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- I'm not sure what you were going for in the chamber, but the tiny wood texture does not help
- This chamber, like the previous part seems to suffer from odd lighting, some parts are wayy too bright.
Overall, it was an improvement from the last part, but more can be done! Look forward to more!
- Chill with the strip lights. We don't need 32 strip lights cramped into 1 small room.
- BTS area is good with the fog, but can be more detailed.
- I like the fizzler sprites! It's a nice touch!
- Looks like there's missing models. Just pack it with VIDE. Hmm, it looks like one of the missing model, which I assume is a lever, makes the map unplayable...
- Ok I'm confused by the ray of light peeking through the door. Why does it look like the dark green heart monitor texture? Also this place is too dark, can't see the portal surfaces easily.
- The Old Aperture area looks really good, though seems out of place, given that you're in New Aperture. And there's something wrong with the cafe counter texture.