Portal 2

Portal 2

GLaD Tests - Part 4 [UPDATED]
16 Comments
Cave Johnson 29 May, 2023 @ 7:24pm 
nice ,love it
johannes 8 Apr, 2021 @ 12:43pm 
Not bad at all.
Der Goldene Scout Dat 25^3^ 1 Jul, 2020 @ 7:44am 
oki^^
FuJiy  [author] 1 Jul, 2020 @ 2:37am 
I know it. I will remake this map with out BEE models. Anyway, thanks!:p2cube:
Der Goldene Scout Dat 25^3^ 30 Jun, 2020 @ 9:44am 
@Fujiythedeadfox at the start of the map dat where are you taket your thumpnail there is an error instead of a lever pls fix it
Michaloid 23 Jun, 2020 @ 6:08am 
I'm stuck at the start, what apears to be a lever is showing an error thing and i don't know how to proceed.
Mawj 21 Jun, 2020 @ 5:03pm 
The test chamber visuals in this map were phenomenal (in my opinion). Good job!
marknrobbins 14 Jun, 2020 @ 9:24am 
really good..!
FuJiy  [author] 3 Jun, 2020 @ 7:05am 
Thanks for your advice!
Aleskei 3 Jun, 2020 @ 5:57am 
That was a great map with interesting visuals. I didn't like at all the old Aperture part. It's a bit weird, you just got out from a sort of offices bts thing and you are now in the old aperture style offices... to finally go back to a bts style ? it's a bit jarring. Overall, pretty nice job. Like @Skairul said, you can pack your customs content with VIDE. Just make sure to don't put too many custom content in your map, or you will not able to publish it ;) (cause' of the 100MB file limit).
Skairul 3 Jun, 2020 @ 5:41am 
[Part 2]
- I'm not sure what you were going for in the chamber, but the tiny wood texture does not help
- This chamber, like the previous part seems to suffer from odd lighting, some parts are wayy too bright.

Overall, it was an improvement from the last part, but more can be done! Look forward to more!
Skairul 3 Jun, 2020 @ 5:39am 
Not a bad Hammer attempt. [Part 1]
- Chill with the strip lights. We don't need 32 strip lights cramped into 1 small room.
- BTS area is good with the fog, but can be more detailed.
- I like the fizzler sprites! It's a nice touch!
- Looks like there's missing models. Just pack it with VIDE. Hmm, it looks like one of the missing model, which I assume is a lever, makes the map unplayable...
- Ok I'm confused by the ray of light peeking through the door. Why does it look like the dark green heart monitor texture? Also this place is too dark, can't see the portal surfaces easily.
- The Old Aperture area looks really good, though seems out of place, given that you're in New Aperture. And there's something wrong with the cafe counter texture.
FuJiy  [author] 2 Jun, 2020 @ 12:08am 
Thank you very much!
KazerLight 1 Jun, 2020 @ 3:52pm 
You need to change the directory of your compiled maps in Hammer. Instead of "portal2/maps", put "portal2_dlc2\maps". And voila, it won't crash anymore :) Basically, maps crash if you try to compile cubemaps when the map is in portal2/maps.
ThatAlienBoi 1 Jun, 2020 @ 1:18pm 
You should use impulse 200 in the console to hide the portal gun when making pictures for the thumbnail (or whatever they're called).
FuJiy  [author] 1 Jun, 2020 @ 11:55am 
Sorry. I forgot pack models from Bee Mod... Next time I try to not use this content...:steamsad: