Divinity: Original Sin 2

Divinity: Original Sin 2

Tacked On Tools
10 Comments
Fjarun  [author] 7 Jun, 2020 @ 7:29pm 
Seems like none of the red balls I'm finding in the modding tools actually work on the dogs, so I'll be cutting that bit out of the mod.
Fjarun  [author] 7 Jun, 2020 @ 7:15pm 
Pushing an update now as I've just had a chance to check if it was the correct ball for the dogs and sadly it was not. Going to speed run to it again and try to check if its correct this time immediately while I have the time.
Austin001 7 Jun, 2020 @ 6:43pm 
Ah I see which you mean now. Thank you
Fjarun  [author] 7 Jun, 2020 @ 6:38pm 
Nah there's another one. Its in the broken land area where the terrain has fractures. The area applies decaying to you if the boss isn't dead yet.
Austin001 7 Jun, 2020 @ 6:34pm 
Weird, which cow are you talking about, the ones you transform back into people with a witch potion or?
Fjarun  [author] 7 Jun, 2020 @ 6:15pm 
You can milk the cow via a bucket. The dogs can be pacified (Thus avoiding the fight straight away) using the ball dropped by the magister captain in the dungeon area.

I was kinda 50/50 on adding the ball as its a weirder psuedo-quest item.
Austin001 7 Jun, 2020 @ 6:08pm 
What are the dialogue options for the dogs in basement and the cow?
Fjarun  [author] 1 Jun, 2020 @ 5:14pm 
Mega copies uploaded
Fjarun  [author] 1 Jun, 2020 @ 5:10pm 
Aannnnd issue resolved. Uploading mega copy shortly.
Fjarun  [author] 1 Jun, 2020 @ 5:04pm 
Mega upload is currently being delayed 5 minutes as I remembered another item to add to the mod first, and I'm not going to upload an outdated copy immediately.