Sid Meier's Civilization VI

Sid Meier's Civilization VI

False Flag Black Ops
72 Comments
wayyanzhi 26 Dec, 2024 @ 4:22pm 
This mod is not compatible with the Harvest All Resources mod. When used together, the mission button will not pop up on Black Ops
SGT-Jacktomm 30 Oct, 2024 @ 6:15pm 
Hey your mod is best for realism, we love it, would be dope if the Black Ops units can para-shoot if linked with an aircraft carrier
Tash 20 Aug, 2024 @ 6:32pm 
Has this mode been fixed?
Justin 30 Jun, 2024 @ 10:50pm 
probably needs an update but thanks for uploading
GImmick 19 Feb, 2024 @ 9:18pm 
are there any other mods that can cause ai civs to go to war?
GImmick 12 Feb, 2024 @ 12:37am 
This mod stopped working all of a sudden. Really sad because this has been my favorite mod for Civ VI ever.
JovialCaesar 20 Jul, 2022 @ 2:22am 
Hi Mate, this mod is brilliant and has completely changed the game for me. Love playing it with Modern Earth 2020 to create real modern geo-sim gameplay.

I had a few ideas I would love to see you add to this mod. Any interest in hearing them? Would love to see this unit expand as it has great potential.
DeadWeatherDrums 23 May, 2022 @ 3:04am 
You gotta fix this mod, man, it's a brilliant idea. If you can get it to function properly, so many people would use it.
LongNeks :) 27 Apr, 2022 @ 5:26am 
This mod works for me only in the sense that I can produce the units. But from there none of the units is able to perform any of their special functions. The BlackOps unit for example I never get any special UI option to carry out false flag or bio weapon actions when inside an opponent's territory! How do you guys get this mod working? It never worked for me once in the 300 hours I put into this game!
Drache Winkler 19 Mar, 2022 @ 8:32am 
My Black Ops have no Attack Animation, anyone else experiencing this bug?
Chevelle03 27 Feb, 2022 @ 2:45am 
Also, I feel like the diplomatic agent shouldn't be available from the beginning of the game. Perhaps unlocking at 'civil service' or 'diplomatic service' would be more appropriate.
Chevelle03 26 Feb, 2022 @ 3:34pm 
Fantastic mod, very creative. In my first play through the AI is building TONS of diplomatic agents. Any way to change this?
Ripz 6 Feb, 2022 @ 10:15pm 
Hey going through falseflagscript.lua i notice there's a lot of ways to modify the chance of success it seems? Having a breakdown of what these are and how much they effect the chance of success somewhere would be very useful too.
Ripz 4 Feb, 2022 @ 9:26pm 
OK seems to work. Have to either be denounced, or denounce another player FIRST for the casus belli to even show up. Successfully got a war started with this for zero grievances. Should probably fix or mention that in the description, or even better also fill out the info in the in-game civolopedia. Really awesome mod man. Can't wait to try all the other stuff in this.
Ripz 3 Feb, 2022 @ 10:48pm 
Can confirm this mod DOES affect save files, even if it says it doesn't. I recommend anyone using this mod to edit the modinfo before starting a game with it to avoid issues.

Also get a compatibility error with the mod Real Era Stop.
neilwilkes 13 Aug, 2021 @ 1:42am 
This sure looks like a lot of fun.
It is for me exactly this sort of thing that is missing from Civ6 - Diplomacy is a joke, as there is no way at all to retaliate if another player or the AI goes after one of my City States until after it has fallen - there really ought to be an option to warn them off or else, at the very least.
LongNeks :) 8 Jul, 2021 @ 8:41am 
I have turned off the "Gift It To Me" mod to see if it fixed FalseFlag mod not working correctly and tested it. Unfortunately that did not fix the issue where I do not get any of the special actions of the FalseFlag units. :winter2019sadyul:

The only other mod that I can think of which might possibly have a conflict with FalseFlag is the "Better Recon Unit" mod which tweaks the recon units quite extensively. I got no other clue as to what the actual issue it here. HELP!!
LongNeks :) 3 Jul, 2021 @ 6:51am 
None of the Black Ops or Diplomatic Agent units gives me any option to perform their respective operations in opponents territory/improvements.I run a lot of mods and I might have an idea what is causing this mod to not function properly.

I run "Radiant Better Unit Promotions" along with mods that change unit resource costs such as "Drenghbar's Strategic Resource Tweaks".

Other than that another mod in particular might be conflicting with your mod, its called "Gift It To Me".It lets me gift units to other players/city states and utilizes the same UI interface that your mod uses to show Black Op's operations when in opponent territory.

I will try to turn off that mod and test if your mod works. Here is a full list of mods that Im using. Please take a look if you can to resolve any mod conflict's that I haven't observed.

https://pastebin.com/cRWsDnbz
ryan.blackwolf 30 May, 2021 @ 7:05pm 
This is neat. I still want a modern special ops unit though.
Frank Savage 17 May, 2021 @ 1:18pm 
This does work as at this date. And I have more than a few mods so awesome job!
Noah 15 May, 2021 @ 3:00pm 
A very creative mod, but sadly (and I assume due to lack of updates) it disables my settler's ability to found cities and so on.
Aku 14 Mar, 2021 @ 5:09pm 
Works well for me, very fun
wcusnu 27 Jul, 2020 @ 2:42pm 
Looks good so far. i will update if i find issues.
Gyogen22  [author] 3 Jul, 2020 @ 1:24pm 
No the AI can not really use this. The actions are all outside off what is hard-coded for game. This is more just for the player to have some fun with.
Tigranes 3 Jul, 2020 @ 5:04am 
Can someone comment if an AI can use this mod effectively. I need barbarian terrorists in modern game appearing without outposts.
Gyogen22  [author] 28 Jun, 2020 @ 2:48am 
Thank you.
CoachGunns 27 Jun, 2020 @ 6:13pm 
Love this mod tested it out ...
Gyogen22  [author] 26 Jun, 2020 @ 7:04pm 
Glad to hear.
𝙻 ❖ 불행아 26 Jun, 2020 @ 5:15pm 
Hey dude, I just wanted to let you know that somehow things fixed itself for me and your mod works perfectly now, great stuff. Probably, if not my favorite mod. Quality stuff
CyberGamer15 26 Jun, 2020 @ 7:58am 
Ah ok. I might try going back to how my mod list was before, without CQUI, just to avoid complications.

It does seem odd that they'd conflict with each other, admittedly.
Gyogen22  [author] 26 Jun, 2020 @ 7:48am 
I'm not sure, this mod doesn't do anything to minimap. There may be some conflict with a file like civ6common, or unit panel that is causing some kind of callback error.
CyberGamer15 26 Jun, 2020 @ 6:54am 
Correction, the buttons don't go anywhere, as they are normally on top of the minimap anyway.

When I try clicking on them, they don't do anything, though.
CyberGamer15 26 Jun, 2020 @ 6:50am 
I've encountered an issue with this mod and CQUI (Spring 2020 Updated Version)

When using both mods together, the minimap turns light blue and becomes slightly smaller, and the buttons for Lenses, Pins and the other options suddenly jump to the top of the minimap.

I'm not sure how or why this happens, and I have not encountered this issue before when I wasn't using CQUI.
Gyogen22  [author] 22 Jun, 2020 @ 2:44pm 
The black ops actions only appear when they can be used, so for a false flag you must be on an improvement you own, or on another players improvement for a foreign false flag.
thenasmax 22 Jun, 2020 @ 1:26pm 
I created a black ops unit but I don't see an option to preform a false flag....please advise.
𝙻 ❖ 불행아 15 Jun, 2020 @ 5:06am 
i just verified, i'll re-launch and re-upload. I should probably mention that I'm playing on mac so there the whole aspyr can of worms to deal with
Gyogen22  [author] 15 Jun, 2020 @ 5:00am 
Then I'm not sure why logs showing so many database errors. If you cleared your cache could you start again so logs will be re-written and upload them again, maybe was just a glitch or something.
Gyogen22  [author] 15 Jun, 2020 @ 4:58am 
To start with easiest, you might try validating game files in steam to make sure none corrupted.
𝙻 ❖ 불행아 15 Jun, 2020 @ 4:58am 
mmmm no my gameplay has been pretty smooth for most part, never really noticed any issues
Gyogen22  [author] 15 Jun, 2020 @ 4:57am 
Are you having other problems with diplomacy or anything?
𝙻 ❖ 불행아 15 Jun, 2020 @ 4:55am 
:o oh shit, any idea how i fix this?
Gyogen22  [author] 15 Jun, 2020 @ 4:52am 
Also your localization log is just a repeat of this error:
ERROR: Hash collision in Localization Cache!

Judging by the logs, I'm surprised you weren't having more issues.
Gyogen22  [author] 15 Jun, 2020 @ 4:35am 
I'm not sure what is causing it, but something is messing up your database serialization. A lot of files including a false flag xml and quite a few base game files are not loading properly into database. The errors state that various tables don't exist, and they definitely should.

Example:
[3080350.480] [Gameplay]: In XMLSerializer while updating table DiplomacyMoodTypes from file DiplomacyStatements.xml.
[3080350.480] [Gameplay] ERROR: no such table: DiplomacyStatementTypes
Gyogen22  [author] 15 Jun, 2020 @ 4:02am 
Thanks I'll have a look
𝙻 ❖ 불행아 15 Jun, 2020 @ 3:59am 
just uploaded to your dropbox, hopefully it helps! I tried clearing cache and deleted mods.sqlite but i haven't been able to try it out yet
Gyogen22  [author] 15 Jun, 2020 @ 3:35am 
There must be some conflict somewhere. Could you upload your log folder to my dropbox and I might be able to find problem.
DropBox Link [www.dropbox.com]
𝙻 ❖ 불행아 14 Jun, 2020 @ 10:51pm 
Great mod, however I have the same issue as kasacka. When I carry out a domestic attack, there is no declaration of war pop-up. I do get the Casus Belli option in the diplomacy/but when I click it and get the declare war? prompt I can't click it/it won't let me use it as a valid casus belli/does nothing.

No other issues asides from occasionally when producing the unit the icon it uses is for another/random unit if that makes sense.
Tea 7 Jun, 2020 @ 7:42pm 
for some reason doesn't work with CQUI
Easy Money 6 Jun, 2020 @ 8:45am 
Thanks!
Gyogen22  [author] 6 Jun, 2020 @ 4:26am 
Easy Money - lol, I've gotten so old I forgot I even made that :). I'm currently trying to finish an update for task force mod, but when I'm done I'll have a look and see if I can get it working.