Space Engineers

Space Engineers

[VSI] AutoMiner V2
210 Comments
Rohen 7 Oct, 2024 @ 8:04pm 
I hawe a problem. Everything is set and build, but when I wish to start it, it says that need 360 kw power, when my grid has 60 mw in store. What is wrong?
Jack Schitt 24 Sep, 2024 @ 9:52pm 
Read the description, Wo.
WoBra 24 Sep, 2024 @ 9:49pm 
Dont work for me! Light is Yellow and is above an ore.
Jack Schitt 12 Aug, 2024 @ 4:30pm 
It only does that if you have it raised above the ground. If we put the miner block at ground level it leaves 3 meters of voxels under it, then it only digs ore.

Solution: Build the miner at ground level.
BraveCaperCat 12 Aug, 2024 @ 7:46am 
No, this person wants the autominer to collect ores, but never consume the voxels containing the ore.
Jack Schitt 28 Jul, 2024 @ 9:28am 
You want it collecting ore without collecting ore.
Good luck with that.
RoanSVG 28 Jul, 2024 @ 4:01am 
I dont think you quite understand why im asking the question. I simply dislike the fact that it is removing the ores/ ground at all and its not a issue were the miners stop working due to lose of ground support.
Jack Schitt 28 Jul, 2024 @ 3:41am 
RoanSVG:
Don't place the miner directly on an ore deposit and it won't remove ground below it or go into the miner's settings and set the depth so it leaves ground under it.
RoanSVG 28 Jul, 2024 @ 3:14am 
i love the mod but i would like to see a option to disable the voxel removal caused by the miners.
Or if theres already a way to do so id like to know how.
Noobmaster21 9 Mar, 2024 @ 9:20am 
I seem to be getting small stutters whenever i use these miners, but that's with even just one or two of them running. Has anyone else had this problem?
Jack Schitt 18 Jan, 2024 @ 6:48am 
@ShadedMJ: I too would very much like a way to Start these miners remotely because mine go idle, often, too (for no reason that I've figured out). I believe either you and I discussed that before or I requested it here.

We can display whether it's mining or idle or in error state on an LCD screen using Auto LCDs Details command and I use this to display the details of what each miner is doing on another LCD in a "Control Room" at my station.

You might be impressed if you find time to join Fuzzy and I on his server sometime and tour our stations. If you'd like to do that hit either of us up privately somehow for the IP and password.

Fuzzy has a discord, I don't participate on discord.
ShadedMJ 15 Dec, 2023 @ 7:01pm 
I ran Autominer until it ran out of ore but I knew there was ore just out of depth range. After that, adding depth range and running again will only go idle within 5 seconds.
Test criteria : Put Autominer on a 300m tall column with depth of 200m, voxel hand placed ore up to that height, Autominer mined to 200m like it should, voxel hand placed ore 10m below Autominer and it won't detect ore again.
[BR]SharkStrike 17 Nov, 2023 @ 8:33pm 
Adjusting the radius should also increase power consumption.
But ok... It's a great mod.
ShadedMJ 19 Oct, 2023 @ 6:29pm 
I'd like a Block.ApplyAction("Start");
and someway to detect when it is idle via script. The status isn't included in Block.DetailedInfo
Kostet960604 9 Oct, 2023 @ 7:19pm 
Daleks Hookah Mod :D
WJSabey 10 Aug, 2023 @ 7:03pm 
@Jack I think you're a bit confused about the difference between energy and power. "MW per second" or "MW per hour" is nonsensical. Watts already includes a "per time" component. Hoover Dam produces over 2 GIGAwatts, not megawatts. If this is pulling a megawatt, then Hoover Dam could run two thousand of them.
And a large grid reactor should be producing 15 megawatts, if if isn't making enough power for this are you sure you fed it uranium?
Nuko - San 24 May, 2023 @ 2:37pm 
Yeah had the same problem dug out a wee bit and it says I need to be on the surface
...
The Stranger 24 May, 2023 @ 10:45am 
or does digging down closer and leaving open air all round somehow count as on the surface?
The Stranger 24 May, 2023 @ 10:30am 
why does it have to be on the surface, useless for ores on planets over 1km deep
Nuko - San 22 May, 2023 @ 3:28pm 
Does it make sense for the miner to use full (ish) power when it's paused? if the inventory is full should it be paused and therefore use idle amount of electricity?
tomboi1978 24 Jan, 2023 @ 8:12pm 
Did some google searching but haven't found my issue yet. After starting, the status just indicates 7m current depth and nothing else happens. I have tried setting specific ores, attaching directly to a container vs a conveyor. Maybe need to play with mod order?
amsedal 22 Dec, 2022 @ 4:32pm 
Odd that the Deposit Scanner (1978894018) had no sim speed loss at all, I am guessing it is a different type of scan?
amsedal 22 Dec, 2022 @ 4:13pm 
Love this mod, thank you for it!

Just wanted to share my results, I have 50 mods so far on my server - this one included. I just tried this out for the first time and I did get a lot of lag during the scan - 103m down/~15 sec's ??: https://ibb.co/QCVmWmV - until it started mining. Once the scan was done all the lag was gone and it got started mining. Everything was good after that. (if there is anything you can do about that first initial sim speed drop while scanning that would be cool, but I mean, it's working!!!)

I have not tried two next to each other yet. But I figured I would share, the lag wasn't bad so far. I would just try to warn my other players if setting one of these up that I was scanning so that they would not crash.

I do wish there was more to the animation, something like 2493091475 - but I am FAR from complaining. I won't ever get this deep into SE coding so I an absolutely grateful I found something that works!!

Thank you Darkmist!
The Stranger 16 Nov, 2022 @ 8:49pm 
is this pretty much the same as the nano drill?
AngelMarc 15 Oct, 2022 @ 3:34am 
ok, few more testing, not only if you put more then two, whole thing just lags as hell, also it has some stupid bug with depth
AngelMarc 13 Oct, 2022 @ 1:51pm 
laggin as f*ck with recent iteration, also if miners close to each other [ 2km> ] they stop each other cause massive lag
ABitCrazy 3 Sep, 2022 @ 2:12pm 
I would like to report that : running the Autominer with selecting / searching materials that is unavailable to the targeted area (eg: Platinum) will cause server restarts due to extremely slow simulation speed. Is there anyway to fix it ? setting ALL won't have this issue. My server (DS) overloads with this setting by players. Thanks.
Frogmaster 20 Aug, 2022 @ 2:59pm 
Can the power usage be changed? If not then what is the benefit to me? You can build a mining ship for cheaper. Why use this?
bigfootv 19 Aug, 2022 @ 9:38am 
@Darkmist, just the one time that happened. Seems to be working fine now.
I'll play around with it on Agaris to see if it does it again.
:steamhappy:
Darkmist  [author] 19 Aug, 2022 @ 8:28am 
@bigfootv: does this happen consistently? Or was this a one-time issue?
Darkmist  [author] 19 Aug, 2022 @ 8:27am 
@jangan22: I am not sure mining stone this slow makes any sense :)
Darkmist  [author] 19 Aug, 2022 @ 8:26am 
@KEJWII: not for now. There are other mods that do that and this mod wanted to be a bit more realistic, so you don't necessarily have infinite resources...
Darkmist  [author] 19 Aug, 2022 @ 8:25am 
@Mater1o2: this is deliberate. A grid is fixed by the way if it is inside voxels, so it's not about recognizing if you turned a grid to static or not. This mod was intended to be a stationery miner where you need to build some infrastructure for it, but then you can leave it there and it will mine out the resources slowly but steadily over time. You would also need to collect said resource once in a while.
KEJWII 15 Aug, 2022 @ 2:53am 
voxel friendly version?
bigfootv 30 Jul, 2022 @ 2:49pm 
Found a minor bug. Placed the miner on a conveyor, ran power and storage. Didn't work at first then ground it down and now its working as intended. :steamhappy:
Odinus99 25 Jul, 2022 @ 11:19am 
Can I add stones to the ore list? I want to use a stone.
Maxter1o2 21 Jul, 2022 @ 9:48am 
Is there anyway for the this mod to register when a L-ship is turned into a station and back. I tried making a mining platform that can be air lifted to locations then the platform turned into a station but even then the Autominer V2 will not recognize this as a station and says only works on fixed grids. Is there any work around for this?
Ethrel 8 Jul, 2022 @ 7:14pm 
@Darkmist I have been using the pheonix edition of your mod for ages. Any further thought or update on adding in a configuration value to allow no voxel changes to this version?
Night Raider 7 Jul, 2022 @ 6:11am 
progression?
Doug Dimmadome 11 May, 2022 @ 4:42pm 
I cannot get this mod to work on my dedicated server, added the mod the same way ive added the other 10, but its not in my blocks to build

booted up a single player, it works no problem.

So the server is either not loading the mod, or having issues with a root file, any idea?
Rusted Droid 28 Apr, 2022 @ 7:04pm 
Any plan add admin feature to this block?
I noticed that game Voxel regenerate sometimes not regenerate holes so will be good if i spawn this block in that area and fix planet holes.
Merc 8 Apr, 2022 @ 8:25pm 
I realize this reply comes like over a year late, but figured out restarting the server fixed the issue.
Weert Schilders 25 Mar, 2022 @ 2:22pm 
i get a constant message that its inventory is full. There is nothing in the miner and it had enough power to run.
Shenaku 18 Mar, 2022 @ 10:53pm 
Power Issue still....I tried replacing the code in the AutoMiner Game logic.cs file as aonther user noted but the line of code was blank there and it ended up breaking the mod. So instead I went into the AutoMinerDrill.cs file and edited the power needed values. It seemed to have fixed it. Lines 181 and 182 in the current file as of the posting of my comment. I lowered the value from .45 to .10..I know its a hack but it works now :)
181 public double MaxPowerConsumptionModifier { get { return m_drillArea.Max.Z * 0.010f * (1f / (AutoMinerSession.Static?.Settings.PowerEfficiency ?? 0.10f)); } }
182 public double PowerConsumptionModifier { get { return State.CurrentSlice.Max.Z * 0.010f * (1f / (AutoMinerSession.Static?.Settings.PowerEfficiency ?? 0.10f)); } }
Darkmist  [author] 16 Feb, 2022 @ 9:21am 
Hey guys, I am sorry for being absent for so long. I have uploaded a new version that hopefully fixes the Not Enough Power problem. It was actually a timing issue realted to how supplying and requesting power works on the grid.

I haven't checked if there is any problem with switching ores yet, but I'll make some tests. If it's not obvious it'd help if you could give me the exact steps to reproduce the problem.
Coren 12 Jan, 2022 @ 10:21pm 
I have an AutoMinerGameLogic.cs file and fix it per @tilki. Did the trick. :) The issue i now have is switching ores. if i start with an ore, the AutoMiner doesn't like changing to a different ore and pouts by denying any ore exists.

long time user. Love this mod :D
Night Raider 17 Dec, 2021 @ 11:24am 
but im having the power issue and not being able to customize the auto miner's range and ore it mines
Night Raider 15 Dec, 2021 @ 6:36pm 
@tilki there is no AutoMinerGameLogic.cs file only serverlogic and still broken
Zyredis 25 Oct, 2021 @ 7:18pm 
@Courier Six Tilki postet a soloution a few comments before yours :) should still work
Courier Six829 25 Oct, 2021 @ 8:42am 
tried useing this but cant its literly take to much power i have gone in creative and dasiy chainged about 10 reactors off eachother and it still says not enough power its only set to a depth of 50 and at 0 it says the same thing