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Let’s talk about the current situation. CA has released a new (The Furious Wild) DLC, which has modified and changed the map which means all the big overhaul mods have been shut down and need to be updated. The UAD (Unity After Long Divide) team will complete the update as soon as possible. I will post new developments in the workshops and groups. In addition, I plan to post a large-scale UAD strategy and unit analysis / breakdown guide after the update is completed. After all, the current UAD mod has completely changed to how it was a year ago. Our mod started out simple and bare bones but now includes a unique population and manpower feature, overhauled realistic battles while military supplies can mean life or death for your armies as well as much more.
Everyone is welcome to join us:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1791486046
This mod absolutely nails the battle balance perfectly and adds many layers of complexity to it.
@King of Wei, is there anything we can do to help you? If you can extract the Chinese text in need of translation, perhaps we can do a Google Translate pass for you!
Crashes using this collection "名将复兴 & UAD 兼容版/Wu Kingdaissance & UAD compatible"
I excluded all faction and new generals and only left UAD and Wu Kingdaissance with translations. Also using some minor mods but I don't think they affect crashes and maybe Division Empire or Dynamic Campaign +... Maybe WDG but I don't think it would cause crashes after 40-50+ turns... So I'm lost... I switched few mods maybe I'm out of crash, so I have to waste another 50+ turns to figure it out.
Having question about difference in MoH and standart campaign. Is UAD works properly in 182?
Also I see problems with 2 handed sword units... they barely deal any damage and I think they need some love, same with anti-cav bonuses for spears...
There's missing description in unit stats (says n/a)
Missing titles in MoH. Translation error or UAD's problem?
Thx for response.
And I'm planning to release my own combat mod that will fix all the issues you are having.
Manpower is how many men you have in your empire. You lose manpower when you fight battles and gain more men / manpower if you choose to recruit prisoners after winning a battle.
Battle times are around 20m open field, up to 40m for sieges, and miraculously keeps me immersed without feeling like a slog.
Campaign is very challenging in a good way. I keep getting told to decrease difficulty. I'm on turn 80 and still only control a handful of cities because it's too costly to bulldoze, and I'm building tall.
The only thing remaining is some instability in campaign: some end turn crashes and once in the middle of my turn after I clicked something. Reloading has taken care of it each time, though, and no battle crashes, so it's already better than vanilla 1.5.0 and 1.5.1.
Thanks for the translation! I've wanted to like 3K for 200+ hours now and it feels like I finally can wholeheartedly enjoy it.
"Unify After Long Divide English Part 1 OLD" and of course the Part 2.
EDIT:
Actually its the MoH campaign that crashes, so I cannot play them?
You need this file and the original mod files (Part 1 and 2)
Original mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1791486046
Load order is automatic