Tabletop Simulator

Tabletop Simulator

Too Many Bones (Complete, Scripting In Progress)
26 Comments
SHARKYAT 4 Jan, 2021 @ 11:24pm 
very good !!, but it is sad that the author is no longer working on it. I wish for a little more scripts and that I have the Gearlock closer to the Schalchfeld so I don't always have to switch back and forth.

thanks
Zerokills479 1 Sep, 2020 @ 3:46pm 
Absolute best version to play. Looking forward to future versions!
Michael Phelpz 9 Aug, 2020 @ 9:40pm 
Of lab rats rather.
Michael Phelpz 9 Aug, 2020 @ 7:13pm 
I have high quality images of the boards, I tried adding you but unsure if it got though.
amicus77 8 Aug, 2020 @ 9:20pm 
just want to say i think this is a really great version and thanks for giving me hours of fun. i have the base version in hard copy but this is amazing. thanks. if you happen to be able to include lab rats, thank you too.
Wolfie  [author] 17 Jul, 2020 @ 7:24pm 
@Dcj95 If you want to feel free. Send me a link and I'll even put it in my description that you will have a more up to date version of this table.
Dcj95 17 Jul, 2020 @ 6:50pm 
So does that mean you don't mind if I upload an updated version of this?
Wolfie  [author] 17 Jul, 2020 @ 6:30pm 
@Dcj95 Honestly, I'm not doing much support for this anymore. All the code is open to be used if someone wants to continue adding stuff and making adjustments to make it better. I made this because my play group was playing this a lot and we have gotten tired of it because of a lot of the skills feel underwhelming and the "winning" strategy tends to just be "get a lot of attack dice"
Dcj95 17 Jul, 2020 @ 5:30pm 
I know, just figured I'd mention it, since it's the closest thing to a "negative" I really had, either way it's not really a big deal.

Also quick note, I ended up making models for the tyrant board as well with all the dice holes cut out, since I already did that with the Lab Rat's. I could upload them some where for you to use if you're interested, or just the Lab Rat images, or none of the above, up to you obviously, lol.
(I just really like having the holes be real holes)
Wolfie  [author] 17 Jul, 2020 @ 4:14pm 
@Dcj95 You can just remove the colors you aren't using and then you are free to select whatever, the buttons to remove can be used by any color (at least iirc). You don't ever have to switch colors if you just hit remove.
You can also use black to get everything set up and then switch once to whatever color you want to be after that. Since black (the GM color) can interact with every color's stuff with how I have it set up.
Dcj95 17 Jul, 2020 @ 9:38am 
I actually Fixed up the Lab Rat's mats with the holes and everything. I'd happily share them if you don't mind them being a little flat looking.

As for feedback, my only qualm is needing to switch between colors to change the different mats, like since I play as purple and use nugget, I have to change to green\black to change green to someone else just so I can play as nugget while being purple.
I hope that makes sense.

I ended up fixing it my self by making it so no one has a character by default, so perhaps that could be "officially" implemented?

Last thing I wanted to add is I absolutely love what you did with the draw card button, so cool and useful.
Poudigne 12 Jul, 2020 @ 8:05pm 
Probably the best TMB mobs in the workshop. Other scripted mods has LUA error and arn't updated. The other has plenty of glitch (token going inside the play area, etc). Keep updating pls
Pickle14 2 Jul, 2020 @ 10:45pm 
Good point about the manual setup. Maybe you could leave the encounters and baddies from each set on the far right so they can be added in after the scripted setup runs? Just don't delete them, I guess?

Also, I couldn't seem to find the Dangerous Dart side of the player mat.

And I know you said you were fine with the players turned around on the other side of the table, but you could probably fit all 4 players on the same side, you don't really need a lot of space for each player.

The build stacks buttons are great, same with cleanup. All the scans are super clean too, very nice looking.
Thanks for the great table!
Dopple 2 Jul, 2020 @ 9:34pm 
Great Table. Looking forward to more. My group noticed that Duster setup was missing beast baddies for the setup.
Wolfie  [author] 22 Jun, 2020 @ 1:28pm 
Player mats are staying as is, hasn't been an issue as I have been play testing so far with switching because tabletop has a built in system to enlarge and flip what you are looking at without moving the whole screen around.

As far as including monsters from others sets, I'm not sure I plan to create that complex of a menu at this time, but might in the future. Currently my group just uses the automated setup and adds in the other monsters we want from the other sets and reshuffles the stacks. Alternatively one can always do manual setup if they want to do a really customized game w/ whatever card combinations and monster combinations they want.
Pickle14 22 Jun, 2020 @ 8:41am 
Looking great so far! Some feedback on a couple things to add/change: maybe a toggle or button when setting up to include encounters and/or baddies from specific sets i.e. bads and encounters from the base set, undertow, and 40 days so you can pick and choose what you want to include easily during setup.

Also think the player mats should all be along the bottom, or at least facing the same direction, similar to the other mods, as it makes it much easier to go back and forth from the battle mat to the player mats.

Thanks for putting this together and I honestly look forward to each update!
Nillan 20 Jun, 2020 @ 7:52pm 
Goblin king set up script doesnt seem to work
Wolfie  [author] 12 Jun, 2020 @ 6:15pm 
@shadowdragon Uhhh, haven't messed with that mode yet, do you know what is missing. If so I can make sure it is added and update the table.
Shadowdragon 12 Jun, 2020 @ 1:20am 
Is the campaign mode stuff (maps, scars, etc) in this mod?
Wolfie  [author] 4 Jun, 2020 @ 7:14pm 
Yeah, I have that in my notes to figure out something else for that. I realized that when playing a couple test games. Thanks for letting me know though.
CraZy-gAEmeR 4 Jun, 2020 @ 10:29am 
Deleting the extras might not be a good idea since the game asked me to add a baddie that was deleted.
Wolfie  [author] 2 Jun, 2020 @ 5:20am 
Pushed an update today to add in vanilla Tyrant automation. Working on automating undertow next. Fixed some bugs that I had found in the initial release. undertow will take longer to get automated than original due to some changed needing to be made to the board layout and changes to the original automation needing to be updated to differentiate between vanilla and expansion content.
Wolfie  [author] 1 Jun, 2020 @ 2:44pm 
Thanks! I appreciate the kind words. I'm updating the info again with a link to the beta version that is being updated quite frequently right now while I'm getting the tyrant setup to work. It is not always a stable version so people can use it at their own risk if they want to toy around with it.
CraZy-gAEmeR 1 Jun, 2020 @ 2:15pm 
Is okay. It looks good so far.
Wolfie  [author] 1 Jun, 2020 @ 2:08pm 
@crazy-gamer Yeah, I don't have those scripted yet. I updated the description after you posted your comment though, so you didn't really have any way to know that before.
CraZy-gAEmeR 1 Jun, 2020 @ 2:03pm 
When clicking on the buttons for the tyrants it says there's an error in the script.