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Then you recreate all folder structure from within the AoE folder in it needed to be able to place each modded file in it's correct location inside the mod folder.
After this you add the preview pic (_preview-image.jpg) to your mods main folder, select the mod in your workshop manager and click 'publish'.
Note, to be able to do updates later, you need to subscribe to your mod (creates a second manager entry, so you have 1 for the working copy, and 1 for the uploaded version).
If you want to rename the mod, you need to also rename your mod folder for the mods name is used as its reference.
When updating a mod, the description is overwritten with the text from the description file created in your mods main folder on upload. So make sure you actually added your own description in there (don't replace the syntax part, just the description).
Then verify your game cache.
But sure, I can publish it. Just needs some time. Don't think I get it ready before weekend.
I think renaming the tracks manually (all mods are extensionless zip archives, just extract them to somewhere else and create your own soundtrack) or to use my mod manager (create a new mod, implement one soundtrack, rename the mod files, add another soundtrack and so on) would be the better option.
Only solution for now (I can have a look if it's possible to change something on the sound system, but I don't think so) is to rename the tracks manually or to use my mod manager to create a personal mod containing all these tracks. But with both variants you would have no random track order.
As well as the Brotherhood one as a part 3.
Just take a look at the collection linked above.