Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

pile of gravel and 5 stacks of wood
22 Comments
Basolisk 21 Mar @ 2:05pm 
would like a exit conveyor connection for the gravel pile...
Laki 9 Aug, 2023 @ 3:56am 
I modified the low cost distribution office to work as a single vehicle CO to help ferry workers around. Here is the code. Feel free to include this in your mod. Since there is only one spot for a vehicle I'm not sure if you can fill the fuel storage if a vehicle is parked. I never really supply fuel to these so never wound up testing it.

$NAME_STR "Low cost construction office"

$TYPE_CONSTRUCTION_OFFICE

$RESOURCE_SOURCE_WORKERS
$RESOURCE_SOURCE_GRAVEL
$RESOURCE_SOURCE_ASPHALT
$RESOURCE_SOURCE_CONCRETE
$RESOURCE_SOURCE_OPEN
$RESOURCE_SOURCE_OPEN_BRICKS
$RESOURCE_SOURCE_OPEN_PANELS
$RESOURCE_SOURCE_OPEN_BOARDS
$RESOURCE_SOURCE_COVERED
$RESOURCE_SOURCE_COVERED_ELECTRO

$WORKING_VEHICLES_NEEDED 1

$STORAGE_FUEL RESOURCE_TRANSPORT_OIL 2
Cyranth 24 Sep, 2022 @ 9:58am 
Hi Lac_m, Love this mod. fyi, if you reverse the $CONNECTION_ROAD values the road connection is fixed.

$CONNECTION_ROAD
6.40 0.00 0.0
6.90 0.00 0.0

should be

$CONNECTION_ROAD
6.90 0.00 0.0
6.40 0.00 0.0
Lac_M  [author] 10 Apr, 2022 @ 1:25pm 
Looks like bus stop can't be connected to road in v 0.8.7.x. I tried to make it no collision, but it don't help, so it may be removed or replaced by something more standard which may cause some compatibility issues later.
Laki 5 Mar, 2022 @ 7:57am 
I'm not in a rush since I have already modded them for myself :) Posting them to you if you wish to expand on your mod. I believe it is better for all of these to be part of your original mod rather than begin multiple separate workshop items.

Thank you for your hard work.
Lac_M  [author] 27 Feb, 2022 @ 4:47am 
Laki It will be faster if you release it as your own mod.
Laki 5 Feb, 2022 @ 11:57am 
Modded open storage to act as container facility. Feel free to use:

$NAME Tiny_container

$TYPE_CONTAINER_FACILITY
$WORKERS_NEEDED 6

$HELIPORT_AREA 5.0

-------

$COST_WORK SOVIET_CONSTRUCTION_GROUNDWORKS 0.0

$COST_WORK_BUILDING_NODE polySurfaceShape278

$COST_WORK_VEHICLE_STATION_ACCORDING_NODE polySurfaceShape278

$COST_RESOURCE workers 5
-------

$STORAGE_IMPORT RESOURCE_TRANSPORT_GENERAL 40
$STORAGE_EXPORT RESOURCE_TRANSPORT_VEHICLES 15

$STORAGE_PACKCONTAINERS_FROM_STORAGE 0

$RESOURCE_VISUALIZATION 0
position -5.0 0.0 3.2
rotation 0.0
scale 1 1 1
numstepx 2.3 5
numstept 4.8 1

$RESOURCE_VISUALIZATION 1
position -5.0 0.0 3.2
rotation 0.0
scale 3 4 4
numstepx 4.8 1
numstept 2.5 1

$VEHICLE_STATION
6.3 0.00 -2.3
-6.3 0.00 -2.3

$CONNECTION_ROAD
6.3 0.00 0.0
5.3 0.00 0.0

$CONNECTION_CONNECTION
0.0 0.0 6.3
0.0 0.0 5.3

$HEATING_DISABLE


end
Laki 5 Feb, 2022 @ 11:57am 
Modded bus stop to act as distribution office. Feel free to use:

$NAME 1dist

$TYPE_DISTRIBUTION_OFFICE

-------

$COST_WORK SOVIET_CONSTRUCTION_GROUNDWORKS 0.0

$COST_WORK_BUILDING_NODE polySurfaceShape278

$COST_WORK_VEHICLE_STATION_ACCORDING_NODE polySurfaceShape278

$COST_RESOURCE workers 5
-------

$WORKING_VEHICLES_NEEDED 1

$ROADVEHICLE_NOTFLIP

$VEHICLE_PARKING
6.3 0.00 -1.3
-6.3 0.00 -1.3

--$CONNECTION_ROAD
--6.3 0.00 0.0
--5.3 0.00 0.0

$CONNECTION_ROAD
6.40 0.00 0.0
6.90 0.00 0.0

$CONNECTION_PEDESTRIAN
4.4611 0 -3.51
4.4611 0 -3.01

$CONNECTION_PEDESTRIAN
4.4611 0 3.51
4.4611 0 3.01

$STATION_NOT_BLOCK
$STATION_NOT_BLOCK_DETOUR_POINT 6.90 0.00 0.0


end
Lac_M  [author] 24 Nov, 2020 @ 11:29pm 
bus stop added, road connection is behind building, you have to build road trough.
Laki 17 Nov, 2020 @ 9:56am 
I don't think i can edit the earlier post, but I just noticed the code i pasted still had an unnecessary factory connection in it.
Laki 17 Nov, 2020 @ 9:49am 
Hi, I modded the open storage to a rural mini bus stop. Feel free to add this to your mod if you wish:

$NAME "Mud road bus stop"

$TYPE_PASSANGER_STATION


-------

$COST_WORK SOVIET_CONSTRUCTION_GROUNDWORKS 0.0

$COST_WORK_BUILDING_NODE polySurfaceShape278

$COST_WORK_VEHICLE_STATION_ACCORDING_NODE polySurfaceShape278

$COST_RESOURCE workers 5
-------

$STORAGE RESOURCE_TRANSPORT_PASSANGER 60


$VEHICLE_STATION
6.3 0.00 -2.3
-6.3 0.00 -2.3

$CONNECTION_ROAD
6.3 0.00 0.0
5.3 0.00 0.0

$CONNECTION_CONNECTION
0.0 0.0 6.3
0.0 0.0 5.3

$CONNECTION_PEDESTRIAN
4.4611 0 -6.2663
4.4611 0 -5.2663

$CONNECTION_PEDESTRIAN
4.4611 0 4.2663
4.4611 0 3.2663



end
kromgart 4 Nov, 2020 @ 3:41am 
Thank you.
Erazor 2 Jun, 2020 @ 1:39am 
great mod - would you mind making one for lumber too? :-) thanks
Comrade Joe 31 May, 2020 @ 1:24pm 
I understand that part :P
I'm just thinking that a really really big one could be cool though you know.
And it wouldn't even be unrealistic. You can often see literal mounds of gravel or coal in the vicinities of industrial zones.
fjorkar 31 May, 2020 @ 10:25am 
both as a decoration and as a functional object, thanks for your effort.
Lac_M  [author] 31 May, 2020 @ 10:04am 
I can. question is if i will (I am too lazy so I don't know if I make another)
Comrade Joe 31 May, 2020 @ 9:45am 
interesting. Wonder if you can make it many sizes.
Lac_M  [author] 31 May, 2020 @ 7:47am 
you can use it, but loading will be slow and it is 80t only so you have to fill it more often. it can be used as a source of gravel for footpaths or something where you don't need a lot of gravel.
Loan 31 May, 2020 @ 7:44am 
I like things like this
Zbychu 31 May, 2020 @ 6:30am 
well yes, but actually no
fjorkar 31 May, 2020 @ 6:26am 
what do you mean by that? not effective?
So just as a decoration?
FireFox 31 May, 2020 @ 5:50am 
awesome mod. it would be more awesome if there was a pile of timber too.