Garry's Mod

Garry's Mod

Aura's Vehicle Management System
31 Comments
The Đoctor 28 Dec, 2023 @ 5:03pm 
Loved this script for a long time. Sadly as others have pointed out when you permaprop the console, the hangar block resets to it's default direction. Hope to see a fix soon! Thanks.
Nickers 10 Sep, 2023 @ 4:18am 
How do you save hangars? When I use perma props on them, it causes errors.
⚕ Neron ⚕ 27 Apr, 2023 @ 3:51pm 
Suggestion:
A way to change bodygroups as well as skins of the desired vehicle in the menu.
Maybe like a tab with the bodygroups and skins where you can mark which ones you want the vehicle to spawn with.
It would be a nice for non admin players, they would have a way to customize their vehicle without the need the call an admin, because only them can use the C menu.
Requiem 4 Apr, 2023 @ 1:01pm 
Does it copy LFS bodygroups and AI groups?
Example: I want it to spawn a pelican with the ai group of 3
Aura  [author] 22 Aug, 2022 @ 3:34pm 
@ArticWolfLMAO, the way I implemented to avoid this was to limit one ship to each hangar, so theoretically, you would have players able to spawn multiple ships if another player moved said ship away from the hangar/spawnpoint each time one was spawned, say a commander or admin, etc.That way, players can spawn infinite *technically* but only one at a time per location, which effectively limits the number they can spawn to the number of hangers that exist.
Articwolflmao 22 Aug, 2022 @ 12:57pm 
Hey excuse me, I plan on adding this to my server is there a way of limiting it so one player cant spawn an infinite amount of ships
polecarbonat 3 Aug, 2022 @ 8:38am 
Please do it for simfphys!
Past 21 Feb, 2022 @ 3:19am 
Hello. There is a bug in your addon. When on the server I use PermaProp on the console, the spawn direction of vehicles changes to standard. Another addon of yours that should fix this does not work. What are the solutions to this problem?
NeonTaco619 | Sixxer 18 Oct, 2021 @ 9:39am 
Much like what the guy said below, Does it not work with Simfphys? If it does, how do we get it to work? It keeps saying we are missing content or something.
Alkyiel 18 Oct, 2021 @ 5:34am 
shame this doesnt work with Simfphys vehicles.
YT/BioHazGuy 29 Sep, 2021 @ 10:46am 
Can you please link the addons that go with all your content? please? XD im literally searching through the workshop to find this stupid sci fi model for your terminals.
Thanks.
ZuFy 24 Jun, 2021 @ 8:03pm 
does this, or could this have an option per hangar to send a request ticket to admin groups before allowing the ship to spawn? It would be nice if it still required admin permission for times when the server can not handle extra entities.
TwoNiner 11 Jun, 2021 @ 4:33pm 
it would be nice if you could make cooldowns
Vrag 11 Jun, 2021 @ 4:32pm 
do you plan on making cooldowns for vehicle spawns that would be really good
Dread 30 May, 2021 @ 11:40pm 
How to removed Deployed vehicals?
paw1999 4 Mar, 2021 @ 5:37pm 
So, when it comes to Jobs, How would I know which kind is compatible with this addon? Isn't there like a list or something?
Piggy 9 Dec, 2020 @ 12:06pm 
Is there any way for the ships to delete without having an admin delete them or just blowing them up?
feral man beast 27 Jun, 2020 @ 12:41pm 
This is great! But any way to make it so players have to buy the ships?
Beliy Krol 21 Jun, 2020 @ 7:48am 
Hi, it works fine, but when USER, try to spawn something, nothing happens. But when it do some privelege like helper, admin or superadmin it's fine. Could you help please?
Thank you in advance
Aura  [author] 8 Jun, 2020 @ 12:02pm 
I just added an update to allow for better ship spawning, let me know if there are more issues with it, you can also now tell what angle the ship will spawn at in debug mode for each hangar node
Aura  [author] 8 Jun, 2020 @ 11:09am 
The model also spawns up the distance of its height, so if it is tall, it has to spawn quite high up to not clip the floor, this feature can cause bugs though since some models are centered improperly, meaning the height is not entirely accurate, but without this, a lot of ships would be stuck in the floor
Aura  [author] 8 Jun, 2020 @ 11:06am 
Then there isn't enough room, make sure the node is below where you want it to actually spawn, so like I said before, put it on the ground, and make sure the hangar is wide enough to hold said ship
Builder Cat 8 Jun, 2020 @ 3:49am 
that doesnt work for the Laat in the Hangar on the Venator Extensive Map it spawns in the roof
Aura  [author] 7 Jun, 2020 @ 11:34am 
If I made it spawn at the node people would put it on the ground and spawn stuff into the ground, clipping was an issue for a lot of models when spawning them, the best results are to just put it on the ground where you want it to spawn, right in the middle of your hangar / bay or whatever and just let it spawn from there
Builder Cat 7 Jun, 2020 @ 2:45am 
Can you make the Vehicle spawn at the Node and not in mid air, Nice Job tho!
DVS Corpsman Janmcp ₪🔰₪ 4 Jun, 2020 @ 7:08am 
Could there be a similar system that works with Simfphys vehicles? (including saving customizations)
Ren 3 Jun, 2020 @ 2:45pm 
Addon is fixed. Thanks Aura!
Ren 2 Jun, 2020 @ 11:13pm 
The addon currently renders permaproped 3D textscreens invisible when you have this addon installed in either singleplayer or multiplayer. Talked with Aura and he's aware of it. There will (hopefully) be a fix. It took me a day to figure this out so hopefully nobody else will have the same problems.
The Đoctor 2 Jun, 2020 @ 6:53pm 
lol wow I was gonna try a different vehicle spawner but this won me over. +1
SpoopsDaGawd 2 Jun, 2020 @ 5:26pm 
Turned out fantastic
Nicohaze 2 Jun, 2020 @ 12:42pm 
Damn, competition.