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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2134513735&searchtext=
+AdditionalSquaddieAbilities = "Solace_LW"
under the [Resonant X2UniversalSoldierClassInfo] section in XCOMRPG.ini
This would give you the required ability for free at start
You can change “Solace” to “Solace_LW” in XCOMRPG.ini.
Did you ever find a solution for this? Seeing the same issue
You have to equip the Psi Amp as your secondary weapon in order for them to show up.
Help?
I really just want to remove the Fuse requirement, but I can't seem to find where that line is. Is it a base-game requirement? Or am I overlooking it in the config folders?
@Broham/ @HaziTru: two years late, but it make it irrelevant. You can still build it, and it technically works, but there's no point.
@TrooperCoon: I think you would need to equip a psi amp in the secondary slot. All of the abilities with this mod are based on the secondary slot. Other than that, there's no reason it wouldn't work
I have encountered a problem either because it is a bug or because I am stupid,
Psi amps don't seem to actually add the +50 psi offense. They make the stat visible but it's just zero. It's not a visual thing because on a mission I actually have only the base 50% when trying to land insanity for example. I have checked in the ini configs and everything looks fine. My wild uneducated guess could be that it's incompatible with covert infiltration for whatever reason.
"this is possibly something to do with LWOTC internal renaming of Solace to Solace_LW ... the RPGO spec and the PSE plugin is possibly hardcoded for the older name or for the WOTC-LW2-Perks&Classes mod (which also uses different names to the now released LWOTC)"
RPGO's default settings give every soldier access to every ability. It's up to you to combine the Second Wave options in a way that makes sense for the way you want to play.
sidenote, would it be possible to somehow tweak null lance to increase its width to 2 or 3 in order to make targetting with it less annoying?
Unfortunately, the 3 specializations are not populating with any of my Psionic/Psi GIfted soldiers. It could be a randomization component but I'll keep playing with it. Thanks for the quick response.
This mod (and RPGO in general) uses so-called "specializations", not "classes" - very big and important difference. Under the hood, all RPGO soldiers are the same class. So naturally, console commands that change the soldier's class will not have the intended effect. Please have a look at the Console Commands section in the RPGO discussion threads on the mod's workshop page for more information.
Is the .int file supposed to be blank?
sorry for the late response. You don't need Starting PsiAmps when using this mod, because the functionality is included already.
then what about RPGO Gria Specializations -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2066405039 ?
this one lists it as a dependency
can i use both at the same time ? (RPG Overhaul - Psionics Specializations Extended + RPGO Gria Specializations)
Btw - where is the ini for the ability names and descriptions?
Are you using RPGO? Are you looking for the new psi abilities on an RPGO soldier? Which - if any - Second Wave Options do you have active? Which "new psi abilities" do you mean? The starting abilities or the three specializations?