah i can't wait to see how this map unfolds.
Also, all AI die before the start Wave 22, and game just end.... a bit sad(((
One more problem is - all enemy is neutral, so half of the military pass is doesn't work...
I've got an update in the works were I'm addressing some of the things you mentioned.
For now the update will probably have the following:
-Restructure of 2 islands that don't have the same layout as the rest.
-Fix to prevent the enemies getting stuck on the spawn tile.
-Removal of rimesteel and gemstone until they are in a working state.
-Replacing the iron from the stone tile with a small lore stone.
-Adding a circle of stones and iron to the tile adjacent to the forest.
-Small rebalance of the waves.