Age of Empires II (2013)

Age of Empires II (2013)

Ozhara's Default Mines
20 Comments
Ozhara  [author] 14 Oct, 2015 @ 10:36pm 
nothing.

This is, as described, for those that want to use a mod (compilation) that also coveres the mines but want to use the default mines.

With this mod they can just give this mod a higher priority and get what they want while keeping the default mines.
Mr. VanDinter 14 Oct, 2015 @ 3:43pm 
and the differents is what
KingEdward VII 9 Jul, 2015 @ 9:39am 
+ 1 here for updating it to 4.0 :)
Ozhara  [author] 2 Jul, 2015 @ 2:56am 
Yes - will be done after the mod managers overhaul too. :)

I'll work (again) on my mods in chronological order to not forget any.
xDizzyBx 2 Jul, 2015 @ 2:48am 
Just a lil reminder, this mod needs to be upgraded in order to be used along with the newer version of the workshops and other mods >< Thanks!
Ozhara  [author] 9 Jan, 2014 @ 8:09pm 
I don't use the default mines either. :)
As I said, it's just for the people that don't like any of the available mine replacements but want to use a mod that contains changed mines among other changes.
jewcat 9 Jan, 2014 @ 2:00pm 
Yeah. Hello from mother RUSSIA, by the way ;D
Nice mod, but I leave my hd textures. I can't play games with such a low-resolution textures 'cause my monitor will bleeding :)
Ozhara  [author] 9 Jan, 2014 @ 7:24am 
Ah, thanks. :)

Yes, this mod is really breath-taking. It's awesomness is really incredible.
Really worked hard on it to get this stunning result. :D: xD
jewcat 9 Jan, 2014 @ 6:49am 
@Ozhara
Novorus said "wtf O_O"?
Ozhara  [author] 8 Jan, 2014 @ 11:17pm 
Sorry, google translater didn't help. Could you repeat it in english please?
Ozhara  [author] 8 Jan, 2014 @ 8:27am 
Added some screens. :)

And for the partiall use of mods: This is very easy by using my mod manager. ;)
You can install partiall contents, create your personalmod from mod parts, and so on.
Ozhara  [author] 8 Jan, 2014 @ 3:43am 
In that specific case (v2 FE) you could use v2 FE, then subscribe to this mod and then subscribe to my enhanced default gold mine. Then you would have exactly this, v2FE with default stone. But with the swgb mines it's much easier indeed. :)

The rock thing was intentional, thought it would be a good idea as the mines style fits in this way.^^
I tried to create my own ones before, but they simply didn't look good. :(
I'll further try to create some cool different mines someday! :)

I had the idea with some crazy terrain mix with default mines too... :D
technickej typ 8 Jan, 2014 @ 2:26am 
this is probably good. I enjoyed your pack no. 2 for FE, except the stone mine, which was really tragic :) but imho it's better to delete the mod and the slps that you don't want (stone mine and a bunch of something else) - also considering, that I liked gold mine. but the stone mine... I mean, darkened shrinked rock, seriously? looked awful :) I like more the experiment with ore from swgb ................. and for everyone, no need for pix, it's just default stone mines and gold mines!! :D or maybe a crazy pic, where everything is twisted (lava, carbon, whatever) but old aoe2 mines are present :)
Ozhara  [author] 7 Jan, 2014 @ 11:04pm 
All my time yesterday I spend trying to publish a Baldur's Gate soundtrack. Will do so this afternoon. :)
Kronk The Gluemuncher 7 Jan, 2014 @ 10:50pm 
PIX, PLS.
Ozhara  [author] 7 Jan, 2014 @ 3:46am 
Totally forgot them over the weekend. I'll try to add them this afternoon.
jewcat 7 Jan, 2014 @ 2:03am 
pic?
farloux 2 Jan, 2014 @ 2:32pm 
:) you're the best
Ozhara  [author] 2 Jan, 2014 @ 12:10pm 
I'm asking this often myself.^^

I can add some, but it's really just the unchanged default mine...
So this mod just makes sense in case you use a mod that does several changes including new mines, and you want all these changes except the mines.

And as far as I know, that can only be the case when using one of my full texture packs or drognan's tree, cliff and mine replacer.
Alexalmighty 2 Jan, 2014 @ 11:57am 
pic?