Don't Starve Together

Don't Starve Together

Sans
38 Comments
Emerald Bamboo 14 Dec, 2023 @ 4:40am 
Hello. Can you update the mod?
sleepydeepy 23 Jun, 2023 @ 8:22pm 
...BONER BROTHER?
Husker 6 Jun, 2023 @ 3:26am 
TOOOOO OP, bro that's fucking sans :Skull:
Baby Plum 23 May, 2023 @ 4:15am 
im think that is toooooo OP
天童爱丽丝 23 Feb, 2023 @ 5:16am 
为什么我的用不了 ut党泄气
Calvin "Freckle" Mcmurry 16 Nov, 2022 @ 9:33pm 
there are tomato's in game so im not sure why you would need to make Imitation Ketchup
[Ki||]^L@L'z^DuDe 29 Aug, 2022 @ 4:34am 
Can you add the dodge eyes from the other version?
Kinda makes it more fitting having a 75% chance to reduce your eye dodge meter than to instadie
i know its a challenge but it can be a option to tick on or off maybe?
Mimik09 15 Aug, 2022 @ 8:36am 
i didn't even try the mod but i have an idea... what if i use the time flies mod and slow time?
I won't starve instantly i think.
Pochoclo4k 2 Mar, 2022 @ 5:55pm 
gooooooooooooooooooooood
Luminara 3 Feb, 2022 @ 9:25am 
hardcore mode
jeremylefou  [author] 3 Dec, 2021 @ 6:22am 
both
UnderGround 20 Nov, 2021 @ 9:49am 
Como se instala ?
wiaderkovlog 17 Sep, 2021 @ 10:44am 
i found a bug.
when u kill shadows u dont ger sanity.
coud u pls fix it.
Fallen stars 8 Aug, 2021 @ 4:38am 
1 health,that's nice
bbqsoss 27 Jun, 2021 @ 12:35pm 
hunger goes down way too fast
Shizik_inke 25 Jun, 2021 @ 2:03pm 
:steamthumbsup:
Mr.Francek 20 May, 2021 @ 12:01am 
Sans
TiggerTeaTime 2 May, 2021 @ 5:36pm 
Is there a way you can add a configuration menu? hes fun to play but his hunger drains much to quickly for my tastes
spook 10 Apr, 2021 @ 8:10pm 
sans undertale from the hit game undertale created by toby fox
Killdozer 26 Feb, 2021 @ 1:36pm 
Maybe you can configurate the mod in the mod menu ingame, going from 25% to 75%
DrBrains 26 Feb, 2021 @ 3:51am 
ok
jeremylefou  [author] 26 Feb, 2021 @ 3:45am 
it's update
DrBrains 26 Feb, 2021 @ 3:27am 
75%?
jeremylefou  [author] 25 Feb, 2021 @ 5:35pm 
ok but how much % you think is good ? 50? more?
DrBrains 25 Feb, 2021 @ 4:46pm 
makes sams i mean he has 1hp having a miss system whod be good
jeremylefou  [author] 25 Feb, 2021 @ 3:18pm 
i can add a system for 50% chance enemy miss but i think it's op
Killdozer 25 Feb, 2021 @ 2:48pm 
Maybe you should add a "miss" system, Where you have a miss meter that'll run out after using a certain amount of misses
DrBrains 1 Feb, 2021 @ 6:41am 
its like the was challang but your sans
Bobster 18 Jan, 2021 @ 12:29am 
ITS THE BONER BROTHER
Ilofei 23 Nov, 2020 @ 12:25pm 
piripim pon
meep 11 Aug, 2020 @ 8:54am 
add gaster blasters
月半半 8 Aug, 2020 @ 11:50pm 
two Worly crazy like
双厨狂喜
Zephirin 29 Jun, 2020 @ 1:51pm 
i love this
pikminbob 8 Jun, 2020 @ 11:18pm 
Aha. Well then nvm! haha
jeremylefou  [author] 8 Jun, 2020 @ 1:05pm 
i want but im not the creator of the character i just modified a lot of thing i can try to add dodge system but i dont know if i can really
pikminbob 8 Jun, 2020 @ 11:17am 
2/2
I love a high risk high reward custom characters, but sans isn't high enough reward yet and his design isn't cohesive enough. A dodge system would do both while keeping the theme, being relatively simple to implement, and give sans the boost he needs to be higher risk and reward. The sanity loss idea would make using the weapon/fighting path still less than ideal like the original nerfs, but allow him to still scale into the late game for players willing to being the chaos of low sanity. This would be a good synergy with the dodge system too, since the sanity loss would give him nightmare fuel that he could stock pile dodges with.

If you wanted to give it some extra polish, have sans say pun after pun when He is insane, like he is trying to cheer himself up xD


The way he is balanced right now makes him a strong early game and decentish mid game, but useless late game.

Anyways, let me know what you think about any of these ideas.
pikminbob 8 Jun, 2020 @ 11:17am 
1/2
Cool mod! Good job.

If you are taking critiques, you should add a "dodge" system. I don't imagine it would be too hard either, seeing as its all simple boolean logic.

I think the best cost would be to consume a nightmare fuel every dodge. Makes it expensive, but not unreasonable. Additionally, it would keep with the theme. Late game sans would be untouchable after farming a bunch of nightmare fuel.

Personally, I would also remove no damage from weapons and give it to unarmed. I'm not a fan of the no-weapons con; weapons are a lot of how you damage scale into mid and late game. If you want something to really nerf him though, give him a sanity loss every time he witnesses anything die (to keep the theme of Karma). If that's too hard to code, then just things He kills himself. You can even make it substantial (Like 40).