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Solution: Build the miner at ground level.
Good luck with that.
Don't place the miner directly on an ore deposit and it won't remove ground below it or go into the miner's settings and set the depth so it leaves ground under it.
Or if theres already a way to do so id like to know how.
We can display whether it's mining or idle or in error state on an LCD screen using Auto LCDs Details command and I use this to display the details of what each miner is doing on another LCD in a "Control Room" at my station.
You might be impressed if you find time to join Fuzzy and I on his server sometime and tour our stations. If you'd like to do that hit either of us up privately somehow for the IP and password.
Fuzzy has a discord, I don't participate on discord.
Test criteria : Put Autominer on a 300m tall column with depth of 200m, voxel hand placed ore up to that height, Autominer mined to 200m like it should, voxel hand placed ore 10m below Autominer and it won't detect ore again.
But ok... It's a great mod.
and someway to detect when it is idle via script. The status isn't included in Block.DetailedInfo
And a large grid reactor should be producing 15 megawatts, if if isn't making enough power for this are you sure you fed it uranium?
...
Just wanted to share my results, I have 50 mods so far on my server - this one included. I just tried this out for the first time and I did get a lot of lag during the scan - 103m down/~15 sec's ??: https://ibb.co/QCVmWmV - until it started mining. Once the scan was done all the lag was gone and it got started mining. Everything was good after that. (if there is anything you can do about that first initial sim speed drop while scanning that would be cool, but I mean, it's working!!!)
I have not tried two next to each other yet. But I figured I would share, the lag wasn't bad so far. I would just try to warn my other players if setting one of these up that I was scanning so that they would not crash.
I do wish there was more to the animation, something like 2493091475 - but I am FAR from complaining. I won't ever get this deep into SE coding so I an absolutely grateful I found something that works!!
Thank you Darkmist!
I'll play around with it on Agaris to see if it does it again.
booted up a single player, it works no problem.
So the server is either not loading the mod, or having issues with a root file, any idea?
I noticed that game Voxel regenerate sometimes not regenerate holes so will be good if i spawn this block in that area and fix planet holes.
181 public double MaxPowerConsumptionModifier { get { return m_drillArea.Max.Z * 0.010f * (1f / (AutoMinerSession.Static?.Settings.PowerEfficiency ?? 0.10f)); } }
182 public double PowerConsumptionModifier { get { return State.CurrentSlice.Max.Z * 0.010f * (1f / (AutoMinerSession.Static?.Settings.PowerEfficiency ?? 0.10f)); } }
I haven't checked if there is any problem with switching ores yet, but I'll make some tests. If it's not obvious it'd help if you could give me the exact steps to reproduce the problem.
long time user. Love this mod :D