Divinity: Original Sin 2

Divinity: Original Sin 2

Tacked On Tools
10 則留言
Fjarun  [作者] 2020 年 6 月 7 日 下午 7:29 
Seems like none of the red balls I'm finding in the modding tools actually work on the dogs, so I'll be cutting that bit out of the mod.
Fjarun  [作者] 2020 年 6 月 7 日 下午 7:15 
Pushing an update now as I've just had a chance to check if it was the correct ball for the dogs and sadly it was not. Going to speed run to it again and try to check if its correct this time immediately while I have the time.
Austin001 2020 年 6 月 7 日 下午 6:43 
Ah I see which you mean now. Thank you
Fjarun  [作者] 2020 年 6 月 7 日 下午 6:38 
Nah there's another one. Its in the broken land area where the terrain has fractures. The area applies decaying to you if the boss isn't dead yet.
Austin001 2020 年 6 月 7 日 下午 6:34 
Weird, which cow are you talking about, the ones you transform back into people with a witch potion or?
Fjarun  [作者] 2020 年 6 月 7 日 下午 6:15 
You can milk the cow via a bucket. The dogs can be pacified (Thus avoiding the fight straight away) using the ball dropped by the magister captain in the dungeon area.

I was kinda 50/50 on adding the ball as its a weirder psuedo-quest item.
Austin001 2020 年 6 月 7 日 下午 6:08 
What are the dialogue options for the dogs in basement and the cow?
Fjarun  [作者] 2020 年 6 月 1 日 下午 5:14 
Mega copies uploaded
Fjarun  [作者] 2020 年 6 月 1 日 下午 5:10 
Aannnnd issue resolved. Uploading mega copy shortly.
Fjarun  [作者] 2020 年 6 月 1 日 下午 5:04 
Mega upload is currently being delayed 5 minutes as I remembered another item to add to the mod first, and I'm not going to upload an outdated copy immediately.